Beispiel #1
0
 public void unapply(GOut g) {
   BGL gl = g.gl;
   gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL2.GL_AMBIENT, defamb, 0);
   gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL2.GL_DIFFUSE, defdif, 0);
   gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL2.GL_SPECULAR, defspc, 0);
   gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL2.GL_EMISSION, defemi, 0);
   gl.glMaterialf(GL.GL_FRONT_AND_BACK, GL2.GL_SHININESS, 0.0f);
 }
Beispiel #2
0
 public void apply(GOut g) {
   BGL gl = g.gl;
   gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL2.GL_AMBIENT, amb, 0);
   gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL2.GL_DIFFUSE, dif, 0);
   gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL2.GL_SPECULAR, spc, 0);
   gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL2.GL_EMISSION, emi, 0);
   gl.glMaterialf(GL.GL_FRONT_AND_BACK, GL2.GL_SHININESS, shine);
 }