Пример #1
0
  public boolean checkContainsPolygon(
      RectangularShape myShape, float[][] arrPointer, int numberPointer, float pX, float pY) {

    float myShapeX = myShape.getX();
    float myShapeY = myShape.getY();
    float arrPoiterTemp[][] = new float[2][numberPointer + 1];

    for (int j = 0; j <= 1; j++) {
      for (int i = 0; i < numberPointer; i++) {
        if (j == 0) {
          arrPoiterTemp[j][i] = arrPointer[j][i] + myShapeX;
        }
        if (j == 1) {
          arrPoiterTemp[j][i] = arrPointer[j][i] + myShapeY;
        }
      }
    }

    boolean c = false;
    int i, j = 0;
    for (i = 0, j = numberPointer - 1; i < numberPointer; j = i++) {
      if (((arrPoiterTemp[1][i] > pY) != (arrPoiterTemp[1][j] > pY))
          && (pX
              < (arrPoiterTemp[0][j] - arrPoiterTemp[0][i])
                      * (pY - arrPoiterTemp[1][i])
                      / (arrPoiterTemp[1][j] - arrPoiterTemp[1][i])
                  + arrPoiterTemp[0][i])) c = !c;
    }

    return c;
  }
Пример #2
0
  /**
   * Method check Touch Point Contains A Rectangle
   *
   * @myShap: A Sprite Or AnimatedSprite on Scene
   * @x1: Axis coordinates 1 as compared to myShape
   * @x2: Axis coordinates 2 as compared to myShape
   * @y1: Axis coordinates 2 as compared to myShape
   * @y2: Axis coordinates 2 as compared to myShape
   * @pX, pY: Point Touch
   */
  public boolean checkContains(
      RectangularShape myShape, int x1, int y1, int x2, int y2, int pX, int pY) {
    boolean c = false;
    if (myShape != null) {
      int myShapeX = (int) myShape.getX();
      int myShapeY = (int) myShape.getY();

      int polyX[] = new int[] {myShapeX + x1, myShapeX + x1, myShapeX + x2, myShapeX + x2};
      int polyY[] = new int[] {myShapeY + y1, myShapeY + y2, myShapeY + y2, myShapeY + y1};

      int i, j = 0;
      for (i = 0, j = 3; i < 4; j = i++) {
        if (((polyY[i] > pY) != (polyY[j] > pY))
            && (pX < (polyX[j] - polyX[i]) * (pY - polyY[i]) / (polyY[j] - polyY[i]) + polyX[i]))
          c = !c;
      }
    }
    return c;
  }