Пример #1
0
  public GridPanel(Client client, Snapshot snapshot) {
    setDoubleBuffered(true);
    setOpaque(false);
    setLayout(null);

    this.client = client;
    this.controlPanel = client.getControlPanel();

    squareSize = INITIAL_SQUARE_SIZE;
    left = 0 - STARTING_GRID_SIZE / 2;
    right = 0 + STARTING_GRID_SIZE / 2;
    top = 0 - STARTING_GRID_SIZE / 2;
    bottom = 0 + STARTING_GRID_SIZE / 2;

    if (snapshot != null) {
      NodeList nl = snapshot.getTileElements();
      for (int i = 0; i < nl.getLength(); i++) {
        Element el = (Element) nl.item(i);
        Position pos = XmlUtils.extractPosition(el);
        if (pos.x <= left) left = pos.x - 1;
        if (pos.x >= right) right = pos.x + 1;
        if (pos.y <= top) top = pos.y - 1;
        if (pos.y >= bottom) bottom = pos.y + 1;
      }
    }
    registerMouseListeners();
    controlPanel.registerSwingComponents(this);
  }
Пример #2
0
 @Override
 public void saveToSnapshot(Document doc, Element node) {
   for (Road tunnel : tunnels) {
     if (tunnel.getTile().getPosition() != null && tunnel.getTunnelEnd() != Road.OPEN_TUNNEL) {
       Element el = doc.createElement("tunnel");
       node.appendChild(el);
       XmlUtils.injectPosition(el, tunnel.getTile().getPosition());
       el.setAttribute("location", tunnel.getLocation().toString());
       el.setAttribute("player", "" + (tunnel.getTunnelEnd() % 100));
       el.setAttribute("b", tunnel.getTunnelEnd() > 100 ? "yes" : "no");
     }
   }
 }
Пример #3
0
 @Override
 public void loadFromSnapshot(Document doc, Element node) {
   NodeList nl = node.getElementsByTagName("tunnel");
   for (int i = 0; i < nl.getLength(); i++) {
     Element el = (Element) nl.item(i);
     Position pos = XmlUtils.extractPosition(el);
     Location loc = Location.valueOf(el.getAttribute("location"));
     Road road = (Road) getBoard().get(pos).getFeature(loc);
     if (!road.isTunnelEnd()) {
       logger.error("Tunnel end does not exist.");
       continue;
     }
     Player player = game.getPlayer(Integer.parseInt(el.getAttribute("player")));
     boolean isB = "yes".equals(el.getAttribute("b"));
     road.setTunnelEnd(getTunnelId(player, isB));
     game.post(new TunnelPiecePlacedEvent(player, pos, loc, isB));
   }
 }