示例#1
0
  /**
   * Process the Shroom Thumb ability.
   *
   * @param blockState The {@link BlockState} to check ability activation for
   * @return true if the ability was successful, false otherwise
   */
  public boolean processShroomThumb(BlockState blockState) {
    Player player = getPlayer();
    PlayerInventory playerInventory = player.getInventory();

    if (!playerInventory.contains(Material.BROWN_MUSHROOM)) {
      player.sendMessage(
          LocaleLoader.getString(
              "Skills.NeedMore", StringUtils.getPrettyItemString(Material.BROWN_MUSHROOM)));
      return false;
    }

    if (!playerInventory.contains(Material.RED_MUSHROOM)) {
      player.sendMessage(
          LocaleLoader.getString(
              "Skills.NeedMore", StringUtils.getPrettyItemString(Material.RED_MUSHROOM)));
      return false;
    }

    playerInventory.removeItem(new ItemStack(Material.BROWN_MUSHROOM));
    playerInventory.removeItem(new ItemStack(Material.RED_MUSHROOM));
    player.updateInventory();

    if (!SkillUtils.activationSuccessful(
        SecondaryAbility.SHROOM_THUMB, getPlayer(), getSkillLevel(), activationChance)) {
      player.sendMessage(LocaleLoader.getString("Herbalism.Ability.ShroomThumb.Fail"));
      return false;
    }

    return Herbalism.convertShroomThumb(blockState);
  }
示例#2
0
  /**
   * Process the Green Thumb ability for blocks.
   *
   * @param blockState The {@link BlockState} to check ability activation for
   * @return true if the ability was successful, false otherwise
   */
  public boolean processGreenThumbBlocks(BlockState blockState) {
    if (!SkillUtils.activationSuccessful(
        SecondaryAbility.GREEN_THUMB_BLOCK, getPlayer(), getSkillLevel(), activationChance)) {
      getPlayer().sendMessage(LocaleLoader.getString("Herbalism.Ability.GTh.Fail"));
      return false;
    }

    return Herbalism.convertGreenTerraBlocks(blockState);
  }
示例#3
0
  /**
   * Process the Hylian Luck ability.
   *
   * @param blockState The {@link BlockState} to check ability activation for
   * @return true if the ability was successful, false otherwise
   */
  public boolean processHylianLuck(BlockState blockState) {
    if (!SkillUtils.activationSuccessful(
        SecondaryAbility.HYLIAN_LUCK, getPlayer(), getSkillLevel(), activationChance)) {
      return false;
    }

    List<HylianTreasure> treasures;

    switch (blockState.getType()) {
      case DEAD_BUSH:
      case LONG_GRASS:
      case SAPLING:
        treasures = TreasureConfig.getInstance().hylianFromBushes;
        break;

      case RED_ROSE:
      case YELLOW_FLOWER:
        if (mcMMO.getPlaceStore().isTrue(blockState)) {
          mcMMO.getPlaceStore().setFalse(blockState);
          return false;
        }

        treasures = TreasureConfig.getInstance().hylianFromFlowers;
        break;

      case FLOWER_POT:
        treasures = TreasureConfig.getInstance().hylianFromPots;
        break;

      default:
        return false;
    }

    Player player = getPlayer();

    if (treasures.isEmpty()
        || !EventUtils.simulateBlockBreak(blockState.getBlock(), player, false)) {
      return false;
    }

    blockState.setType(Material.AIR);

    Misc.dropItem(
        blockState.getLocation(),
        treasures.get(Misc.getRandom().nextInt(treasures.size())).getDrop());
    player.sendMessage(LocaleLoader.getString("Herbalism.HylianLuck"));
    return true;
  }
示例#4
0
  /**
   * Apply the Gore ability.
   *
   * @param target The LivingEntity to apply Gore on
   * @param damage The initial damage
   */
  public double gore(LivingEntity target, double damage) {
    if (!SkillUtils.activationSuccessful(
        SecondaryAbility.GORE, getPlayer(), getSkillLevel(), activationChance)) {
      return 0;
    }

    BleedTimerTask.add(target, Taming.goreBleedTicks);

    if (target instanceof Player) {
      ((Player) target).sendMessage(LocaleLoader.getString("Combat.StruckByGore"));
    }

    getPlayer().sendMessage(LocaleLoader.getString("Combat.Gore"));

    damage = (damage * Taming.goreModifier) - damage;
    return damage;
  }
示例#5
0
  /**
   * Apply the Fast Food Service ability.
   *
   * @param wolf The wolf using the ability
   * @param damage The damage being absorbed by the wolf
   */
  public void fastFoodService(Wolf wolf, double damage) {
    if (!SkillUtils.activationSuccessful(
        SecondaryAbility.FAST_FOOD,
        getPlayer(),
        Taming.fastFoodServiceActivationChance,
        activationChance)) {
      return;
    }

    double health = wolf.getHealth();
    double maxHealth = wolf.getMaxHealth();

    if (health < maxHealth) {
      double newHealth = health + damage;
      wolf.setHealth(Math.min(newHealth, maxHealth));
    }
  }
示例#6
0
  /**
   * Process the Green Thumb ability for plants.
   *
   * @param blockState The {@link BlockState} to check ability activation for
   * @param greenTerra boolean to determine if greenTerra is active or not
   */
  private void processGreenThumbPlants(BlockState blockState, boolean greenTerra) {
    Player player = getPlayer();
    PlayerInventory playerInventory = player.getInventory();
    ItemStack seed = null;

    switch (blockState.getType()) {
      case CARROT:
        seed = new ItemStack(Material.CARROT_ITEM);
        break;

      case CROPS:
        seed = new ItemStack(Material.SEEDS);
        break;

      case NETHER_WARTS:
        seed = new ItemStack(Material.NETHER_STALK);
        break;

      case POTATO:
        seed = new ItemStack(Material.POTATO_ITEM);
        break;

      default:
        break;
    }

    if (!playerInventory.containsAtLeast(seed, 1)) {
      return;
    }

    if (!greenTerra
        && !SkillUtils.activationSuccessful(
            SecondaryAbility.GREEN_THUMB_PLANT, getPlayer(), getSkillLevel(), activationChance)) {
      return;
    }

    if (!handleBlockState(blockState, greenTerra)) {
      return;
    }

    playerInventory.removeItem(seed);
    player.updateInventory(); // Needed until replacement available
    new HerbalismBlockUpdaterTask(blockState).runTaskLater(mcMMO.p, 0);
  }
示例#7
0
  /** @param blockState The {@link BlockState} to check ability activation for */
  public void herbalismBlockCheck(BlockState blockState) {
    Player player = getPlayer();
    Material material = blockState.getType();
    boolean oneBlockPlant = !(material == Material.CACTUS || material == Material.SUGAR_CANE_BLOCK);

    if (oneBlockPlant && mcMMO.getPlaceStore().isTrue(blockState)) {
      return;
    }

    if (!canBlockCheck()) {
      return;
    }

    Collection<ItemStack> drops = null;
    int amount = 1;
    int xp;
    boolean greenTerra = mcMMOPlayer.getAbilityMode(skill.getAbility());

    if (mcMMO.getModManager().isCustomHerbalismBlock(blockState)) {
      CustomBlock customBlock = mcMMO.getModManager().getBlock(blockState);
      xp = customBlock.getXpGain();

      if (Permissions.secondaryAbilityEnabled(player, SecondaryAbility.HERBALISM_DOUBLE_DROPS)
          && customBlock.isDoubleDropEnabled()) {
        drops = blockState.getBlock().getDrops();
      }
    } else {
      if (Permissions.greenThumbPlant(player, material)) {
        processGreenThumbPlants(blockState, greenTerra);
      }

      xp = ExperienceConfig.getInstance().getXp(skill, material);

      if (Config.getInstance().getDoubleDropsEnabled(skill, material)
          && Permissions.secondaryAbilityEnabled(player, SecondaryAbility.HERBALISM_DOUBLE_DROPS)) {
        drops = blockState.getBlock().getDrops();
      }

      if (!oneBlockPlant) {
        amount = Herbalism.calculateCatciAndSugarDrops(blockState);
        xp *= amount;
      }
    }

    applyXpGain(xp);

    if (drops == null) {
      return;
    }

    for (int i = greenTerra ? 2 : 1; i != 0; i--) {
      if (SkillUtils.activationSuccessful(
          SecondaryAbility.HERBALISM_DOUBLE_DROPS,
          getPlayer(),
          getSkillLevel(),
          activationChance)) {
        for (ItemStack item : drops) {
          Misc.dropItems(blockState.getLocation(), item, amount);
        }
      }
    }
  }