/** * Append a description of the bonus to the supplied buffer if the bonus value is not 0. * * @param bonusDetails The StringBuilder being built up. NB: May be modified. * @param bonus The value of the bonus. * @param description The description of the bonus. */ public static void appendBonusDesc(StringBuilder bonusDetails, double bonus, String description) { if (CoreUtility.doublesEqual(bonus, 0.0)) { return; } if (bonusDetails.length() > 0) { bonusDetails.append(' '); } String value = Delta.toString((float) bonus); if (value.endsWith(".0")) { value = value.substring(0, value.length() - 2); } bonusDetails.append(value); bonusDetails.append('[').append(description).append(']'); }
public static String getSituationModifierExplanation( Skill sk, String situation, PlayerCharacter aPC, boolean shortForm) { List<String> explanation = new ArrayList<>(); String keyName = sk.getKeyName(); String bonusKey = ("SITUATION." + keyName + "=" + situation).toUpperCase(); for (BonusObj bonus : aPC.getActiveBonusList()) { // calculate bonus and add to activeBonusMap if (aPC.isApplied(bonus) && "SITUATION".equals(bonus.getBonusName())) { boolean include = bonusForThisSkill(bonus, keyName); if (!include) { for (BonusPair bp : aPC.getStringListFromBonus(bonus)) { String bpKey = bp.fullyQualifiedBonusType.toUpperCase(); if (bpKey.equals(bonusKey)) { include = true; break; } } } if (include) { double iBonus = 0; for (BonusPair bp : aPC.getStringListFromBonus(bonus)) { String bpKey = bp.fullyQualifiedBonusType.toUpperCase(); if (bpKey.startsWith(bonusKey)) { iBonus += bp.resolve(aPC).doubleValue(); } } if (!CoreUtility.doublesEqual(iBonus, 0.0)) { explanation.add(Delta.toString((int) iBonus) + aPC.getBonusContext(bonus, shortForm)); } } } } return StringUtil.join(explanation, " "); }
/** * Builds up a string describing what makes up the misc modifier for a skill for a character. This * can either be in long form '+2[skill TUMBLE gteq 5|TYPE=SYNERGY.STACK]' or in short form * '+2[TUMBLE]'. Any modifiers that cannot be determined will be displayed as a single entry of * 'OTHER'. * * @param aPC The character associated with this skill. * @param shortForm True if the abbreviated form should be used. * @return The explanation of the misc modifier's make-up. */ public static String getModifierExplanation(Skill sk, PlayerCharacter aPC, boolean shortForm) { double bonusObjTotal = 0.0; List<String> explanation = new ArrayList<>(); String keyName = sk.getKeyName(); String bonusKey = ("SKILL." + keyName).toUpperCase(); for (BonusObj bonus : aPC.getActiveBonusList()) { // calculate bonus and add to activeBonusMap if (aPC.isApplied(bonus) && "SKILL".equals(bonus.getBonusName())) { boolean include = bonusForThisSkill(bonus, keyName); if (!include) { for (BonusPair bp : aPC.getStringListFromBonus(bonus)) { String bpKey = bp.fullyQualifiedBonusType.toUpperCase(); if (bpKey.equals(bonusKey)) { include = true; break; } } } if (include) { double iBonus = 0; for (BonusPair bp : aPC.getStringListFromBonus(bonus)) { String bpKey = bp.fullyQualifiedBonusType.toUpperCase(); if (bpKey.startsWith(bonusKey)) { iBonus += bp.resolve(aPC).doubleValue(); } } if (!CoreUtility.doublesEqual(iBonus, 0.0)) { explanation.add(Delta.toString((int) iBonus) + aPC.getBonusContext(bonus, shortForm)); bonusObjTotal += iBonus; } } } } StringBuilder bonusDetails = new StringBuilder(); bonusDetails.append(StringUtil.joinToStringBuilder(explanation, " ")); // TODO: Need to add other bonuses which are not encoded as bonus // objects // - familiars, racial, feats - and add them to bonusObjTotal double bonus; CDOMSingleRef<PCStat> statref = sk.get(ObjectKey.KEY_STAT); if (statref != null) { PCStat stat = statref.get(); bonus = aPC.getStatModFor(stat); bonus += aPC.getTotalBonusTo("SKILL", "STAT." + stat.getKeyName()); SkillCostDisplay.appendBonusDesc(bonusDetails, bonus, "STAT"); } // The catch-all for non-bonusObj modifiers. bonus = aPC.getTotalBonusTo("SKILL", keyName) - bonusObjTotal; SkillCostDisplay.appendBonusDesc(bonusDetails, bonus, "OTHER"); // loop through all current skill types checking for boni for (Type singleType : sk.getTrueTypeList(false)) { bonus = aPC.getTotalBonusTo("SKILL", "TYPE." + singleType); SkillCostDisplay.appendBonusDesc(bonusDetails, bonus, "TYPE." + singleType); } // now check for any lists of skills, etc bonus = aPC.getTotalBonusTo("SKILL", "LIST"); SkillCostDisplay.appendBonusDesc(bonusDetails, bonus, "LIST"); // now check for ALL bonus = aPC.getTotalBonusTo("SKILL", "ALL"); SkillCostDisplay.appendBonusDesc(bonusDetails, bonus, "ALL"); // these next two if-blocks try to get BONUS:[C]CSKILL|TYPE=xxx|y to // function if (aPC.isClassSkill(sk)) { bonus = aPC.getTotalBonusTo("CSKILL", keyName); SkillCostDisplay.appendBonusDesc(bonusDetails, bonus, "CSKILL"); // loop through all current skill types checking for boni for (Type singleType : sk.getTrueTypeList(false)) { bonus = aPC.getTotalBonusTo("CSKILL", "TYPE." + singleType); SkillCostDisplay.appendBonusDesc(bonusDetails, bonus, "CSKILL"); } bonus = aPC.getTotalBonusTo("CSKILL", "LIST"); SkillCostDisplay.appendBonusDesc(bonusDetails, bonus, "CSKILL"); } if (!aPC.isClassSkill(sk) && !sk.getSafe(ObjectKey.EXCLUSIVE)) { bonus = aPC.getTotalBonusTo("CCSKILL", keyName); SkillCostDisplay.appendBonusDesc(bonusDetails, bonus, "CCSKILL"); // loop through all current skill types checking for boni for (Type singleType : sk.getTrueTypeList(false)) { bonus = aPC.getTotalBonusTo("CCSKILL", "TYPE." + singleType); SkillCostDisplay.appendBonusDesc(bonusDetails, bonus, "CCSKILL"); } bonus = aPC.getTotalBonusTo("CCSKILL", "LIST"); SkillCostDisplay.appendBonusDesc(bonusDetails, bonus, "CCSKILL"); } // Encumbrance int aCheckMod = sk.getSafe(ObjectKey.ARMOR_CHECK).calculateBonus(aPC); SkillCostDisplay.appendBonusDesc(bonusDetails, aCheckMod, "ARMOR"); String aString = SettingsHandler.getGame().getRankModFormula(); if (!aString.isEmpty()) { aString = aString.replaceAll( Pattern.quote("$$RANK$$"), SkillRankControl.getTotalRank(aPC, sk).toString()); bonus = aPC.getVariableValue(aString, "").intValue(); SkillCostDisplay.appendBonusDesc(bonusDetails, bonus, "RANKS"); } return bonusDetails.toString(); }
private KitSkillAdd addRanks( PlayerCharacter pc, PCClass pcClass, Skill aSkill, double ranksLeftToAdd, boolean isFree, List<String> warnings) { if (!isFree && pcClass.getSkillPool(pc) == 0) { return null; } double curRank = 0.0; if (pc.hasSkill(aSkill)) { curRank = pc.getRank(aSkill).doubleValue(); } double ranksToAdd = ranksLeftToAdd; if (!Globals.checkRule(RuleConstants.SKILLMAX) && (ranksToAdd > 0.0)) { ranksToAdd = Math.min(pc.getMaxRank(aSkill, pcClass).doubleValue(), curRank + ranksLeftToAdd); ranksToAdd -= curRank; if (!CoreUtility.doublesEqual(ranksToAdd, ranksLeftToAdd)) { warnings.add( "SKILL: Could not add " + (ranksLeftToAdd - ranksToAdd) + " to " + aSkill.getDisplayName() + ". Exceeds MAXRANK of " + pc.getMaxRank(aSkill, pcClass) + "."); } } int ptsToSpend = 0; int[] points = new int[pc.getLevelInfoSize()]; if (!isFree) { double ranksAdded = 0.0; int skillCost = pc.getSkillCostForClass(aSkill, pcClass).getCost(); ptsToSpend = (int) (ranksToAdd * skillCost); for (int i = 0; i < pc.getLevelInfoSize(); i++) { PCLevelInfo info = pc.getLevelInfo(i); if (info.getClassKeyName().equals(pcClass.getKeyName())) { // We are spending this class' points. points[i] = info.getSkillPointsRemaining(); } else { points[i] = -1; } } for (int i = 0; i < points.length; i++) { int remaining = points[i]; if (remaining <= 0) { continue; } int left = remaining - Math.min(remaining, ptsToSpend); points[i] = left; int spent = (remaining - left); ptsToSpend -= spent; ranksAdded += ((double) spent / (double) skillCost); if (ranksAdded == ranksToAdd || ptsToSpend <= 0) { break; } } ranksToAdd = ranksAdded; ptsToSpend = (int) (ranksToAdd * skillCost); } pc.addSkill(aSkill); String ret = SkillRankControl.modRanks(ranksToAdd, pcClass, false, pc, aSkill); if (ret.length() > 0) { if (isFree && ret.indexOf("You do not have enough skill points.") != -1) { SkillRankControl.modRanks(ranksToAdd, pcClass, true, pc, aSkill); } else { warnings.add(ret); return null; } } if (!isFree) { for (int i = 0; i < pc.getLevelInfoSize(); i++) { PCLevelInfo info = pc.getLevelInfo(i); if (points[i] >= 0) { info.setSkillPointsRemaining(points[i]); } } } List<Language> langList = new ArrayList<Language>(); if (ChooseActivation.hasChooseToken(aSkill) && !selection.isEmpty()) { ChoiceManagerList<Language> controller = ChooserUtilities.getConfiguredController(aSkill, pc, null, new ArrayList<String>()); int limit = (int) ranksToAdd; for (CDOMSingleRef<Language> ref : selection) { Language lang = ref.resolvesTo(); if (controller.conditionallyApply(pc, lang)) { langList.add(lang); limit--; } if (limit <= 0) { break; } } } return new KitSkillAdd(aSkill, ranksToAdd, ptsToSpend, langList, pcClass); }