示例#1
0
  /**
   * paintComponent schreibt alle Laendernamen an die entsprechende Stelle der Landkarte
   * (Hintergrundgrafik) und zeichnet die Laendergrenzen auf der Landkarte nach.
   *
   * @param g Zeichenflaeche der Landkarte
   */
  public void paintComponent(Graphics g) {
    Shape shape;

    Graphics2D g2d = (Graphics2D) g;
    g2d.drawImage(img, 0, 0, this.getWidth(), this.getHeight(), this);
    Font myFont = new Font("Times New Roman", Font.BOLD, 12);
    g2d.setFont(myFont);

    g2d.setStroke(new BasicStroke(2.0f));

    Territory territory;
    Color color;

    ListIterator territories = worldMap.getTerritories().listIterator();

    while (territories.hasNext()) {
      territory = (Territory) territories.next();

      if (territory.getOwner() != null) {
        color = territory.getOwner().getPlayerColor();
      } else {
        color = Color.WHITE;
      }

      g2d.setColor(color);
      g2d.drawString(
          territory.getName(),
          (int) territory.getMidpoint().getX() - 15,
          (int) territory.getMidpoint().getY() - 10);

      g2d.drawString(
          new Integer(territory.getArmySize()).toString(),
          (int) territory.getMidpoint().getX(),
          (int) territory.getMidpoint().getY());
    }

    if (territoryBattle.size() != 0) {
      for (int j = 0; j < territoryBattle.size(); j++) {
        g2d.setColor(territoryBattle.get(j).getOwner().getPlayerColor());
        // g2d.fillPolygon(territoryTmp.getFrontiers());   Sieht bei unseren Grenzen nicht huebsch
        // aus
        g2d.drawPolygon(territoryBattle.get(j).getFrontiers());
      }
    }

    repaint();
  }