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ReadyMade

This is project aims to explore the Component design pattern for game development. The goal is split separate concerns into distinct components so that each component is responsible for one thing. Another goal is to define a set of re-usable components which can be shared across multiple game objects. Finally, if possible it should be possible to define entities through XML or script so that each game object is created in a data-driven manner.

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An exploration into component-based game development.

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