public void internalProcessAllTriangles( InternalTriangleIndexCallback callback, Vector3f aabbMin, Vector3f aabbMax) { int graphicssubparts = getNumSubParts(); Vector3f[] triangle /*[3]*/ = new Vector3f[] { Stack.alloc(Vector3f.class), Stack.alloc(Vector3f.class), Stack.alloc(Vector3f.class) }; Vector3f meshScaling = getScaling(Stack.alloc(Vector3f.class)); for (int part = 0; part < graphicssubparts; part++) { VertexData data = getLockedReadOnlyVertexIndexBase(part); for (int i = 0, cnt = data.getIndexCount() / 3; i < cnt; i++) { data.getTriangle(i * 3, meshScaling, triangle); callback.internalProcessTriangleIndex(triangle, part, i); } unLockReadOnlyVertexBase(part); } }