public static void renderEnchantmentEffects(Tessellator tessellator) { GL11.glDepthFunc(GL11.GL_EQUAL); GL11.glDisable(GL11.GL_LIGHTING); FMLClientHandler.instance().getClient().renderEngine.bindTexture(ITEM_GLINT); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE); float f7 = 0.76F; GL11.glColor4f(0.5F * f7, 0.25F * f7, 0.8F * f7, 1.0F); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glPushMatrix(); float f8 = 0.125F; GL11.glScalef(f8, f8, f8); float f9 = (float) (Minecraft.getSystemTime() % 3000L) / 3000.0F * 8.0F; GL11.glTranslatef(f9, 0.0F, 0.0F); GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F); RenderManager.instance.itemRenderer.renderItemIn2D( tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(f8, f8, f8); f9 = (float) (Minecraft.getSystemTime() % 4873L) / 4873.0F * 8.0F; GL11.glTranslatef(-f9, 0.0F, 0.0F); GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F); RenderManager.instance.itemRenderer.renderItemIn2D( tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDepthFunc(GL11.GL_LEQUAL); }
public void renderTransformed() { CoreRegistry.get(ShaderManager.class).enableDefault(); if (isVisible()) { for (Animation animation : animations) { if (animation.isStarted()) { animation.renderBegin(); } } if (positionType == EPositionType.RELATIVE) { glPushMatrix(); glTranslatef(getPosition().x, getPosition().y, 0); render(); glPopMatrix(); } else if (positionType == EPositionType.ABSOLUTE) { glPushMatrix(); glLoadIdentity(); glTranslatef(getPosition().x, getPosition().y, 0); render(); glPopMatrix(); } for (Animation animation : animations) { if (animation.isStarted()) { animation.renderEnd(); } } } }
@Override public void renderTileEntityAt( TileEntityDryingTable tile, double xPos, double yPos, double zPos) { EntityItem customitem = new EntityItem(getWorldObj()); customitem.hoverStart = 0f; float blockScale = 1.0F; if (((TileEntityDryingTable) tile).getStackInSlot(0) != null) { GL11.glPushMatrix(); // start GL11.glTranslatef((float) xPos + 0.5F, (float) yPos + 0.5F, (float) zPos + 0.5F); if (RenderManager.instance.options.fancyGraphics) { GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F); } GL11.glScalef(blockScale, blockScale, blockScale); ItemStack target = ((TileEntityDryingTable) tile).getStackInSlot(0).copy(); target.stackSize = 1; customitem.setEntityItemStack(target); itemRenderer.doRender(customitem, 0, 0, 0, 0, 0); GL11.glPopMatrix(); // end } if (((TileEntityDryingTable) tile).getStackInSlot(1) != null) { GL11.glPushMatrix(); // start GL11.glTranslatef((float) xPos + 0.5F, (float) yPos + 0.2F, (float) zPos + 0.5F); if (RenderManager.instance.options.fancyGraphics) { GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F); } GL11.glScalef(blockScale, blockScale, blockScale); ItemStack target = ((TileEntityDryingTable) tile).getStackInSlot(1).copy(); target.stackSize = 1; customitem.setEntityItemStack(target); itemRenderer.doRender(customitem, 0, 0, 0, 0, 0); GL11.glPopMatrix(); // end } }
public void renderLoop() { angle += 2.0f; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glRotatef(view_rotx, 1.0f, 0.0f, 0.0f); glRotatef(view_roty, 0.0f, 1.0f, 0.0f); glRotatef(view_rotz, 0.0f, 0.0f, 1.0f); glPushMatrix(); glTranslatef(-3.0f, -2.0f, 0.0f); glRotatef(angle, 0.0f, 0.0f, 1.0f); glCallList(gear1); glPopMatrix(); glPushMatrix(); glTranslatef(3.1f, -2.0f, 0.0f); glRotatef(-2.0f * angle - 9.0f, 0.0f, 0.0f, 1.0f); glCallList(gear2); glPopMatrix(); glPushMatrix(); glTranslatef(-3.1f, 4.2f, 0.0f); glRotatef(-2.0f * angle - 25.0f, 0.0f, 0.0f, 1.0f); glCallList(gear3); glPopMatrix(); glPopMatrix(); }
@Override public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f) { if (tileEntity instanceof TEBellJar) { TEBellJar tileAltar = (TEBellJar) tileEntity; GL11.glPushMatrix(); GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F); ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/CrystalBelljar.png"); FMLClientHandler.instance().getClient().renderEngine.bindTexture(test); GL11.glPushMatrix(); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); this.modelConduit.render(null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); GL11.glPopMatrix(); ReagentContainerInfo[] info = tileAltar.getContainerInfo(ForgeDirection.UNKNOWN); if (info.length >= 1 && info[0] != null) { ReagentStack reagentStack = info[0].reagent; int capacity = info[0].capacity; if (reagentStack != null && reagentStack.reagent != null) { Reagent reagent = reagentStack.reagent; this.renderTankContents( d0, d1, d2, reagent.getColourRed(), reagent.getColourGreen(), reagent.getColourBlue(), 200 * reagentStack.amount / capacity); } } } }
/** Sets the models various rotation angles then renders the model. */ public void render( Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { this.setRotationAngles(par2, par3, par4, par5, par6, par7); if (this.isChild) { float var8 = 2.0F; GL11.glPushMatrix(); GL11.glScalef(1.5F / var8, 1.5F / var8, 1.5F / var8); GL11.glTranslatef(0.0F, 10.0F * par7, 4.0F * par7); this.field_48220_g.render(par7); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(1.0F / var8, 1.0F / var8, 1.0F / var8); GL11.glTranslatef(0.0F, 24.0F * par7, 0.0F); this.field_48226_n.render(par7); this.field_48225_a.render(par7); this.field_48223_b.render(par7); this.field_48224_c.render(par7); this.field_48221_d.render(par7); this.field_48222_e.render(par7); this.field_48219_f.render(par7); GL11.glPopMatrix(); } else { this.field_48220_g.render(par7); this.field_48226_n.render(par7); this.field_48222_e.render(par7); this.field_48219_f.render(par7); this.field_48225_a.render(par7); this.field_48223_b.render(par7); this.field_48224_c.render(par7); this.field_48221_d.render(par7); } }
@Override public void doRender(Entity entity, double x, double y, double z, float a, float b) { EntityRippleMark mark = (EntityRippleMark) entity; long dt = GameTimer.getTime() - mark.creationTime; GL11.glDisable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glAlphaFunc(GL11.GL_GREATER, 0); GL11.glDepthMask(false); GL11.glPushMatrix(); GL11.glTranslated(x, y, z); for (int i = 0; i < timeOffsets.length; ++i) { GL11.glPushMatrix(); long mod = (dt - timeOffsets[i]) % CYCLE; float size = getSize(mod); GL11.glTranslatef(0, getHeight(mod), 0); GL11.glScalef(size, 1, size); material.color = mark.color.copy(); material.color.a *= getAlpha(mod); mesh.draw(material); GL11.glPopMatrix(); } GL11.glPopMatrix(); GL11.glDepthMask(true); GL11.glAlphaFunc(GL11.GL_GEQUAL, 0.1f); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_DEPTH_TEST); }
@SubscribeEvent(priority = EventPriority.LOWEST) @Optional.Method(modid = Mods.OpenComputers) public void onRobotRender(RobotRenderEvent e) { if (!rendering) { return; } if (e.mountPoints == null || e.mountPoints.length < 2) { return; } MountPoint mountPoint = e.mountPoints[1]; GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS); GL11.glTranslatef(0.5f, 0.5f, 0.5f); GL11.glColor3f(color.r, color.g, color.b); float degrees = 360 - ((time % 160) / 160F * 360F); Minecraft.getMinecraft().getTextureManager().bindTexture(modelRadar); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glRotatef(180, 1, 0, 0); GL11.glRotatef( mountPoint.rotation.getW(), mountPoint.rotation.getX(), mountPoint.rotation.getY(), mountPoint.rotation.getZ()); GL11.glTranslatef(0F, -0.8F, 0F); GL11.glTranslatef(mountPoint.offset.getX(), mountPoint.offset.getY(), mountPoint.offset.getZ()); GL11.glScalef(0.3f, 0.3f, 0.3f); GL11.glPushMatrix(); radarModel.render(Math.max(degrees, 0)); GL11.glPopMatrix(); GL11.glPopMatrix(); GL11.glPopAttrib(); }
public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) { int i; if (tileentity.getWorldObj() == null) { i = 0; } else { Block block = tileentity.getBlockType(); i = tileentity.getBlockMetadata(); if ((block != null) && (i == 0)) { i = tileentity.getBlockMetadata(); } } GL11.glPushMatrix(); GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F); Minecraft.getMinecraft().renderEngine.bindTexture(texture); GL11.glPushMatrix(); GL11.glRotatef(180.0F, 180.0F, 0.0F, 0.0F); int j = 0; if (i == 3) { j = 0; } if (i == 2) { j = 180; } if (i == 4) { j = 90; } if (i == 5) { j = 270; } GL11.glRotatef(j, 0.0F, 1.0F, 0.0F); this.model.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); GL11.glPopMatrix(); }
/** Sets the models various rotation angles then renders the model. */ public void render( Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity); if (this.isChild) { float var8 = 2.0F; GL11.glPushMatrix(); GL11.glScalef(1.5F / var8, 1.5F / var8, 1.5F / var8); GL11.glTranslatef(0.0F, 16.0F * par7, 0.0F); this.bipedHead.render(par7); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(1.0F / var8, 1.0F / var8, 1.0F / var8); GL11.glTranslatef(0.0F, 24.0F * par7, 0.0F); this.bipedBody.render(par7); this.bipedRightArm.render(par7); this.bipedLeftArm.render(par7); this.bipedRightLeg.render(par7); this.bipedLeftLeg.render(par7); this.bipedHeadwear.render(par7); GL11.glPopMatrix(); } else { this.bipedHead.render(par7); this.bipedBody.render(par7); this.bipedRightArm.render(par7); this.bipedLeftArm.render(par7); this.bipedRightLeg.render(par7); this.bipedLeftLeg.render(par7); this.bipedHeadwear.render(par7); } }
@Override public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F); GL11.glRotatef(180, 0F, 0F, 1F); switch (tileentity.getBlockMetadata()) { case 5: GL11.glRotatef(90, 0F, 1F, 0F); break; case 3: GL11.glRotatef(180, 0F, 1F, 0F); break; case 4: GL11.glRotatef(270, 0F, 1F, 0F); break; case 2: GL11.glRotatef(0, 0F, 1F, 0F); break; } this.bindTexture(texture); GL11.glPushMatrix(); this.model.renderModel(0.0625F); GL11.glPopMatrix(); GL11.glPopMatrix(); }
@Override public void draw(Canvas canvas) { Color currColor = canvas.getColor(); canvas.setColor(Color.GREEN); int width = mRect.widht() * mHealth / mMaxHelth; glPushMatrix(); glTranslated(mX, mY, 0); glBegin(GL_QUADS); glVertex2d(1, 1); glVertex2d(width, 1); glVertex2d(width, mRect.height() - 1); glVertex2d(1, mRect.height() - 1); glEnd(); glTranslated(0, 0, 0); glPopMatrix(); canvas.setColor(currColor); canvas.setColor(Color.RED); glPushMatrix(); glTranslated(mX, mY, 0); glBegin(GL_QUADS); glVertex2d(1, 1); glVertex2d(mRect.widht() - 1, 1); glVertex2d(mRect.widht() - 1, mRect.height() - 1); glVertex2d(1, mRect.height() - 1); glEnd(); glTranslated(0, 0, 0); glPopMatrix(); canvas.setColor(currColor); super.draw(canvas); }
public void renderModelAt(TileEntitySafe safe, double d, double d1, double d2, float f) { int x; if (safe.worldObj == null) { x = 0; } else { x = ZoocraftiaDirection.getOpposite(safe.getDirection()); } GL11.glPushMatrix(); GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F); if (x == 1) GL11.glRotatef(-90, 0, 1F, 0); if (x == 3) GL11.glRotatef(90, 0, 1F, 0); if (x == 2) GL11.glRotatef(180, 0, 1F, 0); if (x == 0) GL11.glRotatef(0, 0, 1F, 0); GL11.glRotatef(180, 1F, 0, 0); bindTextureByName("/zoocraftia/functional/textures/safe.png"); GL11.glPushMatrix(); float rotation = safe.prevAngle + (safe.currentAngle - safe.prevAngle) * f; rotation = 1.0F - rotation; rotation = 1.0F - rotation; safeModel.SafeDoor.rotateAngleY = -(rotation * (float) Math.PI * 1.5F) / 2; safeModel.renderModel(0.0625F); GL11.glPopMatrix(); GL11.glPopMatrix(); }
@Override protected void drawGuiContainerForegroundLayer(int x, int y) { GL11.glPushMatrix(); GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_LIGHTING); GL11.glPushMatrix(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); // GL11.glBegin(GL11.GL_TRIANGLE_FAN); GL11.glBegin(GL11.GL_LINE_LOOP); for (int ii = 0; ii < 50; ii++) { float theta = 2.0f * 3.1415926f * ii / 50; // get the current angle float xLocation = 50 * (float) Math.cos(theta); // calculate the x component float yLocation = 50 * (float) Math.sin(theta); // calculate the y component GL11.glVertex2f(xLocation + 60f, yLocation + 60f); // output vertex } GL11.glEnd(); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); super.drawGuiContainerForegroundLayer(x, y); }
@Override @SideOnly(Side.CLIENT) public void preRender( Entity entity, BodyPart[] parts, BodyPartLocation location, ModelBase model) { RenderBlocks renderBlocks = new RenderBlocks(); ClientProxy.bindTexture(TextureMap.locationItemsTexture); GL11.glEnable(GL11.GL_CULL_FACE); if (location == BodyPartLocation.Torso) { GL11.glPushMatrix(); GL11.glScalef(1.0F, -1.0F, 1.0F); GL11.glTranslatef(0.4F, 0.4F, 0.0F); GL11.glRotatef(42.0F, 0.0F, 1.0F, 0.0F); renderBlocks.renderBlockAsItem(Block.mushroomRed, 0, 1.0F); GL11.glTranslatef(0.1F, 0.0F, -0.4F); GL11.glRotatef(42.0F, 0.0F, 1.0F, 0.0F); renderBlocks.renderBlockAsItem(Block.mushroomRed, 0, 1.0F); GL11.glPopMatrix(); } if (location == BodyPartLocation.Head) { GL11.glPushMatrix(); head[0].postRender(0.0625F); GL11.glScalef(1.0F, -1.0F, 1.0F); GL11.glTranslatef(0.0F, 0.75F, -0.1F); GL11.glRotatef(12.0F, 0.0F, 1.0F, 0.0F); renderBlocks.renderBlockAsItem(Block.mushroomRed, 0, 1.0F); // head GL11.glPopMatrix(); } GL11.glDisable(GL11.GL_CULL_FACE); ClientProxy.bindTexture(texture); }
public void doRender(Entity entity, double x, double y, double z, float f, float f1) { f = 0.0625f; RenderState.blendingOn(); int timestep = (int) ((System.currentTimeMillis()) % 10000); double angle = timestep * Math.PI / 5000.0; GL11.glPushMatrix(); GL11.glRotatef(180.0f, 1.0f, 0, 0); GL11.glTranslatef(0.5f, -1.5f, -0.5f); middletable.render(f); uppertable.render(f); footbase.render(f); foot1.render(f); fatfoot2.render(f); fatfoot1.render(f); backsupport.render(f); tank3.render(f); tank2.render(f); tank1.render(f); wireshort4.render(f); wireshort3.render(f); wireshort2.render(f); Wireshort1.render(f); Wirelong1.render(f); RenderState.glowOn(); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(0.5f, 1.05f, 0.5f); GL11.glTranslated(0, 0.02f * Math.sin(angle * 3), 0); // GLRotate uses degrees instead of radians for some reason grr GL11.glRotatef((float) (angle * 57.2957795131), 0.0f, 1.0f, 0.0f); GL11.glRotatef(45f, 1.0f, 0.0f, 0.0f); // arctangent of 0.5. GL11.glRotatef(35.2643897f, 0, 1, 1); // cube.render(0.0625f); GL11.glColor4d(1, 1, 1, 0.8); cube.render(f / 2.0f); // cube.render(0.016000f); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glRotatef(180.0f, 1.0f, 0, 0); GL11.glTranslatef(0.5f, -1.5f, -0.5f); screen3.render(f); screen2.render(f); screen1.render(f); particles.render(f); GL11.glPopMatrix(); // GL11.glPushMatrix(); // if (Minecraft.getMinecraft().isFancyGraphicsEnabled()) { // if (f1 != 0) { // GL11.glDisable(GL11.GL_CULL_FACE); // for (int i = 0; i < 1; i++) { // drawScanLine(angle); // } // } // } // GL11.glPopMatrix(); RenderState.glowOff(); RenderState.blendingOff(); }
protected void setupGLState() { GL11.glPushAttrib( GL11.GL_ENABLE_BIT | GL11.GL_TRANSFORM_BIT | GL11.GL_HINT_BIT | GL11.GL_COLOR_BUFFER_BIT | GL11.GL_SCISSOR_BIT | GL11.GL_LINE_BIT | GL11.GL_TEXTURE_BIT); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glPushMatrix(); GL11.glLoadIdentity(); GL11.glOrtho(0, width, height, 0, -1.0, 1.0); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glPushMatrix(); GL11.glLoadIdentity(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_SCISSOR_TEST); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST); }
@Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { RenderBlocks renderer = (RenderBlocks) data[0]; int metadata = item.getItemDamage(); GL11.glPushMatrix(); renderer.setOverrideBlockTexture(PillarMaterials.values()[metadata].block.getIcon(0, 0)); Tessellator tessellator = Tessellator.instance; renderer.setRenderBoundsFromBlock(this.bl); GL11.glTranslatef(-0.5F, -0.5F, -0.5F); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, -1.0F); renderer.renderFaceZNeg(this.bl, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSide(this.bl, 0)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, 1.0F); renderer.renderFaceZPos(this.bl, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSide(this.bl, 0)); tessellator.draw(); renderer.clearOverrideBlockTexture(); GL11.glTranslatef(0.5F, 0.5F, 0.5F); GL11.glPushMatrix(); GL11.glRotatef(180, 0F, 1F, 0F); Minecraft.getMinecraft().renderEngine.bindTexture(this.textureFrame); this.modelFrame.renderAll(); GL11.glPopMatrix(); GL11.glPopMatrix(); }
public void renderAnuAt( TileEntityAnubiteStatue tileentity, double x, double y, double z, float f) { int i1 = 0; if (tileentity.hasWorldObj()) { i1 = tileentity.getBlockMetadata(); } short short1 = 0; if (i1 == 2) { short1 = 360; } if (i1 == 3) { short1 = 180; } if (i1 == 4) { short1 = 90; } if (i1 == 5) { short1 = -90; } GL11.glPushMatrix(); GL11.glTranslatef(0f, 0f, 0f); GL11.glTranslated((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F); GL11.glRotatef(180, 0F, 0F, 1F); GL11.glRotatef((float) short1 * -1F, 0.0F, 1.0F, 0.0F); GL11.glPushMatrix(); this.bindTexture(texture); this.modelBlock.renderBlock(0.0625F); GL11.glPopMatrix(); GL11.glPopMatrix(); }
public void render( Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_) { this.setRotationAngles( p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_, p_78088_1_); if (this.isChild) { float f6 = 2.0F; GL11.glPushMatrix(); GL11.glScalef(1.5F / f6, 1.5F / f6, 1.5F / f6); GL11.glTranslatef(0.0F, 16.0F * p_78088_7_, 0.0F); this.bipedHat1.render(p_78088_7_); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(1.5F / f6, 1.5F / f6, 1.5F / f6); GL11.glTranslatef(0.0F, 16.0F * p_78088_7_, 0.0F); this.bipedHat2.render(p_78088_7_); GL11.glPopMatrix(); } else { this.bipedHat1.render(p_78088_7_); this.bipedHat2.render(p_78088_7_); } }
@Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); float field_78145_g = 8.0F; float field_78151_h = 4.0F; if (this.isChild) { float var8 = 2.0F; GL11.glPushMatrix(); GL11.glTranslatef(0.0F, field_78145_g * f5, field_78151_h * f5); HEADROT.render(f5); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(1.0F / var8, 1.0F / var8, 1.0F / var8); GL11.glTranslatef(0.0F, 24.0F * f5, 0.0F); Body.render(f5); Body.render(f5); wingrig.render(f5); winglef.render(f5); tail.render(f5); LEGRIGTOPROT.render(f5); LEGLEFTOPROT.render(f5); GL11.glPopMatrix(); } else { Body.render(f5); wingrig.render(f5); winglef.render(f5); tail.render(f5); LEGRIGTOPROT.render(f5); LEGLEFTOPROT.render(f5); HEADROT.render(f5); } }
/** * Actually renders the given argument. This is a synthetic bridge method, always casting down its * argument and then handing it off to a worker function which does the actual work. In all * probabilty, the class Render is generic (Render<T extends Entity) and this method has signature * public void doRender(T entity, double d, double d1, double d2, float f, float f1). But JAD is * pre 1.5 so doesn't do that. */ public void doRender( Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { GL11.glPushMatrix(); GL11.glTranslatef((float) par2, (float) par4, (float) par6); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glScalef(0.5F, 0.5F, 0.5F); // this.loadTexture("/warpcraft/items/Items.png"); Tessellator var10 = Tessellator.instance; if (this.itemIconIndex == 9) { int var11 = PotionHelper.func_77915_a(((EntityPotion) par1Entity).getPotionDamage(), false); float var12 = (float) (var11 >> 16 & 255) / 255.0F; float var13 = (float) (var11 >> 8 & 255) / 255.0F; float var14 = (float) (var11 & 255) / 255.0F; GL11.glColor3f(var12, var13, var14); GL11.glPushMatrix(); this.func_77026_a(var10, 141); GL11.glPopMatrix(); GL11.glColor3f(1.0F, 1.0F, 1.0F); } this.func_77026_a(var10, this.itemIconIndex); GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); }
/** * Actually renders the given argument. This is a synthetic bridge method, always casting down its * argument and then handing it off to a worker function which does the actual work. In all * probabilty, the class Render is generic (Render<T extends Entity) and this method has signature * public void doRender(T entity, double d, double d1, double d2, float f, float f1). But JAD is * pre 1.5 so doesn't do that. */ public void doRender( Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { Icon icon = this.field_94151_a.getIconFromDamage(this.field_94150_f); if (icon != null) { GL11.glPushMatrix(); GL11.glTranslatef((float) par2, (float) par4, (float) par6); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glScalef(0.5F, 0.5F, 0.5F); this.bindEntityTexture(par1Entity); Tessellator tessellator = Tessellator.instance; if (icon == ItemPotion.func_94589_d("bottle_splash")) { int i = PotionHelper.func_77915_a(((LaunchedPotion) par1Entity).getPotionDamage(), false); float f2 = (float) (i >> 16 & 255) / 255.0F; float f3 = (float) (i >> 8 & 255) / 255.0F; float f4 = (float) (i & 255) / 255.0F; GL11.glColor3f(f2, f3, f4); GL11.glPushMatrix(); this.func_77026_a(tessellator, ItemPotion.func_94589_d("overlay")); GL11.glPopMatrix(); GL11.glColor3f(1.0F, 1.0F, 1.0F); } this.func_77026_a(tessellator, icon); GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); } }
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); TurretFeetI.render(f5); TurretFeetII.render(f5); TurretFeetIII.render(f5); TurretFeetIV.render(f5); TurretFeetV.render(f5); TurretHead.render(f5); TurretThroatI.render(f5); TurretThroatII.render(f5); TurretThroatIII.render(f5); TurretThroatIV.render(f5); TurretThroatV.render(f5); TurretAntennaI.render(f5); TurretAntennaII.render(f5); RightBarrel.render(f5); LeftBarrel.render(f5); GL11.glPushMatrix(); if (this.isGlowTexture) { GL11.glScalef(1.1F, 1.1F, 1.1F); GL11.glTranslatef(0.010F, -0.11F, -0.00F); } HealthBar.render(f5); GL11.glPopMatrix(); GL11.glPushMatrix(); if (this.isGlowTexture) { GL11.glScalef(1.1F, 1.1F, 1.1F); GL11.glTranslatef(-0.010F, -0.11F, -0.00F); } AmmoBar.render(f5); GL11.glPopMatrix(); }
@Override public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_ENABLE_BIT); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glPushMatrix(); GL11.glTranslated(-tileentity.xCoord, -tileentity.yCoord, -tileentity.zCoord); GL11.glTranslated(x, y, z); if (tileentity instanceof IBoxesProvider) { for (Box b : ((IBoxesProvider) tileentity).getBoxes()) { if (b.isVisible) { RenderBox.doRender( TileEntityRendererDispatcher.instance.field_147553_e, getTexture(b.kind), b); } } } else if (tileentity instanceof IBoxProvider) { Box b = ((IBoxProvider) tileentity).getBox(); if (b.isVisible) { RenderBox.doRender( TileEntityRendererDispatcher.instance.field_147553_e, getTexture(b.kind), b); } } GL11.glPopMatrix(); GL11.glPopAttrib(); GL11.glPopMatrix(); }
/** Sets the models various rotation angles then renders the model. */ public void render( Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity); if (this.isChild) { float var8 = 2.0F; GL11.glPushMatrix(); GL11.glScalef(1.5F / var8, 1.5F / var8, 1.5F / var8); GL11.glTranslatef(0.0F, 10.0F * par7, 4.0F * par7); this.ocelotHead.render(par7); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(1.0F / var8, 1.0F / var8, 1.0F / var8); GL11.glTranslatef(0.0F, 24.0F * par7, 0.0F); this.ocelotBody.render(par7); this.ocelotBackLeftLeg.render(par7); this.ocelotBackRightLeg.render(par7); this.ocelotFrontLeftLeg.render(par7); this.ocelotFrontRightLeg.render(par7); this.ocelotTail.render(par7); this.ocelotTail2.render(par7); GL11.glPopMatrix(); } else { this.ocelotHead.render(par7); this.ocelotBody.render(par7); this.ocelotTail.render(par7); this.ocelotTail2.render(par7); this.ocelotBackLeftLeg.render(par7); this.ocelotBackRightLeg.render(par7); this.ocelotFrontLeftLeg.render(par7); this.ocelotFrontRightLeg.render(par7); } }
/** Sets the models various rotation angles then renders the model. */ public void render( Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { super.render(par1Entity, par2, par3, par4, par5, par6, par7); this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity); if (this.isChild) { float f6 = 2.0F; GL11.glPushMatrix(); GL11.glTranslatef(0.0F, 5.0F * par7, 2.0F * par7); this.WolfHead.render(par7); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(1.0F / f6, 1.0F / f6, 1.0F / f6); GL11.glTranslatef(0.0F, 24.0F * par7, 0.0F); this.Body.render(par7); this.leg1.render(par7); this.leg2.render(par7); this.leftarm.render(par7); this.rightarm.render(par7); GL11.glPopMatrix(); } else { this.WolfHead.renderWithRotation(par7); this.Body.render(par7); this.leg1.render(par7); this.leg2.render(par7); this.leftarm.render(par7); this.rightarm.render(par7); } }
public void renderSpinningCubes(int cubes, int repeat, int origRepeat) { GL11.glDisable(GL11.GL_TEXTURE_2D); final float modifier = 6F; final float rotationModifier = 0.2F; final float radiusBase = 0.35F; final float radiusMod = 0.05F; double ticks = ClientTickHandler.ticksInGame + ClientTickHandler.partialTicks - 1.3 * (origRepeat - repeat); float offsetPerCube = 360 / cubes; GL11.glPushMatrix(); GL11.glTranslatef(-0.025F, 0.85F, -0.025F); for (int i = 0; i < cubes; i++) { float offset = offsetPerCube * i; float deg = (int) (ticks / rotationModifier % 360F + offset); float rad = deg * (float) Math.PI / 180F; float radiusX = (float) (radiusBase + radiusMod * Math.sin(ticks / modifier)); float radiusZ = (float) (radiusBase + radiusMod * Math.cos(ticks / modifier)); float x = (float) (radiusX * Math.cos(rad)); float z = (float) (radiusZ * Math.sin(rad)); float y = (float) Math.cos((ticks + 50 * i) / 5F) / 10F; GL11.glPushMatrix(); GL11.glTranslatef(x, y, z); float xRotate = (float) Math.sin(ticks * rotationModifier) / 2F; float yRotate = (float) Math.max(0.6F, Math.sin(ticks * 0.1F) / 2F + 0.5F); float zRotate = (float) Math.cos(ticks * rotationModifier) / 2F; GL11.glRotatef(deg, xRotate, yRotate, zRotate); if (repeat < origRepeat) { GL11.glColor4f(1F, 1F, 1F, (float) repeat / (float) origRepeat * 0.4F); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glDisable(GL11.GL_ALPHA_TEST); } else GL11.glColor4f(1F, 1F, 1F, 1F); int light = 15728880; int lightmapX = light % 65536; int lightmapY = light / 65536; OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, lightmapX, lightmapY); spinningCube.render(1F / 16F); if (repeat < origRepeat) { GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); } GL11.glPopMatrix(); } GL11.glPopMatrix(); GL11.glEnable(GL11.GL_TEXTURE_2D); if (repeat != 0) renderSpinningCubes(cubes, repeat - 1, origRepeat); }
private void renderGlow(TileEntityBiomePainter te, float par8, int axis) { Tessellator v5 = Tessellator.instance; v5.setBrightness(240); int c = te.isInWorld() ? ReikaColorAPI.getModifiedHue(0xff0000, (te.getTicksExisted() * 2 + axis * 10) % 360) : 0xffffff; float r = ReikaColorAPI.getRed(c) / 255F; float g = ReikaColorAPI.getGreen(c) / 255F; float b = ReikaColorAPI.getBlue(c) / 255F; GL11.glColor4f(r, g, b, 1); GL11.glPushMatrix(); double s = 0.5; GL11.glTranslated(0.5, 0, 0.5); GL11.glScaled(s, s, s); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_BLEND); BlendMode.ADDITIVE.apply(); double dy = te.isInWorld() ? 0.5 * Math.sin((te.getTicksExisted() + par8) / 12D + axis / 4D) : 0; if (axis >= 3) { dy = -dy; } double rx = 0; double ry = 0; double rz = 0; GL11.glPushMatrix(); switch (axis) { case 0: case 3: GL11.glTranslated(0, dy, 0); GL11.glRotated(rx, 1, 0, 0); GL11.glRotated(ry, 0, 1, 0); GL11.glRotated(rz, 0, 0, 1); movingFrame.renderAll(te, null); break; case 1: case 4: GL11.glTranslated(dy, 0, 0); GL11.glRotated(rx, 1, 0, 0); GL11.glRotated(ry, 0, 1, 0); GL11.glRotated(rz, 0, 0, 1); movingFrame.renderAll(te, null); break; case 2: case 5: GL11.glTranslated(0, 0, dy); GL11.glRotated(rx, 1, 0, 0); GL11.glRotated(ry, 0, 1, 0); GL11.glRotated(rz, 0, 0, 1); movingFrame.renderAll(te, null); break; } GL11.glPopMatrix(); GL11.glPopMatrix(); }
private void renderStorageRackDual( TileEntityStorageRack tile, double x, double y, double z, float animationMultiplier) { int type = tile.getSize(); ForgeDirection direction = ForgeDirection.getOrientation(tile.getDirection()); ItemStack content = tile.getContainerContent(0); // fourteen Point topBoxIcon = translator.translate( ForgeDirection.NORTH, direction, new Point(px.six, px.fifteen - px.quarter, px.fourteen + 0.01)); Point topBoxText = translator.translate( ForgeDirection.NORTH, direction, new Point(px.eight, px.ten + px.half, px.fourteen + 0.01)); if (content != null) { GL11.glPushMatrix(); GL11.glTranslated(x + topBoxIcon.x, y + topBoxIcon.y, z + topBoxIcon.z); this.drawIcon(direction, px.one / 4.0F, content); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(x + topBoxText.x, y + topBoxText.y, z + topBoxText.z); this.drawText(direction, px.one / 5.0F, content, tile.getContainerContentCount(0)); GL11.glPopMatrix(); // box 2 } content = tile.getContainerContent(1); if (content != null) { topBoxIcon = translator.translate( ForgeDirection.NORTH, direction, new Point(px.six, px.seven, px.fourteen + 0.01)); topBoxText = translator.translate( ForgeDirection.NORTH, direction, new Point(px.eight, px.three - px.quarter, px.fourteen + 0.01)); GL11.glPushMatrix(); GL11.glTranslated(x + topBoxIcon.x, y + topBoxIcon.y, z + topBoxIcon.z); this.drawIcon(direction, px.one / 4.0F, content); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(x + topBoxText.x, y + topBoxText.y, z + topBoxText.z); this.drawText(direction, px.one / 5.0F, content, tile.getContainerContentCount(1)); GL11.glPopMatrix(); } }