public void unapply(GOut g) { BGL gl = g.gl; gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL2.GL_AMBIENT, defamb, 0); gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL2.GL_DIFFUSE, defdif, 0); gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL2.GL_SPECULAR, defspc, 0); gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL2.GL_EMISSION, defemi, 0); gl.glMaterialf(GL.GL_FRONT_AND_BACK, GL2.GL_SHININESS, 0.0f); }
public void apply(GOut g) { BGL gl = g.gl; gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL2.GL_AMBIENT, amb, 0); gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL2.GL_DIFFUSE, dif, 0); gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL2.GL_SPECULAR, spc, 0); gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL2.GL_EMISSION, emi, 0); gl.glMaterialf(GL.GL_FRONT_AND_BACK, GL2.GL_SHININESS, shine); }