示例#1
0
 public void setCurrentProjection(GL10 gl) {
   GL11 gl2 = (GL11) gl;
   gl2.glGetFloatv(GL11.GL_PROJECTION_MATRIX, mProjection, 0);
 }
示例#2
0
 @Override
 public void glGetFloatv(int pname, FloatBuffer params) {
   gl.glGetFloatv(pname, params);
 }
示例#3
0
 // TODO test for GL11 instance of to handle not GL11 devices
 // TODO use GL11ES calls independent of redraw with gl param
 public void setCurrentModelView(GL10 gl) {
   GL11 gl2 = (GL11) gl;
   gl2.glGetFloatv(GL11.GL_MODELVIEW_MATRIX, mModelView, 0);
 }
示例#4
0
 @Override
 public void glGetFloatv(int pname, float[] params, int offset) {
   gl.glGetFloatv(pname, params, offset);
 }