Пример #1
0
 public void updateModelMatrix(GL2GL3 gl, Shader shader, PMVMatrix model) {
   model.update();
   //    if(gl.glGetUniformLocation(shader.getID(), "model") == -1)
   //      System.out.println("uniform model error");
   gl.glUniformMatrix4fv(
       gl.glGetUniformLocation(shader.getID(), "model"),
       1,
       false,
       model.glGetMatrixf(GL2.GL_MODELVIEW));
 }
Пример #2
0
 public void updatePVMatrixtess(GL2GL3 gl) {
   shadertess.use(gl);
   gl.glUniformMatrix4fv(uniformviewtess, 1, false, pvmat.glGetMatrixf(GL2.GL_MODELVIEW));
   gl.glUniformMatrix4fv(uniformprojtess, 1, false, pvmat.glGetMatrixf(GL2.GL_PROJECTION));
   Shader.unuse(gl);
 }