@Override public void respond(String message, Resident resident) { Player player; try { player = CivGlobal.getPlayer(resident); } catch (CivException e) { return; } resident.clearInteractiveMode(); if (!message.equalsIgnoreCase("yes")) { CivMessage.sendError(player, "Mission Aborted."); return; } if (!TaskMaster.hasTask("missiondelay:" + playerName)) { TaskMaster.asyncTask( "missiondelay:" + playerName, (new EspionageMissionTask(mission, playerName, playerLocation, target, mission.length)), 0); } else { CivMessage.sendError(player, "Waiting on countdown to start mission."); return; } }
@Override public void respond(String message, Resident resident) { Player player; try { player = CivGlobal.getPlayer(resident); } catch (CivException e) { return; } if (message.equalsIgnoreCase("cancel")) { CivMessage.send(player, CivSettings.localize.localizedString("interactive_capitol_cancel")); resident.clearInteractiveMode(); return; } if (!StringUtils.isAlpha(message) || !StringUtils.isAsciiPrintable(message)) { CivMessage.send( player, CivColor.Rose + ChatColor.BOLD + CivSettings.localize.localizedString("interactive_capitol_invalidname")); return; } message = message.replace(" ", "_"); message = message.replace("\"", ""); message = message.replace("\'", ""); resident.desiredCapitolName = message; CivMessage.send( player, CivColor.LightGreen + CivSettings.localize.localizedString( "var_interactive_capitol_confirm1", CivColor.Yellow + resident.desiredCivName + CivColor.LightGreen, CivColor.Yellow + resident.desiredCapitolName + CivColor.LightGreen)); CivMessage.sendHeading( player, CivSettings.localize.localizedString("interactive_capitol_confirmSurvey")); class SyncTask implements Runnable { String playerName; public SyncTask(String name) { this.playerName = name; } @Override public void run() { Player player; try { player = CivGlobal.getPlayer(playerName); } catch (CivException e) { return; } Resident resident = CivGlobal.getResident(playerName); if (resident == null) { return; } CivMessage.send(player, TownCommand.survey(player.getLocation())); CivMessage.send(player, ""); CivMessage.send( player, CivColor.LightGreen + ChatColor.BOLD + CivSettings.localize.localizedString("interactive_capitol_confirmPrompt")); resident.setInteractiveMode(new InteractiveConfirmCivCreation()); } } TaskMaster.syncTask(new SyncTask(resident.getName())); return; }