@Override public void perform() { Faction faction = this.argAsFaction(0); if (faction == null) return; FPlayer fplayer = this.argAsBestFPlayerMatch(1, fme, false); boolean samePlayer = fplayer == fme; if (!samePlayer && !Permission.JOIN_OTHERS.has(sender, false)) { msg("<b>You do not have permission to move other players into a faction."); return; } if (faction == fplayer.getFaction()) { msg( "<b>%s %s already a member of %s", fplayer.describeTo(fme, true), (samePlayer ? "are" : "is"), faction.getTag(fme)); return; } if (Conf.factionMemberLimit > 0 && faction.getFPlayers().size() >= Conf.factionMemberLimit) { msg( " <b>!<white> The faction %s is at the limit of %d members, so %s cannot currently join.", faction.getTag(fme), Conf.factionMemberLimit, fplayer.describeTo(fme, false)); return; } if (fplayer.hasFaction()) { msg( "<b>%s must leave %s current faction first.", fplayer.describeTo(fme, true), (samePlayer ? "your" : "their")); return; } if (!Conf.canLeaveWithNegativePower && fplayer.getPower() < 0) { msg( "<b>%s cannot join a faction with a negative power level.", fplayer.describeTo(fme, true)); return; } if (!(faction.getOpen() || faction.isInvited(fplayer) || fme.hasAdminMode() || Permission.JOIN_ANY.has(sender, false))) { msg("<i>This faction requires invitation."); if (samePlayer) faction.msg("%s<i> tried to join your faction.", fplayer.describeTo(faction, true)); return; } // if economy is enabled, they're not on the bypass list, and this command has a cost set, make // sure they can pay if (samePlayer && !canAffordCommand(Conf.econCostJoin, "to join a faction")) return; // trigger the join event (cancellable) FPlayerJoinEvent joinEvent = new FPlayerJoinEvent( FPlayers.i.get(me), faction, FPlayerJoinEvent.PlayerJoinReason.COMMAND); Bukkit.getServer().getPluginManager().callEvent(joinEvent); if (joinEvent.isCancelled()) return; // then make 'em pay (if applicable) if (samePlayer && !payForCommand(Conf.econCostJoin, "to join a faction", "for joining a faction")) return; fme.setRole( Conf .factionRankDefault); // They have just joined a faction, start them out on the lowest // rank (default config). if (!samePlayer) fplayer.msg( "<i>%s moved you into the faction %s.", fme.describeTo(fplayer, true), faction.getTag(fplayer)); faction.msg("<i>%s joined your faction.", fplayer.describeTo(faction, true)); fme.msg("<i>%s successfully joined %s.", fplayer.describeTo(fme, true), faction.getTag(fme)); fplayer.resetFactionData(); fplayer.setFaction(faction); faction.deinvite(fplayer); if (Conf.logFactionJoin) { if (samePlayer) P.p.log("%s joined the faction %s.", fplayer.getName(), faction.getTag()); else P.p.log( "%s moved the player %s into the faction %s.", fme.getName(), fplayer.getName(), faction.getTag()); } }
@EventHandler public void onFPlayerJoin(FPlayerJoinEvent e) { update(e.getFPlayer().getPlayer()); }