Beispiel #1
0
  private void showCharacterInfo() {
    character.println(
        "{cls}{text:bold}{text:magenta}Character{text}: {text:bold}%s{text}", character.getName());

    // start = 5, min = 3, max = 7
    character.println(
        "{text:bold}{text:magenta}Health{text}: {text:bold}%d{text} (min 3, max 7)",
        character.getHealth());

    // start = 5, min = 3, max = 7
    character.println(
        "{text:bold}{text:magenta}Sanity{text}: {text:bold}%d{text} (min 3, max 7)",
        character.getSanity());

    // start = 1, min = 1, max = 3>
    character.println(
        "{text:bold}{text:magenta}Focus{text}: {text:bold}%d{text} (min 1, max 3)",
        character.getFocus());

    character.println(
        "{text:bold}{text:magenta}Items{text}: {text:bold}%s{text}", character.getItemSummary());
    character.println(
        "{text:bold}{text:magenta}Spells{text}: {text:bold}%s{text}", character.getSpellSummary());
    character.println(
        "{text:bold}{text:magenta}Skills{text}: {text:bold}%s{text}", character.getSkillsSummary());
    character.println(
        "{text:bold}{text:magenta}Money{text}: {text:bold}$%d{text}", character.getMoney());
  }
Beispiel #2
0
  public void run() {

    while (buildPoints > 0) {
      showMenu();
      String option = character.readLine();

      String trimmed = option.trim();

      switch (trimmed.length()) {
        case 1:
          handleOption(trimmed.toUpperCase().charAt(0));
          break;

        default:
          character.println("Please enter a menu option.");
          break;
      }
    }

    showCharacterInfo();
  }
Beispiel #3
0
 private void quit() {
   character.println("");
   character.println("{text:bold}{text:red}Noooooo! The world is doomed!{text}");
   character.println("");
   throw new RuntimeException("User has quit.");
 }
Beispiel #4
0
  private void showMenu() {
    character.println("{cls}");
    character.println("{text:u}{text:bold}{text:blue}Character Creation Menu{text}");
    character.println("");

    showCharacterInfo();

    character.println("");
    character.println("Change health and sanity:");
    character.println("{text:bold}1){text} +1 health, -1 sanity");
    character.println("{text:bold}2){text} +1 sanity, -1 health");
    character.println("");
    character.println("You have {text:bold}%d{text} build points remaining", getBuildPoints());
    character.println("");
    character.println("Available at character creation only:");
    character.println("{text:bold}3){text} +1 focus = 4 points");
    character.println("{text:bold}4){text} +1 skill = %d point", Skill.BUILD_COST);
    character.println("");
    character.println("Items and starting money:");
    character.println("{text:bold}5){text} +1 money = 1 point");
    character.println("{text:bold}6){text} +1 common item = %d points", CommonItem.BUILD_COST);
    character.println("{text:bold}7){text} +1 unique item = %d points", UniqueItem.BUILD_COST);
    character.println("{text:bold}8){text} +1 spell = %d point", Spell.BUILD_COST);
    character.println("");
    character.println("or...");
    character.println("{text:bold}U){text} undo points spend");
    character.println("{text:bold}G){text} to generate character for this username (quick start)");
    character.println("{text:bold}R){text} to generate a purely random character (quick start)");
    character.println("{text:bold}Q){text} quit");
    character.println("");
    character.println("or, type a keyword for help, e.g. focus");
    character.print("> ");
  }