示例#1
0
  public void update(float delta) {
    timer -= delta;
    if (timer <= 0) {
      currentTexture++;
      if (kill) if (currentTexture > numTextures) parent.setRemovable();
      currentTexture = currentTexture > numTextures ? 1 : currentTexture;

      TextureRegion r = atlas.findRegion(caller + (currentTexture));
      parent.setRegion(r);

      timer = countDownTime;
    }
  }
示例#2
0
  private void init(TextureAtlas atlas, String caller, int framesPerSecond, GameObject parent) {
    this.atlas = atlas;
    this.caller = caller;
    this.parent = parent;

    currentTexture = 1;
    numTextures = atlas.getRegions().size;

    countDownTime = 1f / (float) framesPerSecond;
    timer = countDownTime;

    TextureRegion r = atlas.findRegion(caller + 1);
    parent.setRegion(r);
  }