private void renderLiquid(TileEntity tile, double par2, double par4, double par6) {
   GL11.glTranslated(par2, par4, par6);
   TileEntityFillingStation tr = (TileEntityFillingStation) tile;
   double dx = 0;
   double dz = 0;
   double ddx = 0;
   double ddz = 0;
   switch (tr.getBlockMetadata()) {
     case 0:
       dx = 0.25;
       break;
     case 1:
       ddx = 0.25;
       break;
     case 2:
       dz = 0.25;
       break;
     case 3:
       ddz = 0.25;
       break;
   }
   if (!tr.isEmpty() && tr.isInWorld()) {
     Fluid f = tr.getFluid();
     if (!f.equals(FluidRegistry.LAVA)) {
       GL11.glEnable(GL11.GL_BLEND);
     }
     ReikaLiquidRenderer.bindFluidTexture(f);
     IIcon ico = f.getIcon();
     float u = ico.getMinU();
     float v = ico.getMinV();
     float du = ico.getMaxU();
     float dv = ico.getMaxV();
     double h = 0.0625 + 14D / 16D * tr.getLevel() / tr.CAPACITY;
     Tessellator v5 = Tessellator.instance;
     if (f.getLuminosity() > 0) ReikaRenderHelper.disableLighting();
     v5.startDrawingQuads();
     v5.setNormal(0, 1, 0);
     v5.addVertexWithUV(dx + 0, h, -ddz + 1, u, dv);
     v5.addVertexWithUV(-ddx + 1, h, -ddz + 1, du, dv);
     v5.addVertexWithUV(-ddx + 1, h, dz + 0, du, v);
     v5.addVertexWithUV(dx + 0, h, dz + 0, u, v);
     v5.draw();
     ReikaRenderHelper.enableLighting();
   }
   GL11.glTranslated(-par2, -par4, -par6);
   GL11.glDisable(GL11.GL_BLEND);
 }
  private final void drawGraphics() {
    int posX = (width - xSize) / 2 - 2;
    int posY = (height - ySize) / 2 - 8;

    ReikaRenderHelper.disableLighting();
    int msx = ReikaGuiAPI.instance.getMouseRealX();
    int msy = ReikaGuiAPI.instance.getMouseRealY();

    this.drawAuxGraphics(posX, posY);
  }
 public void grind(World world, int mx, int my, int mz, int x, int y, int z, int meta) {
   if (this.processBlock(world, x, y, z)) {
     if (this.isBedrock(world, x, y, z)) {
       world.playSoundEffect(
           x + 0.5D, y + 0.5D, z + 0.5D, "dig.stone", 0.5F, rand.nextFloat() * 0.4F + 0.8F);
       world.setBlock(x, y, z, BlockRegistry.BEDROCKSLICE.getBlockInstance(), 0, 3);
     } else {
       int rockmetadata = world.getBlockMetadata(x, y, z);
       if (rockmetadata < 15) {
         world.playSoundEffect(
             x + 0.5D, y + 0.5D, z + 0.5D, "dig.stone", 0.5F, rand.nextFloat() * 0.4F + 0.8F);
         world.setBlockMetadataWithNotify(x, y, z, rockmetadata + 1, 3);
       } else {
         world.playSoundEffect(
             x + 0.5D, y + 0.5D, z + 0.5D, "mob.blaze.hit", 0.5F, rand.nextFloat() * 0.4F + 0.8F);
         ItemStack is = this.getDrops(world, x, y, z);
         world.setBlockToAir(x, y, z);
         if (!this.chestCheck(world, x, y, z, is)) {
           if (this.isInventoryFull()) ReikaItemHelper.dropItem(world, dropx, dropy, dropz, is);
           else ReikaInventoryHelper.addOrSetStack(is, inv, 0);
         }
         RotaryAchievements.BEDROCKBREAKER.triggerAchievement(this.getPlacer());
         MinecraftForge.EVENT_BUS.post(new BedrockDigEvent(this, x, y, z));
         if (!world.isRemote) this.incrementStep(world, mx, my, mz);
       }
     }
   } else {
     Block b = world.getBlock(x, y, z);
     if (b != Blocks.air && b.getBlockHardness(world, x, y, z) >= 0) {
       ReikaSoundHelper.playBreakSound(world, x, y, z, b);
       if (FMLCommonHandler.instance().getEffectiveSide() == Side.CLIENT)
         ReikaRenderHelper.spawnDropParticles(world, x, y, z, b, world.getBlockMetadata(x, y, z));
       world.setBlockToAir(x, y, z);
     }
     if (!world.isRemote) this.incrementStep(world, mx, my, mz);
   }
 }
Пример #4
0
  private void renderScreen(TileEntityDisplay tile, double par2, double par4, double par6) {
    if (tile == null) return;
    GL11.glTranslated(0, 0, 0.495);
    ReikaRenderHelper.prepareGeoDraw(true);
    Tessellator v5 = Tessellator.instance;
    int r = tile.getRed();
    int g = tile.getGreen();
    int b = tile.getBlue();
    int br = tile.getBorderRed();
    int bg = tile.getBorderGreen();
    int bb = tile.getBorderBlue();
    v5.startDrawingQuads();
    v5.setColorRGBA(r, g, b, 96);
    v5.addVertex(-2, 4, 0);
    v5.addVertex(3, 4, 0);
    v5.addVertex(3, 1, 0);
    v5.addVertex(-2, 1, 0);
    v5.draw();

    double dd = 0.03125;
    double dx = dd;
    double dy = dd;
    double dz = 0;

    GL11.glTranslated(0, 0, 0.0005);

    v5.startDrawingQuads();
    v5.setColorRGBA(br, bg, bb, 255);
    v5.addVertex(-2, 4, 0);
    v5.addVertex(3, 4, 0);
    v5.addVertex(3, 4 - dy, 0);
    v5.addVertex(-2, 4 - dy, 0);
    v5.draw();

    v5.startDrawingQuads();
    v5.setColorRGBA(br, bg, bb, 255);
    v5.addVertex(-2, 1, 0);
    v5.addVertex(3, 1, 0);
    v5.addVertex(3, 1 + dy, 0);
    v5.addVertex(-2, 1 + dy, 0);
    v5.draw();

    v5.startDrawingQuads();
    v5.setColorRGBA(br, bg, bb, 255);
    v5.addVertex(3, 4, 0);
    v5.addVertex(3, 1, 0);
    v5.addVertex(3 - dx, 1, 0);
    v5.addVertex(3 - dx, 4, 0);
    v5.draw();

    v5.startDrawingQuads();
    v5.setColorRGBA(br, bg, bb, 255);
    v5.addVertex(-2, 4, 0);
    v5.addVertex(-2, 1, 0);
    v5.addVertex(-2 + dx, 1, 0);
    v5.addVertex(-2 + dx, 4, 0);
    v5.draw();

    v5.startDrawing(GL11.GL_LINES);
    v5.setColorRGBA(br, bg, bb, 32);
    float vspacing = 0.0625F;
    float hspacing = 0.25F;
    for (float k = 1 + vspacing; k < 4; k += vspacing) {
      v5.addVertex(-2, k, 0);
      v5.addVertex(3, k, 0);
    }
    for (float k = -2 + hspacing; k < 3; k += hspacing) {
      v5.addVertex(k, 4, 0);
      v5.addVertex(k, 1, 0);
    }
    v5.draw();

    GL11.glTranslated(0, 0, -0.0005);

    ReikaRenderHelper.exitGeoDraw();
    GL11.glTranslated(0, 0, -0.495);
  }
Пример #5
0
  private void renderLiquid(
      TileEntityPiping tile, double par2, double par4, double par6, ForgeDirection dir) {
    if (!tile.hasLiquid()) return;
    float size = 0.75F / 2F;
    float window = 0.5F / 2F;
    float dl = size - window;
    float dd = 0.5F - size;
    double in = 0.5 + size - 0.01;
    double in2 = 0.5 - size + 0.01;
    double dd2 = in - in2;

    Fluid f = tile.getLiquidType();
    if (f == null) return;
    Icon ico = tile.getLiquidType().getIcon();
    ReikaLiquidRenderer.bindFluidTexture(f);
    if (f.getLuminosity() > 0) ReikaRenderHelper.disableLighting();
    float u = ico.getMinU();
    float v = ico.getMinV();
    float u2 = ico.getMaxU();
    float v2 = ico.getMaxV();
    double du = dd2 * (u2 - u) / 4D;

    GL11.glTranslated(par2, par4, par6);
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glEnable(GL11.GL_CULL_FACE);
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    GL11.glColor3f(1, 1, 1);

    Tessellator v5 = new Tessellator();
    v5.startDrawingQuads();
    v5.setNormal(dir.offsetX, dir.offsetY, dir.offsetZ);
    // this.faceBrightness(ForgeDirection.DOWN, v5);
    if (!tile.isConnectionValidForSide(dir)) {
      switch (dir) {
        case UP:
          v5.addVertexWithUV(in2, in, in, u, v2);
          v5.addVertexWithUV(in, in, in, u2, v2);
          v5.addVertexWithUV(in, in, in2, u2, v);
          v5.addVertexWithUV(in2, in, in2, u, v);
          break;
        case DOWN:
          v5.addVertexWithUV(in2, in2, in2, u, v);
          v5.addVertexWithUV(in, in2, in2, u2, v);
          v5.addVertexWithUV(in, in2, in, u2, v2);
          v5.addVertexWithUV(in2, in2, in, u, v2);
          break;
        case SOUTH:
          v5.addVertexWithUV(in, in, in, u, v);
          v5.addVertexWithUV(in2, in, in, u2, v);
          v5.addVertexWithUV(in2, in2, in, u2, v2);
          v5.addVertexWithUV(in, in2, in, u, v2);
          break;
        case NORTH:
          v5.addVertexWithUV(in, in2, in2, u, v2);
          v5.addVertexWithUV(in2, in2, in2, u2, v2);
          v5.addVertexWithUV(in2, in, in2, u2, v);
          v5.addVertexWithUV(in, in, in2, u, v);
          break;
        case EAST:
          v5.addVertexWithUV(in, in2, in, u, v2);
          v5.addVertexWithUV(in, in2, in2, u2, v2);
          v5.addVertexWithUV(in, in, in2, u2, v);
          v5.addVertexWithUV(in, in, in, u, v);
          break;
        case WEST:
          v5.addVertexWithUV(in2, in, in, u, v);
          v5.addVertexWithUV(in2, in, in2, u2, v);
          v5.addVertexWithUV(in2, in2, in2, u2, v2);
          v5.addVertexWithUV(in2, in2, in, u, v2);
        default:
          break;
      }
    } else { // is connected on side
      switch (dir) {
        case DOWN:
          v5.setNormal(-1, 0, 0);
          v5.addVertexWithUV(in2, in2, in, u, v);
          v5.addVertexWithUV(in2, in2, in2, u2, v);
          v5.addVertexWithUV(in2, 0, in2, u2, v + du);
          v5.addVertexWithUV(in2, 0, in, u, v + du);

          v5.setNormal(1, 0, 0);
          v5.addVertexWithUV(in, 0, in, u, v + du);
          v5.addVertexWithUV(in, 0, in2, u2, v + du);
          v5.addVertexWithUV(in, in2, in2, u2, v);
          v5.addVertexWithUV(in, in2, in, u, v);

          v5.setNormal(0, 0, -1);
          v5.addVertexWithUV(in, 0, in2, u, v + du);
          v5.addVertexWithUV(in2, 0, in2, u2, v + du);
          v5.addVertexWithUV(in2, in2, in2, u2, v);
          v5.addVertexWithUV(in, in2, in2, u, v);

          v5.setNormal(0, 0, 1);
          v5.addVertexWithUV(in, in2, in, u, v);
          v5.addVertexWithUV(in2, in2, in, u2, v);
          v5.addVertexWithUV(in2, 0, in, u2, v + du);
          v5.addVertexWithUV(in, 0, in, u, v + du);
          break;
        case UP:
          v5.setNormal(-1, 0, 0);
          v5.addVertexWithUV(in2, 1, in, u, v + du);
          v5.addVertexWithUV(in2, 1, in2, u2, v + du);
          v5.addVertexWithUV(in2, in, in2, u2, v);
          v5.addVertexWithUV(in2, in, in, u, v);

          v5.setNormal(1, 0, 0);
          v5.addVertexWithUV(in, in, in, u, v);
          v5.addVertexWithUV(in, in, in2, u2, v);
          v5.addVertexWithUV(in, 1, in2, u2, v + du);
          v5.addVertexWithUV(in, 1, in, u, v + du);

          v5.setNormal(0, 0, -1);
          v5.addVertexWithUV(in, in, in2, u, v);
          v5.addVertexWithUV(in2, in, in2, u2, v);
          v5.addVertexWithUV(in2, 1, in2, u2, v + du);
          v5.addVertexWithUV(in, 1, in2, u, v + du);

          v5.setNormal(0, 0, 1);
          v5.addVertexWithUV(in, 1, in, u, v + du);
          v5.addVertexWithUV(in2, 1, in, u2, v + du);
          v5.addVertexWithUV(in2, in, in, u2, v);
          v5.addVertexWithUV(in, in, in, u, v);
          break;
        case NORTH:
          v5.setNormal(-1, 0, 0);
          v5.addVertexWithUV(in2, in2, 0, u, v2);
          v5.addVertexWithUV(in2, in2, in2, u + du, v2);
          v5.addVertexWithUV(in2, in, in2, u + du, v);
          v5.addVertexWithUV(in2, in, 0, u, v);

          v5.setNormal(1, 0, 0);
          v5.addVertexWithUV(in, in, 0, u, v);
          v5.addVertexWithUV(in, in, in2, u + du, v);
          v5.addVertexWithUV(in, in2, in2, u + du, v2);
          v5.addVertexWithUV(in, in2, 0, u, v2);

          v5.setNormal(0, 1, 0);
          v5.addVertexWithUV(in2, in, 0, u, v2);
          v5.addVertexWithUV(in2, in, in2, u + du, v2);
          v5.addVertexWithUV(in, in, in2, u + du, v);
          v5.addVertexWithUV(in, in, 0, u, v);

          v5.setNormal(0, -1, 0);
          v5.addVertexWithUV(in, in2, 0, u, v);
          v5.addVertexWithUV(in, in2, in2, u + du, v);
          v5.addVertexWithUV(in2, in2, in2, u + du, v2);
          v5.addVertexWithUV(in2, in2, 0, u, v2);
          break;
        case SOUTH:
          v5.setNormal(-1, 0, 0);
          v5.addVertexWithUV(in2, in, 1, u, v);
          v5.addVertexWithUV(in2, in, in, u + du, v);
          v5.addVertexWithUV(in2, in2, in, u + du, v2);
          v5.addVertexWithUV(in2, in2, 1, u, v2);

          v5.setNormal(1, 0, 0);
          v5.addVertexWithUV(in, in2, 1, u, v2);
          v5.addVertexWithUV(in, in2, in, u + du, v2);
          v5.addVertexWithUV(in, in, in, u + du, v);
          v5.addVertexWithUV(in, in, 1, u, v);

          v5.setNormal(0, 1, 0);
          v5.addVertexWithUV(in, in, 1, u, v);
          v5.addVertexWithUV(in, in, in, u + du, v);
          v5.addVertexWithUV(in2, in, in, u + du, v2);
          v5.addVertexWithUV(in2, in, 1, u, v2);

          v5.setNormal(0, -1, 0);
          v5.addVertexWithUV(in2, in2, 1, u, v2);
          v5.addVertexWithUV(in2, in2, in, u + du, v2);
          v5.addVertexWithUV(in, in2, in, u + du, v);
          v5.addVertexWithUV(in, in2, 1, u, v);
          break;
        case EAST:
          v5.setNormal(0, 0, 1);
          v5.addVertexWithUV(1, in, in, u, v);
          v5.addVertexWithUV(in, in, in, u + du, v);
          v5.addVertexWithUV(in, in2, in, u + du, v2);
          v5.addVertexWithUV(1, in2, in, u, v2);

          v5.setNormal(0, 0, -1);
          v5.addVertexWithUV(1, in2, in2, u, v2);
          v5.addVertexWithUV(in, in2, in2, u + du, v2);
          v5.addVertexWithUV(in, in, in2, u + du, v);
          v5.addVertexWithUV(1, in, in2, u, v);

          v5.setNormal(0, 1, 0);
          v5.addVertexWithUV(1, in, in2, u, v2);
          v5.addVertexWithUV(in, in, in2, u + du, v2);
          v5.addVertexWithUV(in, in, in, u + du, v);
          v5.addVertexWithUV(1, in, in, u, v);

          v5.setNormal(0, -1, 0);
          v5.addVertexWithUV(1, in2, in, u, v);
          v5.addVertexWithUV(in, in2, in, u + du, v);
          v5.addVertexWithUV(in, in2, in2, u + du, v2);
          v5.addVertexWithUV(1, in2, in2, u, v2);
          break;
        case WEST:
          v5.setNormal(0, 0, 1);
          v5.addVertexWithUV(0, in2, in, u, v2);
          v5.addVertexWithUV(in2, in2, in, u + du, v2);
          v5.addVertexWithUV(in2, in, in, u + du, v);
          v5.addVertexWithUV(0, in, in, u, v);

          v5.setNormal(0, 0, -1);
          v5.addVertexWithUV(0, in, in2, u, v);
          v5.addVertexWithUV(in2, in, in2, u + du, v);
          v5.addVertexWithUV(in2, in2, in2, u + du, v2);
          v5.addVertexWithUV(0, in2, in2, u, v2);

          v5.setNormal(0, 1, 0);
          v5.addVertexWithUV(0, in, in, u, v);
          v5.addVertexWithUV(in2, in, in, u + du, v);
          v5.addVertexWithUV(in2, in, in2, u + du, v2);
          v5.addVertexWithUV(0, in, in2, u, v2);

          v5.setNormal(0, -1, 0);
          v5.addVertexWithUV(0, in2, in2, u, v2);
          v5.addVertexWithUV(in2, in2, in2, u + du, v2);
          v5.addVertexWithUV(in2, in2, in, u + du, v);
          v5.addVertexWithUV(0, in2, in, u, v);
          break;
        default:
          break;
      }
    }
    if (tile.isConnectedToNonSelf(dir)) {
      v5.setNormal(dir.offsetX, dir.offsetY, dir.offsetZ);
      switch (dir) {
        case UP:
          v5.addVertexWithUV(in2, 0.99, in, u, v2);
          v5.addVertexWithUV(in, 0.99, in, u2, v2);
          v5.addVertexWithUV(in, 0.99, in2, u2, v);
          v5.addVertexWithUV(in2, 0.99, in2, u, v);
          break;
        case DOWN:
          v5.addVertexWithUV(in2, 0.01, in2, u, v);
          v5.addVertexWithUV(in, 0.01, in2, u2, v);
          v5.addVertexWithUV(in, 0.01, in, u2, v2);
          v5.addVertexWithUV(in2, 0.01, in, u, v2);
          break;
        case SOUTH:
          v5.addVertexWithUV(in, in, 0.99, u, v);
          v5.addVertexWithUV(in2, in, 0.99, u2, v);
          v5.addVertexWithUV(in2, in2, 0.99, u2, v2);
          v5.addVertexWithUV(in, in2, 0.99, u, v2);
          break;
        case NORTH:
          v5.addVertexWithUV(in, in2, 0.01, u, v2);
          v5.addVertexWithUV(in2, in2, 0.01, u2, v2);
          v5.addVertexWithUV(in2, in, 0.01, u2, v);
          v5.addVertexWithUV(in, in, 0.01, u, v);
          break;
        case EAST:
          v5.addVertexWithUV(0.99, in2, in, u, v2);
          v5.addVertexWithUV(0.99, in2, in2, u2, v2);
          v5.addVertexWithUV(0.99, in, in2, u2, v);
          v5.addVertexWithUV(0.99, in, in, u, v);
          break;
        case WEST:
          v5.addVertexWithUV(0.01, in, in, u, v);
          v5.addVertexWithUV(0.01, in, in2, u2, v);
          v5.addVertexWithUV(0.01, in2, in2, u2, v2);
          v5.addVertexWithUV(0.01, in2, in, u, v2);
        default:
          break;
      }
    }
    v5.draw();
    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    ReikaRenderHelper.enableLighting();
    GL11.glTranslated(-par2, -par4, -par6);
    GL11.glDisable(GL11.GL_BLEND);
  }
  private void renderPylon(int posX, int posY) {
    float mod = 2000F;
    int tick = (int) ((System.currentTimeMillis() / (double) mod) % 16);
    CrystalElement e1 = CrystalElement.elements[tick];
    CrystalElement e2 = CrystalElement.elements[(tick + 1) % 16];
    float mix = (float) (System.currentTimeMillis() % (double) mod) / mod;
    mix = Math.min(mix * 2, 1);
    int c1 = e1.getColor();
    int c2 = e2.getColor();
    int color = ReikaColorAPI.mixColors(c2, c1, mix);
    ReikaTextureHelper.bindTerrainTexture();
    Tessellator v5 = Tessellator.instance;
    v5.setBrightness(240);
    v5.startDrawingQuads();
    v5.setColorOpaque_I(color);
    IIcon ico = ChromaIcons.ROUNDFLARE.getIcon();
    GL11.glEnable(GL11.GL_BLEND);
    BlendMode.ADDITIVEDARK.apply();
    float u = ico.getMinU();
    float v = ico.getMinV();
    float du = ico.getMaxU();
    float dv = ico.getMaxV();
    int w = 96;
    int x = posX + 115;
    int y = posY - 4;
    v5.addVertexWithUV(x, y + w, 0, u, dv);
    v5.addVertexWithUV(x + w, y + w, 0, du, dv);
    v5.addVertexWithUV(x + w, y, 0, du, v);
    v5.addVertexWithUV(x, y, 0, u, v);

    ico = ChromaIcons.BIGFLARE.getIcon();
    u = ico.getMinU();
    v = ico.getMinV();
    du = ico.getMaxU();
    dv = ico.getMaxV();
    w = 8;

    Iterator<PylonParticle> it = particles.iterator();
    while (it.hasNext()) {
      PylonParticle p = it.next();
      v5.addVertexWithUV(p.posX, p.posY + w, 0, u, dv);
      v5.addVertexWithUV(p.posX + w, p.posY + w, 0, du, dv);
      v5.addVertexWithUV(p.posX + w, p.posY, 0, du, v);
      v5.addVertexWithUV(p.posX, p.posY, 0, u, v);

      p.move(180D / ReikaRenderHelper.getFPS());

      p.age++;
      if (!ReikaMathLibrary.isValueInsideBounds(posX, posX + xSize - 8, p.posX)
          || !ReikaMathLibrary.isValueInsideBounds(posY, posY + 80, p.posY)) {
        it.remove();
      }
    }

    v5.draw();

    if (rand.nextInt(50) == 0) {
      particles.add(new PylonParticle(245, 40, rand.nextInt(360)));
    }

    BlendMode.DEFAULT.apply();
  }
Пример #7
0
  private final void drawGraphics(float ptick) {
    int posX = (width - xSize) / 2 - 2;
    int posY = (height - ySize) / 2 - 8;

    if (!this.isLimitedView()) {
      ReikaRenderHelper.disableLighting();
      int msx = ReikaGuiAPI.instance.getMouseRealX();
      int msy = ReikaGuiAPI.instance.getMouseRealY();
      String s = String.format("Page %d/%d", screen, this.getMaxScreen());
      // ReikaGuiAPI.instance.drawCenteredStringNoShadow(fontRendererObj, s, posX+xSize+23, posY+5,
      // 0xffffff);
      ReikaGuiAPI.instance.drawTooltipAt(
          fontRendererObj, s, posX + 24 + xSize + fontRendererObj.getStringWidth(s), posY + 20);
      if (ReikaGuiAPI.instance.isMouseInBox(posX - 18, posX + 2, posY + 0, posY + 220)) {
        String sg = "";
        List<HandbookEntry> li = this.getAllTabsOnScreen();
        int idx = (msy - posY) / 20;
        if (idx >= PAGES_PER_SCREEN) {
          int diff = idx - PAGES_PER_SCREEN;
          switch (diff) {
            case 0:
              sg = "Next";
              break;
            case 1:
              sg = "Back";
              break;
            case 2:
              sg = "Return";
              break;
          }
        } else if (idx < li.size()) {
          HandbookEntry h = li.get(idx);
          sg = h.getTitle();
        }
        if (!sg.isEmpty())
          ReikaGuiAPI.instance.drawTooltipAt(
              fontRendererObj, sg, msx + fontRendererObj.getStringWidth(sg) + 30, msy);
      }
    }

    if (HandbookNotifications.instance.newAlerts()
        || PackModificationTracker.instance.modificationsExist(RotaryCraft.instance)) {
      ReikaTextureHelper.bindFinalTexture(DragonAPICore.class, "Resources/warning.png");
      GL11.glEnable(GL11.GL_BLEND);
      Tessellator v5 = Tessellator.instance;
      int x = posX + 257;
      int y = posY + 18;
      int alpha =
          (int) (155 + 100 * Math.sin(Math.toRadians(System.currentTimeMillis() / 8 % 360)));
      v5.startDrawingQuads();
      v5.setColorRGBA_I(0xffffff, alpha);
      v5.addVertexWithUV(x, y + 24, 0, 0, 1);
      v5.addVertexWithUV(x + 24, y + 24, 0, 1, 1);
      v5.addVertexWithUV(x + 24, y, 0, 1, 0);
      v5.addVertexWithUV(x, y, 0, 0, 0);
      v5.draw();
      GL11.glDisable(GL11.GL_BLEND);

      int i = Mouse.getX() * width / mc.displayWidth;
      int j = height - Mouse.getY() * height / mc.displayHeight - 1;
      int dx = i - posX;
      int dy = j - posY;
      if (ReikaMathLibrary.isValueInsideBoundsIncl(261, 377, dx)
          && ReikaMathLibrary.isValueInsideBoundsIncl(22, 36, dy)) {
        if (HandbookNotifications.instance.newAlerts())
          ReikaGuiAPI.instance.drawTooltip(
              fontRendererObj, "Some config settings have been changed.");
        if (PackModificationTracker.instance.modificationsExist(RotaryCraft.instance))
          ReikaGuiAPI.instance.drawTooltip(
              fontRendererObj, "The modpack has made some changes to the mod.", 0, 10);
      }
    }

    this.drawAuxGraphics(posX, posY, ptick);
  }