示例#1
0
  private void checkAnswer(int i, Button o_Button) {
    //
    mCurrentGame.questionClockStop();
    // this is implemented in order to prevent double click
    disableAnswerButtons();

    // checking if time is up
    if (i == -1) {
      startSoundFromSoundPool(mSoundAnswerWrong, 0);
      mCurrentGame.checkIsAnswerCorrect(i);

    } else if (i == -2) {
      // if pass question pressed
    } else {
      if (mCurrentGame.checkIsAnswerCorrect(i)) {

        setButtonGreen(o_Button);

        startSoundFromSoundPool(mSoundAnswerCorrect, 0);

        mTriviaDb.incUserCorrectCounter(mCurrentQuestion.getQuestionId());

        toastLastScore();
        setGameScoreText(mCurrentGame.getGameScoreAsString());
      } else {

        startSoundFromSoundPool(mSoundAnswerWrong, 0);

        setButtonRed(o_Button);
        mTriviaDb.incUserWrongCounter(mCurrentQuestion.getQuestionId());

        // checking if the user answer wrong and we need to show the
        // correct answer
        if (mShowCorrectAnswer) {
          setButtonGreen(mCurrentQuestion.getCorrectAnswerIndex());
        }
      }
    }

    textViewLivesLeftValue.setText(mCurrentGame.getCurrentLivesAsString());

    new StartNewQuestionAsync().execute(1000);
  }
示例#2
0
  private void showGameOver() {

    // send score
    if (getGamesClient().isConnected()) {
      getGamesClient()
          .submitScore(getString(R.string.game_levels_leadersboard), mCurrentGame.getGameScore());
    }

    mCurrentGame.questionClockStop();

    AlertDialog.Builder gameOverDialog = new AlertDialog.Builder(this);
    gameOverDialog.setTitle(getString(R.string.game_over));
    gameOverDialog.setCancelable(false);
    gameOverDialog.setPositiveButton(
        getString(R.string.exit),
        new DialogInterface.OnClickListener() {

          @Override
          public void onClick(DialogInterface dialog, int which) {
            //
            finish();
          }
        });
    gameOverDialog.setNegativeButton(
        getString(R.string.new_game),
        new DialogInterface.OnClickListener() {

          @Override
          public void onClick(DialogInterface dialog, int which) {
            //

            parseGameSetupAndStart();
          }
        });
    if (!isFinishing()) {
      gameOverDialog.show();
    }
  }
示例#3
0
  private void showStartLevel() {

    // verifying clock is stopped
    mCurrentGame.questionClockStop();

    AlertDialog.Builder levelFinished = new AlertDialog.Builder(this);
    levelFinished.setTitle("שלב" + " " + mCurrentGame.getNextLevelAsString());
    levelFinished.setCancelable(false);
    levelFinished.setPositiveButton(
        getString(R.string.start),
        new DialogInterface.OnClickListener() {

          @Override
          public void onClick(DialogInterface dialog, int which) {
            //
            mCurrentGame.startNewRound();
          }
        });

    if (!isFinishing()) {
      levelFinished.show();
    }
  }