public void handleInput(float delta) { float height = paddle.getHeight(); float paddleY = paddle.getPosition().y; if (layout == layoutInput.WASD) { if (Gdx.input.isKeyPressed(Keys.W) && paddleY + height < 480) { onUpKeyPressed(delta); } else if (Gdx.input.isKeyPressed(Keys.S) && paddleY >= 0) { onDownKeyPressed(delta); } } else if (layout == layoutInput.ARROWS) { if (Gdx.input.isKeyPressed(Keys.UP) && paddleY + height < 480) { onUpKeyPressed(delta); } else if (Gdx.input.isKeyPressed(Keys.DOWN) && paddleY >= 0) { onDownKeyPressed(delta); } } }