Пример #1
0
  @Override
  public void render(GL2 gl, GLU glu, GLUT glut) {

    // camera.prepare(gl, glu, glut);

    // preRendering(gl, glu, glut);

    gl.glLoadIdentity();

    camera.prepare(gl, glu, glut);

    setupWorld(gl, glu, glut);

    for (Renderable r : this) {
      gl.glPushMatrix();

      r.render(gl, glu, glut);

      gl.glPopMatrix();
    }
  }
Пример #2
0
 public void init() {
   camera.init();
 }