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LSLForge - Eclipse plugin to assist with LSL scripting for Second Life. This repository is used for development, pull requests and bug reports.

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LSLForge

An LSL Script Editor/compiler for Second Life's Scripting Language.

LSLForge is a fork of the popular LSLPlus editing environment, to provide Linden Scripting Language (LSL) support in Eclipse.

Description

LSLForge is a plugin for the Eclipse platform. The plugin allows editing, "compiling" (gathering code included in modules), executing, and unit testing your Second Life® Linden Scripting Language (LSL) code.

Because it is an Eclipse plugin, when you use LSLForge you can take advantage of many of the useful features of Eclipse. Integrated support of a source code control system such as Git, CVS and Subversion comes for "free", and there are many other features — task list management, integration with bug tracking tools, etc. You will of course need to make sure you get the appropriate plugins to use these features.

Forks Purposes

  • raysilent: This is a fork where the most activity is happening, which is maintaining the latest LSL definitions for functions and constants of LSL according to the recent Release Notes, also bug fixes, and keeping the Eclipse Plugin Update Site up-to-date.
  • elnewfie: After all the tests are accomplished, the repo is merged into the elnewfie's original repo, to avoid confusion.

Changelog

  • 0.1.9.8

  • 0.1.9.7

    • Fixed bugs (Thanks @PellSmit)
    • New functions and constants:
      • llGetDayLength
      • llGetDayOffset
      • llGetMoonDirection
      • llGetMoonRotation
      • llGetRegionDayLength
      • llGetRegionDayOffset
      • llGetRegionMoonDirection
      • llGetRegionMoonRotation
      • llGetRegionSunDirection
      • llGetRegionSunRotation
      • llGetSunRotation
      • llReplaceAgentEnvironment
      • llSetAgentEnvironment
      • llTargetedEmail and its constants:
        • TARGETED_EMAIL_ROOT_CREATOR
        • TARGETED_EMAIL_OBJECT_OWNER
      • ENV_NOT_EXPERIENCE
      • ENV_NO_EXPERIENCE_PERMISSION
      • ENV_NO_ENVIRONMENT
      • ENV_INVALID_AGENT
      • ENV_NO_EXPERIENCE_LAND
      • ENV_VALIDATION_FAIL
      • ENV_NO_EXPERIENCE_LAND
      • ENV_THROTTLE
      • ENVIRONMENT_DAYINFO
      • INVENTORY_SETTING
      • SKY_CLOUD_TEXTURE
      • SKY_MOON_TEXTURE
      • SKY_SUN_TEXTURE
      • WATER_NORMAL_TEXTURE
      • (Bakes on Mesh related):
        • IMG_USE_BAKED_HEAD
        • IMG_USE_BAKED_UPPER
        • IMG_USE_BAKED_LOWER
        • IMG_USE_BAKED_EYES
        • IMG_USE_BAKED_SKIRT
        • IMG_USE_BAKED_HAIR
        • IMG_USE_BAKED_LEFTARM
        • IMG_USE_BAKED_LEFTLEG
        • IMG_USE_BAKED_AUX1
        • IMG_USE_BAKED_AUX2
        • IMG_USE_BAKED_AUX3
  • 2018-09-16 LSLForge 0.1.9.6 (Windows, Linux (Thanks @Trapez), macOS (Thanks @PellSmit))

    • Animesh Functions and Constants:
      • llStartObjectAnimation(string anim)
      • llStopObjectAnimation(string anim)
      • list llGetObjectAnimationNames()
      • integer OBJECT_CREATION_TIME = 36
      • integer OBJECT_SELECT_COUNT = 37
      • integer OBJECT_SIT_COUNT = 38
  • 2018-09-14 LSLForge 0.1.9.5 (Windows, Linux (Thanks @Trapez), macOS (Thanks @PellSmit))

    • Experimental hot deploy of the newly selected native executable
    • "Generated" comment at the end of *.lsl file (easier to check what was copy-pasted) (Windows only)
  • 2018-09-10 LSLForge 0.1.9.4 (Windows, macOS Only)

    • Fixed Tuple*.java disappearance (Thanks @PellSmit)
    • Upgraded Haskell (Thanks @simon-nicholls)
    • HTTP_USER_AGENT
    • OBJECT_RENDER_WEIGHT
    • key llName2Key(string name)
    • key llRequestUserKey(string name)
  • 2017-02-10 LSLForge 0.1.9.3 (Windows, Linux (Thanks @Trapez), macOS (Thanks @PellSmit))

    • ATTACH_FACE_TONGUE misspelled
  • 2017-01-07 LSLForge 0.1.9.2 (Windows, Linux (Thanks @Trapez), macOS (Thanks @PellSmit))

    • OBJECT_ATTACHED_SLOTS_AVAILABLE
    • llGetEnv("region_object_bonus") (in comments)
  • 2016-11-13 LSLForge 0.1.9.1 (Windows, Linux (Thanks @Trapez), macOS (Thanks @PellSmit))

    • OBJECT_GROUP_TAG, OBJECT_TEMP_ATTACHED added
    • Bug fixes (Thanks @PellSmit):
      • #35 (negative out of range index)
      • #6 (backslash in string)
      • #26 (multiline string bug)
    • Bug fix #37 (cannot Run -> Run as -> Launch in LSL Sim)
    • Bug fix some null pointer exceptions during recompiled
  • 2016-11-08 LSLForge 0.1.9 (Windows, Linux, macOS)

    • JSON_APPEND, CLICK_ACTION_ZOOM (seems to be absent in the SL viewer, use 7 instead) added
  • 2016-10-22 LSLForge 0.1.8 (Windows only)

    • XP_ERROR_REQUEST_PERM_TIMEOUT missing added
  • 2016-10-20 LSLForge 0.1.7 (Windows only)

Second Life® Group

The official group for LSLForge Editor tool is LSLForge Users. General announcements, questions and answers.

Installing

  • Java 8 JDK is currently used for generating the plugin. You may find that you need to update to Java 8 or later in order to use the plugin.

Eclipse Plugin

Incompatible Versions

  • WARNING Doesn't seem to work in:
    • Eclipse IDE 2021-09 R (4.21.0)

Compatible Versions

The following Eclipse Distributions were found working:

  • Eclipse IDE 2020-12 (4.18.0)
  • Eclipse IDE 2019-12 (4.14.0)
  • Eclipse IDE 2019‑06 (4.12.0)
  • Eclipse Photon (4.8.0)
  • Eclipse Oxygen

NOTE: Oomph seems to restore LSLForge native setting despite attempts to overwrite the field. The only workaround for now is to check [X] Skip automatic task execution at startup time under Oomph > Setup Tasks in Preferences.

Platforms that used to work but not tested recently:

  • Eclipse Neon (4.6.0)
  • Eclipse Mars.2 (4.5.2)
  • Eclipse Mars.1 (4.5.1)
  • Eclipse Luna (4.4.0)
  • Eclipse Juno RC2 (4.2.2)

How to Install

To install a plugin into Eclipse, choose Help > Install New Software. Click Add... and enter the link for location:

  • For the tested and reported to be working releases use elnewfie's master repo:

    • https://raw.githubusercontent.com/elnewfie/lslforge/master/eclipse/
  • For releases that are currently being tested use raysilent's master repo:

    • https://raw.githubusercontent.com/raysilent/lslforge/master/eclipse/

    (In case of bugs please report right to the https://github.com/raysilent/lslforge/ repo.)

  • Alternatively you may switch to a development fork and try a specific version since 0.1.8 (including work in progress branches):

    • https://raw.githubusercontent.com/raysilent/lslforge/0.1.9.8/eclipse/
    • https://raw.githubusercontent.com/raysilent/lslforge/0.1.9.7/eclipse/ (Reinstall if you already have the version)
    • https://raw.githubusercontent.com/raysilent/lslforge/0.1.9.6/eclipse/
    • https://raw.githubusercontent.com/raysilent/lslforge/0.1.9.5/eclipse/
    • https://raw.githubusercontent.com/raysilent/lslforge/0.1.9.4/eclipse/
    • https://raw.githubusercontent.com/raysilent/lslforge/0.1.9.3/eclipse/
    • https://raw.githubusercontent.com/raysilent/lslforge/0.1.9.2/eclipse/
    • https://raw.githubusercontent.com/raysilent/lslforge/0.1.9.1/eclipse/
    • https://raw.githubusercontent.com/raysilent/lslforge/0.1.9/eclipse/
    • https://raw.githubusercontent.com/raysilent/lslforge/0.1.8/eclipse/
  • For even older version, clone the whole repo and link your Eclipse to a particular folder under eclipse\archive.

If you don't see any items for installing, try to uncheck "Group items by category"

Run eclipse -clean to force it to forget cached downloads

Checkbox 2 items:

  • "LSLForge"
  • One of the native parts according to your environment.

Install, accept and restart Eclipse

Switch to LSLForge Perspective and create a new LSLForge Project

Known Issues

  • *.lslp files compilation issues although everything is correct. It may happen when a lot of $import keywords are used and at some point the compiler gets stuck. What may help is:

    • Adding a fake *.lslm module along the project, it could be called Fake.lslm. Opening it and adding a space, then removing it and hitting Save will force the project to be recompiled
    • Forcing recompilation of a module that is referenced by *.lslp file by opening it, doing some fake change, and hitting Save

Tips & Tricks

Importing Modules

This demonstrates:

  • How to use folders when importing modules (dot notation)
  • How to import a module with a paramater

Modules/Debug.lslm :

$module (integer DEBUG)
// pragma inline
bug(string place, string message) {
  if (DEBUG) llOwnerSay("["+llGetScriptName()+"."+place+"]: "+message);
}

Script.lslp :

integer DEBUG=TRUE; // has to be a variable
$import Modules.Debug.lslm(DEBUG=DEBUG) de;

do() {
  debug("do()", "This is a call of 'bug' function from 'de' module");
}

Referencing Modules From Other Projects

Imagine you move Modules folder to a separate project called ModulesProject to use it from different other projects. In the main project that uses ModulesProject, place a checkbox along its name under Project settings > Project References.

ModulesProject directory tree becomes part of the project's tree. It will still be imported as $import Modules.Debug.lslm without any additions.

Native Executable Compilation

If LSLForge is behind from the newest LSL definitions of functions and constants, you may compile an executable for yourself, by git cloning the source and digging into lslforge\haskell\src\Language\Lsl\Internal\FuncSigs.hs and/or lslforge\haskell\src\Language\Lsl\Internal\Constants.hs and following the already existing examples. You will need to compile the code now with Haskell compiler and specify newly built file in Eclipse LSLForge Preferences. This should be enough for a while. Continue reading for details.

Requirements

To compile the native LSLForge binary, you must have the cross-platform Haskell Stack tool installed.

  • Since LSLForge 0.1.9.7 Stack >= 1.11 is required.

Stack can then ensure that the correct compiler and dependencies for the project will be automatically downloaded and installed for you.

To install Stack, please visit the Stack Homepage and follow the instructions. It is likely that you can find a package available at many package managers e.g. chocolatey, homebrew and pacman, but check before installing that their stack version is up-to-date.

Configure Stack if desired:

  • STACK_ROOT environment variable if you do not want stack files appear under C:\sr (Windows).
  • To configure downloaded programs location, open Stack's root config.yaml and add a line local-programs-path: <path> with the path desired, after that commands like stack ghci will download files right into that folder
  • To configure where stack install will place the files, add the following line to config.yaml: local-bin-path: <path> with the path desired. This folder may be added to the PATH environment variable. (The reminder will be given after stack install copies the file there).

Compiling Haskell native LSLForge binary

In a terminal, change directory to the project's lslforge/haskell subdirectory.

Run stack upgrade to upgrade to the latest version.

You will need to enter stack setup if you have a freshly installed Stack, or don't have the relevant compiler already set up. (Stack will tell you if you need to run this additional step.)

Now run with admin terminal stack install in lslforge/haskell folder to build and install the LSLForge binary in one step. (Weird access denied errors are due to Antivirus.)

Post-compilation

If your stack install is successful, an executable will appear at %APPDATA%\local\bin folder for Windows, or $HOME/.local/bin for other platforms (look at the message after install) - unless you changed the local-bin-path parameter in config.yaml to override default location.

To test the newly built file, you can specify it in the existing LSLForge Eclipse installation under Preferences > LSLForge settings. This will not make any new definitions show immediately, but they will after restarting Eclipse.

If you enable Eclipse Error Log View, it will print out current version of the executable in use, as well as its actual location.

Building for Publishing

Running Tests

  • cd to lslforge/haskell
  • Windows
    • set LSLFORGE_TEST_DATA=../testing/data - enough to be set just for the terminal session.
    • stack test
  • Linux / macOS
    • LSLFORGE_TEST_DATA=../testing/data; stack test

Version Number Change

  • TODO: Automate this task

  • lslforge\haskell\LSLForge.cabal

  • lslforge\eclipse\lslforge-feature\feature.xml (all instances)

  • lslforge\eclipse\update-site\site.xml (all instances)

  • All instances in every feature.xml and MANIFEST.MF files under lslforge/eclipse.

Compile Haskell Executable & Move to Eclipse Plugin Source Location

Switch to lslforge subfolder.

  • Windows
    • Run all_compile_haskell_win32_as_admin.bat
    • eclipse\update-site\clean.bat
  • Linux
    • stack install --executable-stripping
    • codegen.sh
    • copy_linux.sh
    • eclipse/update-site/clean.sh
  • macOS
    • stack install --executable-stripping
    • codegen_mac.sh
    • copy_mac.sh
    • eclipse/update-site/clean.sh

Eclipse Plug-in Compilation

  • Move existing plugin files from eclipse\ to eclipse\archive\x.x.x\ (keep index.html).

  • Eclipse for RCP and RAP Developers - Using Luna SR2

    • Use empty workspace
    • Import projects from lslforge\eclipse\ (without copying)
    • If you see artifacts in the update-site's project folder (features, plugins, artifacts.jar, content.jar), run clean.bat or clean.sh to delete them.
    • Double-click update-site\site.xml and select Build All
      • Generated files are:

        • features
        • plugins
        • artifacts.jar
        • content.jar
      • Move generated files to eclipse\

      • Copy index.html (static file) to eclipse\ if it is missing.

  • Test generated update site with a fresh installation of Eclipse using Local path for plugin:

    • If you don't want fresh Eclipse, uninstall existing LSLForge plug-in and carefully remove every folder from the Eclipse cache.

      Run eclipse -clean to force it to forget cached downloads.

    • Start with a fresh workspace.
    • Help > Install New Software
      • Add.. update site, providing Local location of eclipse folder as a source.
      • Install newly made LSLForge plugin.
    • Restart Eclipse.
    • Switch Perspective to LSLForge.
      • Create new LSLForge Project.
      • Create *.lslp files and see Error Log View.

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LSLForge - Eclipse plugin to assist with LSL scripting for Second Life. This repository is used for development, pull requests and bug reports.

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