Пример #1
0
  /**
   * Append a description of the bonus to the supplied buffer if the bonus value is not 0.
   *
   * @param bonusDetails The StringBuilder being built up. NB: May be modified.
   * @param bonus The value of the bonus.
   * @param description The description of the bonus.
   */
  public static void appendBonusDesc(StringBuilder bonusDetails, double bonus, String description) {
    if (CoreUtility.doublesEqual(bonus, 0.0)) {
      return;
    }

    if (bonusDetails.length() > 0) {
      bonusDetails.append(' ');
    }
    String value = Delta.toString((float) bonus);
    if (value.endsWith(".0")) {
      value = value.substring(0, value.length() - 2);
    }
    bonusDetails.append(value);
    bonusDetails.append('[').append(description).append(']');
  }
Пример #2
0
  public static String getSituationModifierExplanation(
      Skill sk, String situation, PlayerCharacter aPC, boolean shortForm) {
    List<String> explanation = new ArrayList<>();
    String keyName = sk.getKeyName();
    String bonusKey = ("SITUATION." + keyName + "=" + situation).toUpperCase();
    for (BonusObj bonus : aPC.getActiveBonusList()) {
      // calculate bonus and add to activeBonusMap
      if (aPC.isApplied(bonus) && "SITUATION".equals(bonus.getBonusName())) {
        boolean include = bonusForThisSkill(bonus, keyName);
        if (!include) {
          for (BonusPair bp : aPC.getStringListFromBonus(bonus)) {
            String bpKey = bp.fullyQualifiedBonusType.toUpperCase();
            if (bpKey.equals(bonusKey)) {
              include = true;
              break;
            }
          }
        }

        if (include) {
          double iBonus = 0;
          for (BonusPair bp : aPC.getStringListFromBonus(bonus)) {
            String bpKey = bp.fullyQualifiedBonusType.toUpperCase();
            if (bpKey.startsWith(bonusKey)) {
              iBonus += bp.resolve(aPC).doubleValue();
            }
          }
          if (!CoreUtility.doublesEqual(iBonus, 0.0)) {
            explanation.add(Delta.toString((int) iBonus) + aPC.getBonusContext(bonus, shortForm));
          }
        }
      }
    }

    return StringUtil.join(explanation, " ");
  }
Пример #3
0
  /**
   * Builds up a string describing what makes up the misc modifier for a skill for a character. This
   * can either be in long form '+2[skill TUMBLE gteq 5|TYPE=SYNERGY.STACK]' or in short form
   * '+2[TUMBLE]'. Any modifiers that cannot be determined will be displayed as a single entry of
   * 'OTHER'.
   *
   * @param aPC The character associated with this skill.
   * @param shortForm True if the abbreviated form should be used.
   * @return The explanation of the misc modifier's make-up.
   */
  public static String getModifierExplanation(Skill sk, PlayerCharacter aPC, boolean shortForm) {
    double bonusObjTotal = 0.0;
    List<String> explanation = new ArrayList<>();
    String keyName = sk.getKeyName();
    String bonusKey = ("SKILL." + keyName).toUpperCase();
    for (BonusObj bonus : aPC.getActiveBonusList()) {
      // calculate bonus and add to activeBonusMap
      if (aPC.isApplied(bonus) && "SKILL".equals(bonus.getBonusName())) {
        boolean include = bonusForThisSkill(bonus, keyName);
        if (!include) {
          for (BonusPair bp : aPC.getStringListFromBonus(bonus)) {
            String bpKey = bp.fullyQualifiedBonusType.toUpperCase();
            if (bpKey.equals(bonusKey)) {
              include = true;
              break;
            }
          }
        }

        if (include) {
          double iBonus = 0;
          for (BonusPair bp : aPC.getStringListFromBonus(bonus)) {
            String bpKey = bp.fullyQualifiedBonusType.toUpperCase();
            if (bpKey.startsWith(bonusKey)) {
              iBonus += bp.resolve(aPC).doubleValue();
            }
          }
          if (!CoreUtility.doublesEqual(iBonus, 0.0)) {
            explanation.add(Delta.toString((int) iBonus) + aPC.getBonusContext(bonus, shortForm));
            bonusObjTotal += iBonus;
          }
        }
      }
    }

    StringBuilder bonusDetails = new StringBuilder();
    bonusDetails.append(StringUtil.joinToStringBuilder(explanation, " "));

    // TODO: Need to add other bonuses which are not encoded as bonus
    // objects
    // - familiars, racial, feats - and add them to bonusObjTotal

    double bonus;
    CDOMSingleRef<PCStat> statref = sk.get(ObjectKey.KEY_STAT);
    if (statref != null) {
      PCStat stat = statref.get();
      bonus = aPC.getStatModFor(stat);
      bonus += aPC.getTotalBonusTo("SKILL", "STAT." + stat.getKeyName());
      SkillCostDisplay.appendBonusDesc(bonusDetails, bonus, "STAT");
    }

    // The catch-all for non-bonusObj modifiers.
    bonus = aPC.getTotalBonusTo("SKILL", keyName) - bonusObjTotal;
    SkillCostDisplay.appendBonusDesc(bonusDetails, bonus, "OTHER");

    // loop through all current skill types checking for boni
    for (Type singleType : sk.getTrueTypeList(false)) {
      bonus = aPC.getTotalBonusTo("SKILL", "TYPE." + singleType);
      SkillCostDisplay.appendBonusDesc(bonusDetails, bonus, "TYPE." + singleType);
    }

    // now check for any lists of skills, etc
    bonus = aPC.getTotalBonusTo("SKILL", "LIST");
    SkillCostDisplay.appendBonusDesc(bonusDetails, bonus, "LIST");

    // now check for ALL
    bonus = aPC.getTotalBonusTo("SKILL", "ALL");
    SkillCostDisplay.appendBonusDesc(bonusDetails, bonus, "ALL");

    // these next two if-blocks try to get BONUS:[C]CSKILL|TYPE=xxx|y to
    // function
    if (aPC.isClassSkill(sk)) {
      bonus = aPC.getTotalBonusTo("CSKILL", keyName);
      SkillCostDisplay.appendBonusDesc(bonusDetails, bonus, "CSKILL");

      // loop through all current skill types checking for boni
      for (Type singleType : sk.getTrueTypeList(false)) {
        bonus = aPC.getTotalBonusTo("CSKILL", "TYPE." + singleType);
        SkillCostDisplay.appendBonusDesc(bonusDetails, bonus, "CSKILL");
      }

      bonus = aPC.getTotalBonusTo("CSKILL", "LIST");
      SkillCostDisplay.appendBonusDesc(bonusDetails, bonus, "CSKILL");
    }

    if (!aPC.isClassSkill(sk) && !sk.getSafe(ObjectKey.EXCLUSIVE)) {
      bonus = aPC.getTotalBonusTo("CCSKILL", keyName);
      SkillCostDisplay.appendBonusDesc(bonusDetails, bonus, "CCSKILL");

      // loop through all current skill types checking for boni
      for (Type singleType : sk.getTrueTypeList(false)) {
        bonus = aPC.getTotalBonusTo("CCSKILL", "TYPE." + singleType);
        SkillCostDisplay.appendBonusDesc(bonusDetails, bonus, "CCSKILL");
      }

      bonus = aPC.getTotalBonusTo("CCSKILL", "LIST");
      SkillCostDisplay.appendBonusDesc(bonusDetails, bonus, "CCSKILL");
    }

    // Encumbrance
    int aCheckMod = sk.getSafe(ObjectKey.ARMOR_CHECK).calculateBonus(aPC);
    SkillCostDisplay.appendBonusDesc(bonusDetails, aCheckMod, "ARMOR");

    String aString = SettingsHandler.getGame().getRankModFormula();
    if (!aString.isEmpty()) {
      aString =
          aString.replaceAll(
              Pattern.quote("$$RANK$$"), SkillRankControl.getTotalRank(aPC, sk).toString());
      bonus = aPC.getVariableValue(aString, "").intValue();
      SkillCostDisplay.appendBonusDesc(bonusDetails, bonus, "RANKS");
    }

    return bonusDetails.toString();
  }
Пример #4
0
  private KitSkillAdd addRanks(
      PlayerCharacter pc,
      PCClass pcClass,
      Skill aSkill,
      double ranksLeftToAdd,
      boolean isFree,
      List<String> warnings) {
    if (!isFree && pcClass.getSkillPool(pc) == 0) {
      return null;
    }

    double curRank = 0.0;
    if (pc.hasSkill(aSkill)) {
      curRank = pc.getRank(aSkill).doubleValue();
    }
    double ranksToAdd = ranksLeftToAdd;
    if (!Globals.checkRule(RuleConstants.SKILLMAX) && (ranksToAdd > 0.0)) {
      ranksToAdd = Math.min(pc.getMaxRank(aSkill, pcClass).doubleValue(), curRank + ranksLeftToAdd);
      ranksToAdd -= curRank;
      if (!CoreUtility.doublesEqual(ranksToAdd, ranksLeftToAdd)) {
        warnings.add(
            "SKILL: Could not add "
                + (ranksLeftToAdd - ranksToAdd)
                + " to "
                + aSkill.getDisplayName()
                + ". Exceeds MAXRANK of "
                + pc.getMaxRank(aSkill, pcClass)
                + ".");
      }
    }
    int ptsToSpend = 0;
    int[] points = new int[pc.getLevelInfoSize()];
    if (!isFree) {
      double ranksAdded = 0.0;
      int skillCost = pc.getSkillCostForClass(aSkill, pcClass).getCost();
      ptsToSpend = (int) (ranksToAdd * skillCost);
      for (int i = 0; i < pc.getLevelInfoSize(); i++) {
        PCLevelInfo info = pc.getLevelInfo(i);
        if (info.getClassKeyName().equals(pcClass.getKeyName())) {
          // We are spending this class' points.
          points[i] = info.getSkillPointsRemaining();
        } else {
          points[i] = -1;
        }
      }
      for (int i = 0; i < points.length; i++) {
        int remaining = points[i];
        if (remaining <= 0) {
          continue;
        }
        int left = remaining - Math.min(remaining, ptsToSpend);
        points[i] = left;
        int spent = (remaining - left);
        ptsToSpend -= spent;
        ranksAdded += ((double) spent / (double) skillCost);
        if (ranksAdded == ranksToAdd || ptsToSpend <= 0) {
          break;
        }
      }

      ranksToAdd = ranksAdded;
      ptsToSpend = (int) (ranksToAdd * skillCost);
    }
    pc.addSkill(aSkill);

    String ret = SkillRankControl.modRanks(ranksToAdd, pcClass, false, pc, aSkill);
    if (ret.length() > 0) {
      if (isFree && ret.indexOf("You do not have enough skill points.") != -1) {
        SkillRankControl.modRanks(ranksToAdd, pcClass, true, pc, aSkill);
      } else {
        warnings.add(ret);
        return null;
      }
    }
    if (!isFree) {
      for (int i = 0; i < pc.getLevelInfoSize(); i++) {
        PCLevelInfo info = pc.getLevelInfo(i);
        if (points[i] >= 0) {
          info.setSkillPointsRemaining(points[i]);
        }
      }
    }
    List<Language> langList = new ArrayList<Language>();
    if (ChooseActivation.hasChooseToken(aSkill) && !selection.isEmpty()) {
      ChoiceManagerList<Language> controller =
          ChooserUtilities.getConfiguredController(aSkill, pc, null, new ArrayList<String>());
      int limit = (int) ranksToAdd;
      for (CDOMSingleRef<Language> ref : selection) {
        Language lang = ref.resolvesTo();
        if (controller.conditionallyApply(pc, lang)) {
          langList.add(lang);
          limit--;
        }
        if (limit <= 0) {
          break;
        }
      }
    }
    return new KitSkillAdd(aSkill, ranksToAdd, ptsToSpend, langList, pcClass);
  }