@Override public boolean detach(GL11 gl, Overlay overlay) { if (originalCullFace) { gl.glEnable(GL_CULL_FACE); } else { gl.glDisable(GL_CULL_FACE); } gl.glFrontFace(originalFaceMode); return true; }
@Override public void attach(GL11 gl) { originalCullFace = gl.glIsEnabled(GL_CULL_FACE); originalFaceMode = GlUtil.getInteger(gl, GL_FRONT_FACE); switch (faceMode) { case Front: if (!originalCullFace) gl.glEnable(GL_CULL_FACE); gl.glFrontFace(GL_CCW); break; case Back: if (!originalCullFace) gl.glEnable(GL_CULL_FACE); gl.glFrontFace(GL_CW); break; case BothSide: gl.glDisable(GL_CULL_FACE); break; } }