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TickThreading Build Status

Mod to run entity and tileentity ticks in threads and a patcher to make the server and any mods/plugins threadsafe. Optionally, allows for automatically variable tick rate per tick region. (Normally a chunk)

Copyright © 2012, nallar rallan.pcl+tt@gmail.com TickThreading is licensed under the N Open License, Version 1

Compatibility with other mods

See the wiki.

Configuration

TickThreading uses minecraft forge's suggested config location - minecraft folder/configs/TickThreading.cfg It's commented quite well, and is hopefully understandable. If any of the descriptions don't make sense please make an issue.

Logging

TickThreading stores its logs in the TickThreadingLogs directory, and will keep the previous 5 logs. Make sure to include relevant logs if you run into a problem.

Source

You're staring right at it! :P Download the latest builds from Jenkins.

Compiling

TickThreading is built using Ant. astyle is also required for linux users.

  • Install Ant
  • Checkout this repo and run: ant

Coding and Pull Request Formatting

  • Generally follows the Oracle coding standards.
  • Tabs, no spaces.
  • Pull requests must compile and work.
  • Pull requests must be formatted properly.

Please follow the above conventions if you want your pull requests accepted.

Contributors

  • nallar
  • Everyone who's helped with testing and reporting bugs :)

Acknowledgements

YourKit is kindly supporting open source projects with its full-featured Java Profiler. YourKit, LLC is the creator of innovative and intelligent tools for profiling Java and .NET applications. Take a look at YourKit's leading software products: YourKit Java Profiler and YourKit .NET Profiler.

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Mod to run entity and tileentity ticks in threads and a patcher to improve thread-safety issues.

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