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------------ TileRunner ------------ TileRunner is a 2D topdown game made in Java with use of LWJGL for rendering and input. The gameplay concept is inspired by Luigi's Mansion - fight ghosts and explore maps in the dark searching for treasure. Currently there is a map editing mode and a very basic normal mode. Follow http://tileland.calzoneman.net/blog for updates and announcements. The license of this code has not yet been decided. In the meantime, it may be downloaded, altered, and used FOR PERSONAL USE ONLY. ------------ Controls ------------ Normal Mode: W => Move forwards (up on the screen) S => Move backwards (down on the screen) A => Move left D => Move right Shift => Sprint Enter => Punch the tile you're facing Esc => Open inventory menu In the Inventory Menu: Left Click => Pick up a stack / merge stacks Right Click => Pick up a single tile Edit Mode: W => Move forwards (up on the screen) S => Move backwards (down on the screen) A => Move left D => Move right Shift => Sprint Enter => Set level spawnpoint R => Return to level spawnpoint Q => Switch to previous tile E => Switch to next tile Left click => Place a tile Right click => Delete a tile F1 => Save the map
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A 2D Luigi's Mansion-inspired [soon to be] multiplayer treasure hunt
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