/* * Check new subclass classId for validity * (villagemaster race/type, is not contains in previous subclasses, * is contains in allowed subclasses) * Base class not added into allowed subclasses. */ private final boolean isValidNewSubClass(L2PcInstance player, int classId) { if (!checkVillageMaster(classId)) return false; final ClassId cid = ClassId.values()[classId]; for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext(); ) { SubClass sub = subList.next(); ClassId subClassId = ClassId.values()[sub.getClassId()]; if (subClassId.equalsOrChildOf(cid)) return false; } // get player base class final int currentBaseId = player.getBaseClass(); final ClassId baseCID = ClassId.values()[currentBaseId]; // we need 2nd occupation ID final int baseClassId; if (baseCID.level() > 2) baseClassId = baseCID.getParent().ordinal(); else baseClassId = currentBaseId; Set<PlayerClass> availSubs = PlayerClass.values()[baseClassId].getAvailableSubclasses(player); if (availSubs == null || availSubs.isEmpty()) return false; boolean found = false; for (Iterator<PlayerClass> availSub = availSubs.iterator(); availSub.hasNext(); ) { PlayerClass pclass = availSub.next(); if (pclass.ordinal() == classId) { found = true; break; } } return found; }
/* * Returns list of available subclasses * Base class and already used subclasses removed */ private final Set<PlayerClass> getAvailableSubClasses(L2PcInstance player) { // get player base class final int currentBaseId = player.getBaseClass(); final ClassId baseCID = ClassId.values()[currentBaseId]; // we need 2nd occupation ID final int baseClassId; if (baseCID.level() > 2) baseClassId = baseCID.getParent().ordinal(); else baseClassId = currentBaseId; /** * If the race of your main class is Elf or Dark Elf, you may not select each class as a * subclass to the other class. * * <p>If the race of your main class is Kamael, you may not subclass any other race If the race * of your main class is NOT Kamael, you may not subclass any Kamael class * * <p>You may not select Overlord and Warsmith class as a subclass. * * <p>You may not select a similar class as the subclass. The occupations classified as similar * classes are as follows: * * <p>Treasure Hunter, Plainswalker and Abyss Walker Hawkeye, Silver Ranger and Phantom Ranger * Paladin, Dark Avenger, Temple Knight and Shillien Knight Warlocks, Elemental Summoner and * Phantom Summoner Elder and Shillien Elder Swordsinger and Bladedancer Sorcerer, Spellsinger * and Spellhowler * * <p>Also, Kamael have a special, hidden 4 subclass, the inspector, which can only be taken if * you have already completed the other two Kamael subclasses */ Set<PlayerClass> availSubs = PlayerClass.values()[baseClassId].getAvailableSubclasses(player); if (availSubs != null && !availSubs.isEmpty()) { for (Iterator<PlayerClass> availSub = availSubs.iterator(); availSub.hasNext(); ) { PlayerClass pclass = availSub.next(); // check for the village master if (!checkVillageMaster(pclass)) { availSub.remove(); continue; } // scan for already used subclasses int availClassId = pclass.ordinal(); ClassId cid = ClassId.values()[availClassId]; for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext(); ) { SubClass prevSubClass = subList.next(); ClassId subClassId = ClassId.values()[prevSubClass.getClassId()]; if (subClassId.equalsOrChildOf(cid)) { availSub.remove(); break; } } } } return availSubs; }
@Override public void onBypassFeedback(L2PcInstance player, String command) { String[] commandStr = command.split(" "); String actualCommand = commandStr[0]; // Get actual command String cmdParams = ""; String cmdParams2 = ""; if (commandStr.length >= 2) cmdParams = commandStr[1]; if (commandStr.length >= 3) cmdParams2 = commandStr[2]; if (actualCommand.equalsIgnoreCase("create_clan")) { if (cmdParams.isEmpty()) return; ClanTable.getInstance().createClan(player, cmdParams); } else if (actualCommand.equalsIgnoreCase("create_academy")) { if (cmdParams.isEmpty()) return; createSubPledge(player, cmdParams, null, L2Clan.SUBUNIT_ACADEMY, 5); } else if (actualCommand.equalsIgnoreCase("rename_pledge")) { if (cmdParams.isEmpty() || cmdParams2.isEmpty()) return; renameSubPledge(player, Integer.valueOf(cmdParams), cmdParams2); } else if (actualCommand.equalsIgnoreCase("create_royal")) { if (cmdParams.isEmpty()) return; createSubPledge(player, cmdParams, cmdParams2, L2Clan.SUBUNIT_ROYAL1, 6); } else if (actualCommand.equalsIgnoreCase("create_knight")) { if (cmdParams.isEmpty()) return; createSubPledge(player, cmdParams, cmdParams2, L2Clan.SUBUNIT_KNIGHT1, 7); } else if (actualCommand.equalsIgnoreCase("assign_subpl_leader")) { if (cmdParams.isEmpty()) return; assignSubPledgeLeader(player, cmdParams, cmdParams2); } else if (actualCommand.equalsIgnoreCase("create_ally")) { if (cmdParams.isEmpty()) return; if (player.getClan() == null) player.sendPacket(new SystemMessage(SystemMessageId.ONLY_CLAN_LEADER_CREATE_ALLIANCE)); else player.getClan().createAlly(player, cmdParams); } else if (actualCommand.equalsIgnoreCase("dissolve_ally")) { player.getClan().dissolveAlly(player); } else if (actualCommand.equalsIgnoreCase("dissolve_clan")) { dissolveClan(player, player.getClanId()); } else if (actualCommand.equalsIgnoreCase("change_clan_leader")) { if (cmdParams.isEmpty()) return; changeClanLeader(player, cmdParams); } else if (actualCommand.equalsIgnoreCase("recover_clan")) { recoverClan(player, player.getClanId()); } else if (actualCommand.equalsIgnoreCase("increase_clan_level")) { if (player.getClan().levelUpClan(player)) { player.broadcastPacket(new MagicSkillUse(player, 5103, 1, 0, 0)); player.broadcastPacket(new MagicSkillLaunched(player, 5103, 1)); } } else if (actualCommand.equalsIgnoreCase("learn_clan_skills")) { showPledgeSkillList(player); } else if (command.startsWith("Subclass")) { // Subclasses may not be changed while a skill is in use. if (player.isCastingNow() || player.isAllSkillsDisabled()) { player.sendPacket( new SystemMessage(SystemMessageId.SUBCLASS_NO_CHANGE_OR_CREATE_WHILE_SKILL_IN_USE)); return; } NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); if (player.getTransformation() != null) { html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_NoTransformed.htm"); player.sendPacket(html); return; } int cmdChoice = 0; int paramOne = 0; int paramTwo = 0; try { cmdChoice = Integer.parseInt(command.substring(9, 10).trim()); int endIndex = command.indexOf(' ', 11); if (endIndex == -1) endIndex = command.length(); paramOne = Integer.parseInt(command.substring(11, endIndex).trim()); if (command.length() > endIndex) paramTwo = Integer.parseInt(command.substring(endIndex).trim()); } catch (Exception NumberFormatException) { } switch (cmdChoice) { case 0: // Subclass change menu html.setFile(player.getHtmlPrefix(), getSubClassMenu(player.getRace())); break; case 1: // Add Subclass - Initial // Avoid giving player an option to add a new sub class, if they have three already. if (player.getTotalSubClasses() >= Config.MAX_SUBCLASS) { html.setFile(player.getHtmlPrefix(), getSubClassFail()); break; } html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_Add.htm"); final StringBuilder content1 = StringUtil.startAppend(200); Set<PlayerClass> subsAvailable = getAvailableSubClasses(player); if (subsAvailable != null && !subsAvailable.isEmpty()) { for (PlayerClass subClass : subsAvailable) { StringUtil.append( content1, "<a action=\"bypass -h npc_%objectId%_Subclass 4 ", String.valueOf(subClass.ordinal()), "\" msg=\"1268;", formatClassForDisplay(subClass), "\">", formatClassForDisplay(subClass), "</a><br>"); } } else { // TODO: Retail message player.sendMessage("There are no sub classes available at this time."); return; } html.replace("%list%", content1.toString()); break; case 2: // Change Class - Initial if (player.getSubClasses().isEmpty()) html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ChangeNo.htm"); else { final StringBuilder content2 = StringUtil.startAppend(200); if (checkVillageMaster(player.getBaseClass())) { StringUtil.append( content2, "<a action=\"bypass -h npc_%objectId%_Subclass 5 0\">", CharTemplateTable.getInstance().getClassNameById(player.getBaseClass()), "</a><br>"); } for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext(); ) { SubClass subClass = subList.next(); if (checkVillageMaster(subClass.getClassDefinition())) { StringUtil.append( content2, "<a action=\"bypass -h npc_%objectId%_Subclass 5 ", String.valueOf(subClass.getClassIndex()), "\">", formatClassForDisplay(subClass.getClassDefinition()), "</a><br>"); } } if (content2.length() > 0) { html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_Change.htm"); html.replace("%list%", content2.toString()); } else html.setFile( player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ChangeNotFound.htm"); } break; case 3: // Change/Cancel Subclass - Initial if (player.getSubClasses() == null || player.getSubClasses().isEmpty()) { html.setFile( player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyEmpty.htm"); break; } // custom value if (player.getTotalSubClasses() > 3) { html.setFile( player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyCustom.htm"); final StringBuilder content3 = StringUtil.startAppend(200); int classIndex = 1; for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext(); ) { SubClass subClass = subList.next(); StringUtil.append( content3, "Sub-class ", String.valueOf(classIndex++), "<br>", "<a action=\"bypass -h npc_%objectId%_Subclass 6 ", String.valueOf(subClass.getClassIndex()), "\">", CharTemplateTable.getInstance().getClassNameById(subClass.getClassId()), "</a><br>"); } html.replace("%list%", content3.toString()); } else { // retail html contain only 3 subclasses html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_Modify.htm"); if (player.getSubClasses().containsKey(1)) html.replace( "%sub1%", CharTemplateTable.getInstance() .getClassNameById(player.getSubClasses().get(1).getClassId())); else html.replace( "<a action=\"bypass -h npc_%objectId%_Subclass 6 1\">%sub1%</a><br>", ""); if (player.getSubClasses().containsKey(2)) html.replace( "%sub2%", CharTemplateTable.getInstance() .getClassNameById(player.getSubClasses().get(2).getClassId())); else html.replace( "<a action=\"bypass -h npc_%objectId%_Subclass 6 2\">%sub2%</a><br>", ""); if (player.getSubClasses().containsKey(3)) html.replace( "%sub3%", CharTemplateTable.getInstance() .getClassNameById(player.getSubClasses().get(3).getClassId())); else html.replace( "<a action=\"bypass -h npc_%objectId%_Subclass 6 3\">%sub3%</a><br>", ""); } break; case 4: // Add Subclass - Action (Subclass 4 x[x]) /* * If the character is less than level 75 on any of their previously chosen * classes then disallow them to change to their most recently added sub-class choice. */ if (!player.getFloodProtectors().getSubclass().tryPerformAction("add subclass")) { _log.warning( "Player " + player.getName() + " has performed a subclass change too fast"); return; } boolean allowAddition = true; if (player.getTotalSubClasses() >= Config.MAX_SUBCLASS) allowAddition = false; if (player.getLevel() < 75) allowAddition = false; if (allowAddition) { if (!player.getSubClasses().isEmpty()) { for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext(); ) { SubClass subClass = subList.next(); if (subClass.getLevel() < 75) { allowAddition = false; break; } } } } /* * If quest checking is enabled, verify if the character has completed the Mimir's Elixir (Path to Subclass) * and Fate's Whisper (A Grade Weapon) quests by checking for instances of their unique reward items. * * If they both exist, remove both unique items and continue with adding the sub-class. */ if (allowAddition && !Config.ALT_GAME_SUBCLASS_WITHOUT_QUESTS) allowAddition = checkQuests(player); if (allowAddition && isValidNewSubClass(player, paramOne)) { if (!player.addSubClass(paramOne, player.getTotalSubClasses() + 1)) return; player.setActiveClass(player.getTotalSubClasses()); html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_AddOk.htm"); player.sendPacket( new SystemMessage(SystemMessageId.ADD_NEW_SUBCLASS)); // Subclass added. } else html.setFile(player.getHtmlPrefix(), getSubClassFail()); break; case 5: // Change Class - Action /* * If the character is less than level 75 on any of their previously chosen * classes then disallow them to change to their most recently added sub-class choice. * * Note: paramOne = classIndex */ if (!player.getFloodProtectors().getSubclass().tryPerformAction("change class")) { _log.warning( "Player " + player.getName() + " has performed a subclass change too fast"); return; } if (player.getClassIndex() == paramOne) { html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_Current.htm"); break; } if (paramOne == 0) { if (!checkVillageMaster(player.getBaseClass())) return; } else { try { if (!checkVillageMaster(player.getSubClasses().get(paramOne).getClassDefinition())) return; } catch (NullPointerException e) { return; } } player.setActiveClass(paramOne); player.sendPacket( new SystemMessage( SystemMessageId.SUBCLASS_TRANSFER_COMPLETED)); // Transfer completed. return; case 6: // Change/Cancel Subclass - Choice // validity check if (paramOne < 1 || paramOne > Config.MAX_SUBCLASS) return; subsAvailable = getAvailableSubClasses(player); // another validity check if (subsAvailable == null || subsAvailable.isEmpty()) { // TODO: Retail message player.sendMessage("There are no sub classes available at this time."); return; } final StringBuilder content6 = StringUtil.startAppend(200); for (PlayerClass subClass : subsAvailable) { StringUtil.append( content6, "<a action=\"bypass -h npc_%objectId%_Subclass 7 ", String.valueOf(paramOne), " ", String.valueOf(subClass.ordinal()), "\" msg=\"1445;", "\">", formatClassForDisplay(subClass), "</a><br>"); } switch (paramOne) { case 1: html.setFile( player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyChoice1.htm"); break; case 2: html.setFile( player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyChoice2.htm"); break; case 3: html.setFile( player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyChoice3.htm"); break; default: html.setFile( player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyChoice.htm"); } html.replace("%list%", content6.toString()); break; case 7: // Change Subclass - Action /* * Warning: the information about this subclass will be removed from the * subclass list even if false! */ if (!player.getFloodProtectors().getSubclass().tryPerformAction("change class")) { _log.warning( "Player " + player.getName() + " has performed a subclass change too fast"); return; } if (!isValidNewSubClass(player, paramTwo)) return; if (player.modifySubClass(paramOne, paramTwo)) { player.abortCast(); player .stopAllEffectsExceptThoseThatLastThroughDeath(); // all effects from old subclass // stopped! player.stopCubics(); player.setActiveClass(paramOne); html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyOk.htm"); html.replace("%name%", CharTemplateTable.getInstance().getClassNameById(paramTwo)); player.sendPacket( new SystemMessage(SystemMessageId.ADD_NEW_SUBCLASS)); // Subclass added. } else { /* * This isn't good! modifySubClass() removed subclass from memory * we must update _classIndex! Else IndexOutOfBoundsException can turn * up some place down the line along with other seemingly unrelated * problems. */ player.setActiveClass( 0); // Also updates _classIndex plus switching _classid to baseclass. player.sendMessage( "The sub class could not be added, you have been reverted to your base class."); return; } break; } html.replace("%objectId%", String.valueOf(getObjectId())); player.sendPacket(html); } else { // this class dont know any other commands, let forward // the command to the parent class super.onBypassFeedback(player, command); } }