Пример #1
0
  public void create() {
    stage = new Stage();
    Gdx.input.setInputProcessor(stage);

    root = new Table();
    root.setFillParent(true);
    stage.addActor(root);

    skin = new Skin(Gdx.files.internal("data/uiskin.json"));

    Table labels = new Table();
    root.add(new ScrollPane(labels, skin)).expand().fill();
    root.row();
    root.add(drawnLabel = new Label("", skin));

    for (int i = 0; i < count; i++) {
      labels.add(
          new Label("Label: " + i, skin) {
            public void draw(Batch batch, float parentAlpha) {
              super.draw(batch, parentAlpha);
              drawn++;
            }
          });
      labels.row();
    }
  }
Пример #2
0
  private Table makeGameFileRow(final FileHandle gameSaveFile) {
    GameSave towerData;
    try {
      towerData = GameSaveFactory.readMetadata(gameSaveFile.read());
    } catch (Exception e) {
      Gdx.app.log(TAG, "Failed to parse file.", e);
      return null;
    }

    FileHandle imageFile =
        Gdx.files.external(TowerConsts.GAME_SAVE_DIRECTORY + gameSaveFile.name() + ".png");

    Actor imageActor = null;
    if (imageFile.exists()) {
      try {
        imageActor = new Image(loadTowerImage(imageFile), Scaling.fit, Align.top);
      } catch (Exception ignored) {
        imageActor = null;
      }
    }

    if (imageActor == null) {
      imageActor = FontManager.Default.makeLabel("No image.");
    }

    Table fileRow = new Table();
    fileRow.defaults().fillX().pad(Display.devicePixel(10)).space(Display.devicePixel(10));
    fileRow.row();
    fileRow.add(imageActor).width(Display.devicePixel(64)).height(Display.devicePixel(64)).center();
    fileRow.add(makeGameFileInfoBox(fileRow, gameSaveFile, towerData)).expandX().top();
    fileRow.row().fillX();
    fileRow.add(new HorizontalRule(Color.DARK_GRAY, 2)).colspan(2);

    return fileRow;
  }
Пример #3
0
  @Override
  public void show() {
    super.show();

    table = new Table();
    table.setFillParent(true);

    TextButtonStyle bStyle = new TextButtonStyle();
    bStyle.font = Cache.getFont(48);
    bStyle.fontColor = Color.LIGHT_GRAY;
    final TextButton buttonPlay = new TextButton("PLAY", bStyle);

    buttonPlay.pad(20);
    table.add(buttonPlay);

    table.row();
    final TextButton buttonCredits = new TextButton("CREDITS", bStyle);

    buttonCredits.pad(20);
    table.add(buttonCredits);
    table.row();
    final TextButton buttonExit = new TextButton("EXIT", bStyle);

    buttonExit.pad(20);
    table.add(buttonExit);
    table.pad(150, 0, 0, 0);
    getStage().addActor(table);

    buttonPlay.addListener(
        new ClickListener() {
          @Override
          public void clicked(InputEvent event, float x, float y) {
            onExit(new LevelSelect(getGame()), buttonPlay, buttonCredits, buttonExit);
          }
        });
    buttonCredits.addListener(
        new ClickListener() {
          @Override
          public void clicked(InputEvent event, float x, float y) {
            onExit(new Credits(getGame()), buttonPlay, buttonCredits, buttonExit);
          }
        });
    buttonExit.addListener(
        new ClickListener() {
          @Override
          public void clicked(InputEvent event, float x, float y) {
            Gdx.app.exit();
          }
        });
    Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0).start(getTweenManager());
    Tween.to(buttonPlay, ActorAccessor.ALPHA, 1).target(1).start(getTweenManager());
    Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0).start(getTweenManager());
    Tween.to(buttonCredits, ActorAccessor.ALPHA, 1).target(1).delay(0.1f).start(getTweenManager());
    Tween.set(buttonExit, ActorAccessor.ALPHA).target(0).start(getTweenManager());
    Tween.to(buttonExit, ActorAccessor.ALPHA, 1).target(1).delay(0.2f).start(getTweenManager());

    Gdx.input.setInputProcessor(new InputMultiplexer(getStage(), new TouchDetector(this)));
  }
Пример #4
0
  @Override
  public void show() {
    super.show();

    // retrieve the default table actor
    Table table = super.getTable();
    stage.clear();

    // atlas = new TextureAtlas(Gdx.files.internal("assets/data/uiskin.atlas"));
    // skin = new Skin(Gdx.files.internal("assets/data/uiskin.json"));

    Label label = new Label("Jamkhed", getSkin());
    Button bouton1 = new Button(getSkin());
    bouton1.add("Start Game");
    bouton1.addListener(
        new ChangeListener() {
          @Override
          public void changed(ChangeEvent event, Actor actor) {
            game.setScreen(game.getStartGameScreen());
            Gdx.app.log(Jamkhed.LOG, "Allez HOP ACTION");
          }
        });

    TextButton bouton2 = new TextButton("Options", getSkin());

    bouton2.addListener(
        new ChangeListener() {

          @Override
          public void changed(ChangeEvent event, Actor actor) {
            game.setScreen(new OptionsScreen(game));
            Gdx.app.log(Jamkhed.LOG, "Allez HOP Options");
          }
        });

    Button bouton3 = new Button(getSkin());
    bouton3.add("Hall Of Fame");
    bouton3.addListener(
        new ChangeListener() {
          @Override
          public void changed(ChangeEvent event, Actor actor) {

            Gdx.app.log(Jamkhed.LOG, "Allez HOP Classement");
          }
        });

    table.add(label).spaceBottom(20);
    table.row();
    table.add(bouton1).width(150).spaceBottom(10);
    table.row();
    table.add(bouton2).width(150).spaceBottom(10);
    table.row();
    table.add(bouton3).width(150);
    table.row();

    stage.addActor(table);
  }
Пример #5
0
  @Override
  public void show() {
    super.show();

    // retrieve the custom skin for our 2D widgets
    Skin skin = super.getSkin();

    // create the table actor and add it to the stage
    table = super.getTable();
    table.setWidth(stage.getWidth());
    table.setHeight(stage.getHeight());
    table.pad(10).defaults().spaceBottom(10).space(5);
    table.row().fill().expandX();
    AtlasRegion splashRegion = getAtlas().findRegion("splash-screen/menulogo");
    Image logo = new Image(splashRegion);
    table.add(logo).fill(false);
    table.row();
    table.pad(10).defaults().spaceBottom(10);
    TextButton continueButton = new TextButton("Continue", skin);
    continueButton.setVisible(false);
    continueButton.addListener(
        new ClickListener() {
          @Override
          public void clicked(InputEvent event, float x, float y) {
            //                game.setScreen( new StartGameScreen( game ) );
          }
        });
    table.add(continueButton).size(300, 60).uniform().spaceBottom(10);
    table.row();
    table.pad(10).defaults().spaceBottom(10);
    TextButton newGameButton = new TextButton("New game", skin);
    newGameButton.addListener(
        new ClickListener() {
          @Override
          public void clicked(InputEvent event, float x, float y) {
            // TODO: Move it back to char select screen
            //                game.setScreen( new CharSelectScreen( game ) );
            if (Unsealed.DEBUG) game.setScreen(new BattleScreen(game));
            else game.setScreen(new SplashScreen(game));
          }
        });
    table.add(newGameButton).size(300, 60).uniform().spaceBottom(10);
    table.row();
    table.pad(10).defaults().spaceBottom(10);
    //        TextButton optionsButton = new TextButton( "Options", skin );
    //        optionsButton.setDisabled(true);
    //        optionsButton.addListener( new ClickListener() {
    //            @Override
    //            public void clicked(InputEvent event, float x, float y ) {
    //                game.setScreen( new OptionsScreen( game ) );
    //            }
    //        } );
    //        table.add(optionsButton).size( 300, 60 ).uniform().spaceBottom(10);
  }
Пример #6
0
  public void addRetryButtons(Table table) {
    TextButton retry = new TextButton("Restart Level", assetHolder.buttonStyle);
    retry.addListener(
        new InputListener() {
          private GameOverlay gOverlay;

          public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
            return true;
          }

          public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
            gOverlay.unpauseOverlay();
            gOverlay.retryLevel();
          }

          public InputListener setSceneChanger(GameOverlay s) {
            this.gOverlay = s;
            return this;
          }
        }.setSceneChanger(this));
    table
        .add(retry)
        .height(assetHolder.getPercentHeightInt(assetHolder.buttonHeight))
        .width(assetHolder.getPercentWidthInt(assetHolder.buttonWidth))
        .pad(10);
    table.row();
    TextButton selectLevel = new TextButton("Main Menu", assetHolder.buttonStyle);
    selectLevel.addListener(
        new InputListener() {
          private GameOverlay gOverlay;

          public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
            return true;
          }

          public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
            gOverlay.unpauseOverlay();
            gOverlay.toMainMenu();
          }

          public InputListener setSceneChanger(GameOverlay s) {
            this.gOverlay = s;
            return this;
          }
        }.setSceneChanger(this));
    table
        .add(selectLevel)
        .height(assetHolder.getPercentHeightInt(assetHolder.buttonHeight))
        .width(assetHolder.getPercentWidthInt(assetHolder.buttonWidth))
        .pad(10);
    table.row();
    if (assetHolder.levelLoader.currentLevelHasHelp()) addHelpButton(table);
  }
	private void fillTable() {
		StyleHelper helper = StyleHelper.getInstance();

		Table scrollTable = new Table();
		ImageButton newProfile = new ImageButton(
				helper.getImageButtonStyle("widgets/icon-plus"));

		newProfile.addListener(new NewProfileClickListener());

		scrollTable.defaults().width(500).height(100).space(10);
		
		scrollTable.padTop(30);
		for (Profile profile : profileController.getAllProfiles()) {
			TextButton profileButton = new TextButton(profile.getName(),
					helper.getTextButtonStyle());
			scrollTable.add(profileButton);
			scrollTable.row();
			profileButton.addListener(new ChangeProfileClickListener());
		}

		
		scrollTable.add(newProfile);

		scrollTable.padBottom(15);
		ScrollPane scrollPane = new ScrollPane(scrollTable);
		table.add(scrollPane).expand().fill();
	}
Пример #8
0
  public IntroScreen(final DirectedGame game) {
    super(game);

    rootTable = new Table();
    rootTable.setFillParent(true);
    final Actor logo = new Image(Assets.assetsManager.get(Assets.HEADMADE_LOGO, Texture.class));
    // logo.setOrigin(logo.getWidth() / 2, logo.getHeight() / 2);
    // logo.scaleBy(2f);
    logo.setColor(Color.BLACK);

    rootTable.add(logo).center().expand();
    rootTable.row();

    // rootTable.setDebug(true);
    this.stage.addActor(rootTable);

    stage.addListener(
        new InputListener() {

          @Override
          public boolean keyDown(InputEvent event, int keycode) {
            if (keycode == Keys.ESCAPE) {
              Gdx.app.exit();
              return true;
            }
            return super.keyDown(event, keycode);
          }
        });

    Assets.instance.loadAll();
  }
Пример #9
0
  public void addResumeButton(Table table) {
    TextButton resume = new TextButton("Resume", assetHolder.buttonStyle);
    resume.addListener(
        new InputListener() {
          private GameOverlay gOverlay;

          public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
            return true;
          }

          public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
            gOverlay.unpauseOverlay();
          }

          public InputListener setSceneChanger(GameOverlay s) {
            this.gOverlay = s;
            return this;
          }
        }.setSceneChanger(this));
    table
        .add(resume)
        .height(assetHolder.getPercentHeightInt(assetHolder.buttonHeight))
        .width(assetHolder.getPercentWidthInt(assetHolder.buttonWidth))
        .pad(10);
    table.row();
  }
Пример #10
0
  public void setupWinButtons() {
    bottomMenu.clearChildren();
    if (assetHolder.levelLoader.areMoveLevels()) {
      TextButton nextLevel = new TextButton("Next Level", assetHolder.buttonStyle);
      nextLevel.addListener(
          new InputListener() {
            private GameOverlay gOverlay;

            public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
              return true;
            }

            public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
              gOverlay.unpauseOverlay();
              gOverlay.nextLevel();
            }

            public InputListener setSceneChanger(GameOverlay s) {
              this.gOverlay = s;
              return this;
            }
          }.setSceneChanger(this));
      bottomMenu
          .add(nextLevel)
          .height(assetHolder.getPercentHeightInt(assetHolder.buttonHeight))
          .width(assetHolder.getPercentWidthInt(assetHolder.buttonWidth))
          .pad(10);
      bottomMenu.row();
    }
    addRetryButtons(bottomMenu);
  }
Пример #11
0
  public FinalDialogueScreen(final ButtonGame game) {
    this.game = game;
    stage = new Stage(new ScreenViewport());

    dialogueLabel = new Label("", Resources.Skin());
    dialogueLabel.setWrap(true);
    dialogueLabel.setColor(Color.CYAN);

    leftPerson = new Image(new Texture(Gdx.files.internal("graphics/CaptainCalamari.png")));
    leftPerson.setVisible(false);
    rightPerson = new Image(new Texture(Gdx.files.internal("graphics/JimmyTwoButton.png")));
    leftPerson.setScaling(Scaling.none);
    rightPerson.setScaling(Scaling.none);
    stage.addListener(
        new InputListener() {
          @Override
          public boolean touchDown(
              InputEvent event, float screenX, float screenY, int pointer, int button) {

            if (count < maxCount) {
              count = advanceDialogue(count);
            } else {
              game.startLevel(Level.get(game, 10));
            }
            return true;
          }
        });

    Table table = new Table();
    table.setFillParent(true);
    table.align(Align.top);
    table.add().height(50).colspan(3).center();
    table.row();
    table.add(leftPerson);
    table.add(); // .width(20);
    table.add(rightPerson);
    table.row();
    table.add().colspan(3).height(50);
    table.row();
    table.add(dialogueLabel).width(600).colspan(3).center();
    if (Resources.DEBUG) {
      table.setDebug(true);
    }

    stage.addActor(table);
  }
Пример #12
0
  public Quitter() {
    selection_ = StateMEnuEnum.QUITTER;
    values_ = GlobalValues.getInstance();
    skin_bouton = values_.get_Skin();

    layout_table = new Table();
    layout_table.setSize(values_.get_width(), values_.get_width());

    // creation zone affichage du menu
    stage = new Stage(new ScreenViewport());

    // boutons et label
    oui_bouton = new TextButton("Oui", skin_bouton); // init du bouton Jeu
    non_bouton = new TextButton("Non", skin_bouton); // init du bouton Option
    label_quitter = new Label("Voulez vous quitter?", skin_bouton);

    // création des listenners
    oui_bouton.addListener(
        new ClickListener() {
          @Override
          public void clicked(InputEvent event, float x, float y) {
            Gdx.app.exit();
          }
        });

    non_bouton.addListener(
        new ClickListener() {
          @Override
          public void clicked(InputEvent event, float x, float y) {
            selection_ = StateMEnuEnum.MENU;
          }
        });

    // placement des boutons
    layout_table.add(label_quitter).width(values_.get_width()).pad(10);
    layout_table.row();
    layout_table.add(oui_bouton).width(values_.get_width()).pad(10);
    layout_table.row();
    layout_table.add(non_bouton).width(values_.get_width()).pad(10);
    stage.addActor(layout_table);

    // activation de la zone
    // Gdx.input.setInputProcessor(stage);
  }
Пример #13
0
  public void chatWindow() {

    chatSend.addListener(
        new ChangeListener() {

          public void changed(ChangeEvent event, Actor actor) {
            Label label = new Label(validate(chatInput.getText()), skin);
            label.setWrap(false);
            System.err.println(label.getText());
            cont.add(label);
            // msg.add(validate(chatInput.getText()));
          }
        });

    table.row();
    table.add(chatInput);
    table.add(chatSend);
    table.row();
  }
Пример #14
0
  private void arrangingTheScreen() {
    container
        .add(imageTitle)
        .width(Constant.WIDTH_SCREEN)
        .height((Constant.CONSTANT_HEIGHT_TITLE))
        .padBottom(CONSTANT_PAD_BOTTOM);
    container.row();
    containerFirstRow
        .add(userField)
        .width(Constant.CONSTANT_WIDTH_FIELD_AND_BUTTON)
        .height(Constant.CONSTANT_HEIGHT_FIELD_AND_BUTTON)
        .padBottom(CONSTANT_PAD_BOTTOM)
        .padRight(Constant.CONSTANT_PAD_LEFT_AND_RIGHT);
    containerFirstRow
        .add(passwordField)
        .width(Constant.CONSTANT_WIDTH_FIELD_AND_BUTTON)
        .height(Constant.CONSTANT_HEIGHT_FIELD_AND_BUTTON)
        .padBottom(CONSTANT_PAD_BOTTOM)
        .padLeft(Constant.CONSTANT_PAD_LEFT_AND_RIGHT);
    container.add(containerFirstRow);
    container.row();
    containerSecondRow
        .add(emailField)
        .width(Constant.CONSTANT_WIDTH_FIELD_AND_BUTTON)
        .height(Constant.CONSTANT_HEIGHT_FIELD_AND_BUTTON)
        .padBottom(CONSTANT_PAD_BOTTOM)
        .padRight(Constant.CONSTANT_PAD_LEFT_AND_RIGHT);
    containerSecondRow
        .add(passwordCheckField)
        .width(Constant.CONSTANT_WIDTH_FIELD_AND_BUTTON)
        .height(Constant.CONSTANT_HEIGHT_FIELD_AND_BUTTON)
        .padBottom(CONSTANT_PAD_BOTTOM)
        .padLeft(Constant.CONSTANT_PAD_LEFT_AND_RIGHT);
    container.add(containerSecondRow);
    container.row();
    container.add(registerButton);

    stage.addActor(container);
  }
Пример #15
0
 private void createTable() {
   // TODO: add actual high-scores
   table = new Table(game.getSkin());
   table.defaults().width(150).height(35).pad(1);
   table.setFillParent(true);
   table.add(game.getLanguage().getString("menu.high.scores")).colspan(2).center().height(50);
   table.row();
   table.add("Name#1");
   table.add("10000");
   table.row();
   table.add("Name#2");
   table.add("10000");
   table.row();
   table.add("Name#3");
   table.add("10000");
   table.row();
   table.add("Name#4");
   table.add("10000");
   table.row();
   table.add("Name#5");
   table.add("10000");
   table.row();
   table.add("Name#6");
   table.add("10000");
   table.row();
   table.add("Name#7");
   table.add("10000");
   table.row();
   table.add("Name#8");
   table.add("10000");
   table.row();
   table.add("Name#9");
   table.add("10000");
   table.row();
   table.add("Name#10");
   table.add("10000");
 }
  public void addProperty(String name, String value, Types type) {

    table.row();
    table.add(new Label(name, skin)).expandX().left();

    if (type == Types.BOOLEAN) {
      SelectBox<String> sb = new SelectBox<String>(skin);
      sb.setItems(BOOLEAN_VALUES);
      if (value != null) sb.setSelected(value);
      sb.setName(name);
      table.add(sb).expandX().left();

      sb.addListener(
          new ChangeListener() {

            @SuppressWarnings("unchecked")
            @Override
            public void changed(ChangeEvent event, Actor actor) {
              updateModel(actor.getName(), ((SelectBox<String>) actor).getSelected());
            }
          });
    } else {
      TextField tf = new TextField(value == null ? "" : value, skin);
      tf.setName(name);
      table.add(tf).expandX().left();

      if (type == Types.INTEGER)
        tf.setTextFieldFilter(new TextField.TextFieldFilter.DigitsOnlyFilter());

      tf.setTextFieldListener(
          new TextFieldListener() {
            @Override
            public void keyTyped(TextField actor, char c) {
              updateModel(actor.getName(), ((TextField) actor).getText());
            }
          });

      //			tf.addListener(new FocusListener() {
      //
      //				@Override
      //				public void keyboardFocusChanged (FocusEvent event, Actor actor, boolean focused) {
      //					if(!focused)
      //						updateModel(actor.getName(), ((TextField)actor).getText());
      //				}
      //			});
    }
  }
Пример #17
0
  public Hud(SpriteBatch sb) {
    // define our tracking variables
    worldTimer = 300;
    timeCount = 0;
    score = 0;

    // setup the HUD viewport using a new camera seperate from our gamecam
    // define our stage using that viewport and our games spritebatch
    viewport = new FitViewport(MarioBros.V_WIDTH, MarioBros.V_HEIGHT, new OrthographicCamera());
    stage = new Stage(viewport, sb);

    // define a table used to organize our hud's labels
    Table table = new Table();
    // Top-Align table
    table.top();
    // make the table fill the entire stage
    table.setFillParent(true);

    // define our labels using the String, and a Label style consisting of a font and color
    countdownLabel =
        new Label(
            String.format("%03d", worldTimer), new Label.LabelStyle(new BitmapFont(), Color.WHITE));
    scoreLabel =
        new Label(
            String.format("%06d", score), new Label.LabelStyle(new BitmapFont(), Color.WHITE));
    timeLabel = new Label("TIME", new Label.LabelStyle(new BitmapFont(), Color.WHITE));
    levelLabel = new Label("1-1", new Label.LabelStyle(new BitmapFont(), Color.WHITE));
    worldLabel = new Label("WORLD", new Label.LabelStyle(new BitmapFont(), Color.WHITE));
    marioLabel = new Label("MARIO", new Label.LabelStyle(new BitmapFont(), Color.WHITE));

    // add our labels to our table, padding the top, and giving them all equal width with expandX
    table.add(marioLabel).expandX().padTop(10);
    table.add(worldLabel).expandX().padTop(10);
    table.add(timeLabel).expandX().padTop(10);
    // add a second row to our table
    table.row();
    table.add(scoreLabel).expandX();
    table.add(levelLabel).expandX();
    table.add(countdownLabel).expandX();

    // add our table to the stage
    stage.addActor(table);
  }
Пример #18
0
  public void scoreTop() {
    Label[][] label = new Label[10][2];
    String[] score = new String[10];

    Window window = new Dialog("Server doesnt respond", skin);
    //	window.setSize(500, 500);
    // score = db.getTopScore();

    try {
      for (int i = 0; i < 10; i++) {
        if (score[i].length() > 4) {
          label[i][0] = new Label(score[i].substring(0, 4) + " ", skin);

          label[i][1] = new Label(score[i].substring(4, score[i].length()), skin);
        } else label[i][1] = new Label("Empty", skin);
        table.add(label[i][0]);
        table.add(label[i][1]);
        table.row();
      }
    } catch (Exception e) {
      e.printStackTrace();
    }

    Button accept = new TextButton("Accept", skin);

    window.setPosition(Gdx.graphics.getWidth() / 2 - 150, Gdx.graphics.getHeight() / 2 - 50);

    window.debug();
    window.setMovable(false);

    // window.setTitle("Error communication");
    window.add(table).fill();
    // window.setSize(300,400);
    window.addListener(
        new ChangeListener() {
          public void changed(ChangeEvent event, Actor actor) {
            stage.clear();
          }
        });
    stage.addActor(window);
  }
Пример #19
0
  @Override
  public void show() {
    super.show();
    Table table = new Table(mSkin);
    table.setFillParent(true);

    mStage.addActor(table);

    for (NetGame game : mGames) {
      final TextButton button = new TextButton(game.getId(), mSkin);
      table.add(button).size(350, 50).uniform().spaceBottom(10);
      table.row();

      button.addListener(
          new ClickListener() {
            @Override
            public void clicked(InputEvent event, float x, float y) {
              super.clicked(event, x, y);
            }
          });
    }
  }
Пример #20
0
  public AlertDialog(String titleText, Style style) {
    this.style = style;
    //        debug();

    setFillParent(true);
    setVisible(false);

    window = new Table();
    //        window.debug();
    window.setBackground(style.background);
    window.pad(style.vPad, style.hPad, style.vPad, style.hPad);

    // title
    title = new Label(titleText, style.title);
    window.add(title);
    window.row();

    add(window);
    row();

    actionsGroup = new DialogActionsGroup(style.actionsGroup);
    add(actionsGroup).center();
  }
Пример #21
0
  private void buttonInit() {
    Button newGameButton;
    Button.ButtonStyle buttonStyle;

    buttonStyle = new Button.ButtonStyle();
    buttonStyle.up = GameResource.getInstance().getDrawable("new_button");
    buttonStyle.down = GameResource.getInstance().getDrawable("new_button_pressed");
    newGameButton = new Button(buttonStyle);
    newGameButton.addListener(
        new InputListener() {
          public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
            return true;
          }

          public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
            music.stop();
            currentGame.setScreen(currentGame.gameScreen);
            // currentGame.setScreen(currentGame.loadingScreen);
          }
        });

    Button loadGameButton;
    buttonStyle = new Button.ButtonStyle();
    buttonStyle.up = GameResource.getInstance().getDrawable("load_button");
    buttonStyle.down = GameResource.getInstance().getDrawable("load_button_pressed");
    loadGameButton = new Button(buttonStyle);
    loadGameButton.addListener(
        new InputListener() {
          public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
            // load logic
          }
        });

    table.add(newGameButton).padRight(80).padBottom(20).width(150).height(70);
    table.row();
    table.add(loadGameButton).padRight(80).width(150).height(70);
  }
Пример #22
0
  public void initTable() {
    table = new Table();
    table.setWidth(getWidth());
    table.setFillParent(true);
    table.center();
    table.debug();

    titleLabel = new TransparentBackgroundLabel(this.game, "", skin, "default_label");
    // Make it bigger
    titleLabel.setFontScale(1.0f);
    titleLabel.setWrap(true);
    titleLabel.setAlignment(Align.center);

    definitionLabel = new TransparentBackgroundLabel(this.game, "", skin, "default_label");
    definitionLabel.setFontScale(0.6f);
    definitionLabel.setWrap(true);
    definitionLabel.setAlignment(Align.center);

    table
        .add(titleLabel)
        .center()
        .expand()
        .width(getWidth() * 0.9f)
        .padTop(70f)
        .height(getHeight() * 0.10f);
    table.row();
    table
        .add(definitionLabel)
        .center()
        .top()
        .expand()
        .width(getWidth() * 0.9f)
        .maxHeight(getHeight() * 0.7f)
        .spaceBottom(150f);
    this.addActor(table);
  }
Пример #23
0
  public TasktableActor(DragAndDrop dragAndDrop, Skin skin) {
    super("Aktivitäten", skin);

    Table table = new Table();
    setTable(skin, table, "scrollPaneWindowTasksCalendar");

    for (Slot slot : tasktable.getSlots()) {
      SlotActor slotActor = new SlotActor(skin, slot);
      dragAndDrop.addSource(new SlotSource(slotActor));
      dragAndDrop.addTarget(new SlotTarget(slotActor));
      dragAndDrop.setDragActorPosition(
          -CalendarScreen.WIDTHTASK / 2, CalendarScreen.HEIGHTTASK / 2);
      table.add(slotActor).width(CalendarScreen.WIDTHTASK).height(CalendarScreen.HEIGHTTASK);

      table.row().padTop(5);
    }

    getScrollTable().setFlickScroll(false);
    getScrollTable().setFadeScrollBars(false);

    setBounds(AppMain.WIDTH - 212, 70, 210, AppMain.HEIGHT - 72);
    setMovable(false);
    pad(8);
  }
  @Override
  public void show() {

    // BackButton Handeling

    Drawable menuDrawable =
        new TextureRegionDrawable(
            new TextureRegion(new Texture(Gdx.files.internal("images/backgroundlevel.png"))));

    backGImage = new Image(menuDrawable, Scaling.stretch);
    backGImage.setFillParent(true);

    stage.addActor(backGImage);

    skin = new Skin(Gdx.files.internal("ui/JsonFiles/uiskin.json"));
    skin.add(
        "top",
        new TextureRegionDrawable(
            new TextureRegion(
                new Texture(Gdx.files.internal("images/levelscreen.png")), 153, 88, 150, 150)),
        Drawable.class);
    skin.add(
        "lockedlevel",
        new TextureRegionDrawable(
            new TextureRegion(
                new Texture(Gdx.files.internal("images/levelscreen.png")), 1, 88, 150, 150)),
        Drawable.class);

    skin.add(
        "star-filled",
        new TextureRegionDrawable(
            new TextureRegion(
                new Texture(Gdx.files.internal("images/levelscreen.png")), 1, 1, 90, 85)),
        Drawable.class);
    skin.add(
        "star-unfilled",
        new TextureRegionDrawable(
            new TextureRegion(
                new Texture(Gdx.files.internal("images/levelscreen.png")), 93, 1, 90, 85)),
        Drawable.class);

    // skin.add("star-filled", skin.newDrawable("white", Color.YELLOW),
    // Drawable.class);
    // skin.add("star-unfilled", skin.newDrawable("white", Color.GRAY),
    // Drawable.class);
    Gdx.input.setInputProcessor(stage);

    container = new Table();
    stage.addActor(container);
    container.setFillParent(true);

    PagedScrollPane scroll = new PagedScrollPane();

    scroll.setFlingTime(0.4f);
    scroll.setPageSpacing(80);
    int c = 1;
    for (int l = 0; l < 2; l++) {
      Table levels = new Table().pad(0);
      levels.defaults().pad(0, 20, 0, 15);
      for (int y = 0; y < 2; y++) {
        levels.row();
        for (int x = 0; x < 3; x++) {
          levels.add(getLevelButton(c++)).fill().expand().size(63, 88);
        }
      }
      scroll.addPage(levels);
    }
    container.add(scroll).expand().fill();

    // backGImage.addAction(parallel(moveTo(250, 250, 2, bounceOut),
    // color(Color.RED, 6), delay(0.5f), rotateTo(180, 5, swing)));
    backGImage.addAction(
        repeat(1, (sequence(scaleTo(2, 2, 0.8f), scaleTo(1, 1, 0.8f), delay(1.9f)))));

    InputProcessor backProcessor =
        new InputAdapter() {
          @Override
          public boolean keyDown(int keycode) {

            if ((keycode == Keys.ESCAPE) || (keycode == Keys.BACK))
              game.setScreen(game.getMenuScreen());
            return false;
          }
        };

    InputMultiplexer multiplexer = new InputMultiplexer(stage, backProcessor);
    Gdx.input.setInputProcessor(multiplexer);
    Gdx.input.setCatchBackKey(true);
  }
Пример #25
0
  public void setupGUI() {
    stage = new Stage();

    skin = new Skin(Gdx.files.internal("uiskin.json"));
    table = new Table(skin);
    // table.setBounds(0, 0, Gdx.graphics.getWidth(),
    // Gdx.graphics.getHeight());
    // table.setClip(true);

    Gdx.input.setInputProcessor(stage);

    // defaultStyle.over = skin.getDrawable("button.hover");

    TextButton fullScreenButton = new TextButton("Toglle Full Screen", skin, "default");
    fullScreenButton.addListener(
        new ClickListener() {
          @Override
          public void clicked(InputEvent event, float x, float y) {
            Config.fullscreen = !Config.fullscreen;
          }
        });

    // fullScreenButton.setFillParent(true);
    TextButton saveSettingsButton = new TextButton("Save settings", skin, "default");
    saveSettingsButton.addListener(
        new ClickListener() {
          @Override
          public void clicked(InputEvent event, float x, float y) {
            Config.reload();
            show();
          }
        });
    Container<TextButton> saveSettingContainer = new Container<TextButton>(saveSettingsButton);

    saveSettingContainer.padTop(Value.percentHeight(.6f, table));

    TextButton backButton = new TextButton("Go back", skin, "default");
    backButton.addListener(
        new ClickListener() {
          @Override
          public void clicked(InputEvent event, float x, float y) {
            Screens.setScreen(Screens.MAIN_MENU_SCREEN);
          }
        });

    VerticalGroup buttons1 = new VerticalGroup();
    buttons1.fill();
    buttons1.addActor(fullScreenButton);

    VerticalGroup buttons2 = new VerticalGroup();
    buttons2.fill();
    buttons2.addActor(saveSettingsButton);
    buttons2.addActor(backButton);

    // buttons.setPosition(Gdx.graphics.getWidth()/4,
    // Gdx.graphics.getHeight()/5);

    VerticalGroup resolution = new VerticalGroup();
    ButtonGroup<TextButton> buttonGroup = new ButtonGroup<>();
    buttonGroup.setMaxCheckCount(1);
    resolution.fill();

    transparentSkin = new Skin(new TextureAtlas("select.pack"));
    TextButtonStyle transparent = new TextButtonStyle();
    transparent.checked = transparentSkin.getDrawable("checked");
    transparent.up = transparentSkin.getDrawable("up");
    transparent.font = FontUtil.generateFont(Color.WHITE, 20);

    addResolutions(buttonGroup, transparent);

    for (TextButton b : buttonGroup.getButtons()) {
      resolution.addActor(b);
    }

    resolution.right();

    ScrollPane resolScroll = new ScrollPane(resolution);
    resolScroll.setHeight(700);

    Label fullScreenLabel = new Label("", skin);
    fullScreenLabel.addAction(
        Actions.forever(
            new Action() {
              @Override
              public boolean act(float delta) {
                if (Config.fullscreen) {
                  fullScreenLabel.setColor(Color.GREEN);
                  fullScreenLabel.setText("on");
                } else {
                  fullScreenLabel.setColor(Color.RED);
                  fullScreenLabel.setText("off");
                }
                return true;
              }
            }));

    table.setFillParent(true);
    Table left = new Table();
    left.add(buttons1).spaceBottom(Value.percentHeight(.6f, table));
    left.add(fullScreenLabel).top();
    left.row();
    // left.row();
    left.add(buttons2);
    // table.add(buttons1.left()).left();
    table.add(left).left().padLeft(Value.percentWidth(0.1f, table)).expandX();
    // table.add(fullScreenLabel).top().spaceRight(Value.percentWidth(.5f,
    // table));
    table.add(resolScroll).right().padRight(Value.percentWidth(0.1f, table));

    // table.row();
    // table.add(buttons2).bottom().left();
    // table.center();

    stage.addActor(table);

    if (Config.debug) table.setDebug(true);
  }
  public HotbarInventoryView(
      Stage stage,
      Skin skin,
      Inventory hotbarInventory,
      Inventory inventory,
      DragAndDrop dragAndDrop,
      OreClient client) {
    m_skin = skin;
    m_inventory = inventory;
    m_client = client;
    m_stage = stage;

    m_hotbarInventory = hotbarInventory;
    // attach to the inventory model
    m_hotbarInventory.addListener(this);

    container = new Table(m_skin);
    container.setFillParent(true);
    container.top().left().setSize(800, 100);
    container.padLeft(10).padTop(10);

    container.defaults().space(4);

    stage.addActor(container);

    Image dragImage = new Image();
    dragImage.setSize(32, 32);

    for (byte i = 0; i < Inventory.maxHotbarSlots; ++i) {

      Image slotImage = new Image();

      SlotElement element = new SlotElement();
      m_slots[i] = element;

      element.itemImage = slotImage;

      Table slotTable = new Table(m_skin);
      element.table = slotTable;
      slotTable.setTouchable(Touchable.enabled);
      slotTable.addListener(new SlotClickListener(this, i));
      slotTable.addListener(new SlotInputListener(this, i));

      slotTable.add(slotImage);
      slotTable.background("default-pane");

      slotTable.row();

      Label itemCount = new Label(null, m_skin);
      slotTable.add(itemCount).bottom().fill();
      element.itemCountLabel = itemCount;

      //            container.add(slotTable).size(50, 50);
      container.add(slotTable).fill().size(50, 50);
      setHotbarSlotVisible(i, false);

      dragAndDrop.addSource(new HotbarDragSource(slotTable, i, dragImage, this));

      dragAndDrop.addTarget(new HotbarDragTarget(slotTable, i, this));
    }

    m_tooltip = new Label(null, m_skin);
    stage.addActor(m_tooltip);
  }
Пример #27
0
  private void initMilitaryTopPane() {
    Table contentTable = new Table();

    int itemPerRow =
        (int) (militaryTablePos.width / (militaryTablePortraitSize.x + militaryTableCaptionSize.x));
    int index = 0;
    for (Military m : parent.getCurrentArchitecture().getMilitariesWithLeader()) {
      Table item = new Table();

      Person leader = m.getLeader();
      ImageWidget<Military> portrait;
      if (leader != null) {
        portrait =
            new ImageWidget<>(
                parent.getScreen().getSmallPortrait(leader.getPortraitId()),
                militaryTablePortraitColor);
      } else {
        portrait = new ImageWidget<>(null, militaryTablePortraitColor);
      }
      portrait.setExtra(m);
      item.add(portrait).width(militaryTablePortraitSize.x).height(militaryTablePortraitSize.y);

      Table detail = new Table();

      TextWidget<Military> caption = new TextWidget<>(militaryTableCaptionTemplate);
      caption.setExtra(m);
      caption.setText(m.getName());
      detail
          .add(caption)
          .width(militaryTableCaptionSize.x)
          .height(militaryTableCaptionSize.y)
          .row();

      TextWidget<Military> quantity = new TextWidget<>(militaryTableDetailTemplate);
      quantity.setExtra(m);
      quantity.setText(
          GlobalStrings.getString(GlobalStrings.Keys.MILITARY_QUANTITY_SHORT) + m.getQuantity());
      detail.add(quantity).width(militaryTableDetailSize.x).height(militaryTableDetailSize.y).row();

      TextWidget<Military> morale = new TextWidget<>(militaryTableDetailTemplate);
      morale.setExtra(m);
      morale.setText(
          GlobalStrings.getString(GlobalStrings.Keys.MILITARY_MORALE_SHORT) + m.getMorale());
      detail.add(morale).width(militaryTableDetailSize.x).height(militaryTableDetailSize.y).row();

      TextWidget<Military> combativity = new TextWidget<>(militaryTableDetailTemplate);
      combativity.setExtra(m);
      combativity.setText(
          GlobalStrings.getString(GlobalStrings.Keys.MILITARY_COMBATIVITY_SHORT)
              + m.getCombativity());
      detail
          .add(combativity)
          .width(militaryTableDetailSize.x)
          .height(militaryTableDetailSize.y)
          .row();

      detail.top();
      item.add(detail);

      item.addListener(
          new InputListener() {
            @Override
            public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
              currentMilitary = m;
              currentMilitaryPos =
                  new Rectangle(
                      item.getX() + militaryTablePos.getX(),
                      item.getY() + militaryTablePos.getY(),
                      item.getWidth(),
                      item.getHeight());
              if (m.isCampaignable()) {
                parent
                    .getScreen()
                    .getMapLayer()
                    .startSelectingLocation(
                        parent.getCurrentArchitecture().getCampaignablePositions(),
                        p -> {
                          m.startCampaign(p);
                          invalidateListPanes();
                        });
              }
              return true;
            }
          });

      contentTable.add(item);

      index++;
      if (index % itemPerRow == 0) {
        contentTable.row();
      }
    }

    contentTable.top().left();

    ScrollPane data = new ScrollPane(contentTable);
    militaryTopPane =
        WidgetUtility.setupScrollpane(
            militaryTablePos.getX(),
            militaryTablePos.getY(),
            militaryTablePos.getWidth(),
            militaryTablePos.getHeight(),
            data,
            parent.getScrollbar());

    parent.addActor(militaryTopPane);
  }
Пример #28
0
  private void initMilitaryBottomPane() {
    Table contentTable = new Table();

    for (Military m : parent.getCurrentArchitecture().getMilitariesWithoutLeader()) {
      List<TextWidget<Military>> rowWidgets = new ArrayList<>();

      TextWidget<Military> name = new TextWidget<>(militaryListTextTemplate);
      name.setExtra(m);
      name.setText(m.getName());
      contentTable.add(name).width(listNameWidth).height(listRowHeight);
      rowWidgets.add(name);

      TextWidget<Military> quantity = new TextWidget<>(militaryListTextTemplate);
      quantity.setExtra(m);
      quantity.setText(String.valueOf(m.getQuantity()));
      contentTable.add(quantity).width(listQuantityWidth).height(listRowHeight);
      rowWidgets.add(quantity);

      TextWidget<Military> recruit = new TextWidget<>(militaryListTextTemplate);
      recruit.setExtra(m);
      if (m.isFullyRecruited()) {
        recruit.setText(GlobalStrings.getString(GlobalStrings.Keys.TICK));
      } else if (m.isBeingRecruited()) {
        recruit.setText(GlobalStrings.getString(GlobalStrings.Keys.UP_ARROW));
      } else {
        recruit.setText("");
      }
      contentTable.add(recruit).width(listRecruitWidth).height(listRowHeight).center();
      rowWidgets.add(recruit);

      TextWidget<Military> train = new TextWidget<>(militaryListTextTemplate);
      train.setExtra(m);
      if (m.isFullyTrained()) {
        train.setText(GlobalStrings.getString(GlobalStrings.Keys.TICK));
      } else if (m.isBeingTrained()) {
        train.setText(GlobalStrings.getString(GlobalStrings.Keys.UP_ARROW));
      } else {
        train.setText("");
      }
      contentTable.add(train).width(listTrainWidth).height(listRowHeight).center();
      rowWidgets.add(train);

      rowWidgets.forEach(
          x ->
              x.addListener(
                  new InputListener() {
                    @Override
                    public boolean touchDown(
                        InputEvent event, float x, float y, int pointer, int button) {
                      currentMilitary = m;
                      currentMilitaryPos =
                          new Rectangle(
                              name.getX() + militaryListPos.getX(),
                              name.getY() + militaryListPos.getY(),
                              militaryListPos.getWidth(),
                              name.getHeight());
                      return true;
                    }
                  }));

      showingTextWidgets.addAll(rowWidgets);

      contentTable.row().height(listRowHeight);
    }

    contentTable.top().left();

    ScrollPane data = new ScrollPane(contentTable);
    militaryBottomPane =
        WidgetUtility.setupScrollpane(
            militaryListPos.getX(),
            militaryListPos.getY(),
            militaryListPos.getWidth(),
            militaryListPos.getHeight(),
            data,
            parent.getScrollbar());

    parent.addActor(militaryBottomPane);
  }
Пример #29
0
  @Override
  public void create() {
    skin = new Skin(Gdx.files.internal("data/uiskin.json"));
    texture1 = new Texture(Gdx.files.internal("data/badlogicsmall.jpg"));
    texture2 = new Texture(Gdx.files.internal("data/badlogic.jpg"));
    TextureRegion image = new TextureRegion(texture1);
    TextureRegion imageFlipped = new TextureRegion(image);
    imageFlipped.flip(true, true);
    TextureRegion image2 = new TextureRegion(texture2);
    // stage = new Stage(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false, new
    // PolygonSpriteBatch());
    stage = new Stage();
    // stage.setViewport(new ExtendViewport(800, 480));
    Gdx.input.setInputProcessor(stage);

    // Group.debug = true;

    ImageButtonStyle style = new ImageButtonStyle(skin.get(ButtonStyle.class));
    style.imageUp = new TextureRegionDrawable(image);
    style.imageDown = new TextureRegionDrawable(imageFlipped);
    ImageButton iconButton = new ImageButton(style);

    Button buttonMulti = new TextButton("Multi\nLine\nToggle", skin, "toggle");
    Button imgButton = new Button(new Image(image), skin);
    Button imgToggleButton = new Button(new Image(image), skin, "toggle");

    Label myLabel = new Label("this is some text.", skin);
    myLabel.setWrap(true);

    Table t = new Table();
    t.row();
    t.add(myLabel);

    t.layout();

    CheckBox checkBox = new CheckBox("Check me", skin);
    final Slider slider = new Slider(0, 10, 1, false, skin);
    TextField textfield = new TextField("", skin);
    textfield.setMessageText("Click here!");
    SelectBox dropdown = new SelectBox(skin);
    dropdown.setItems(
        "Android1",
        "Windows1",
        "Linux1",
        "OSX1",
        "Android2",
        "Windows2",
        "Linux2",
        "OSX2",
        "Android3",
        "Windows3",
        "Linux3",
        "OSX3",
        "Android4",
        "Windows4",
        "Linux4",
        "OSX4",
        "Android5",
        "Windows5",
        "Linux5",
        "OSX5",
        "Android6",
        "Windows6",
        "Linux6",
        "OSX6",
        "Android7",
        "Windows7",
        "Linux7",
        "OSX7");
    dropdown.setSelected("Linux6");
    Image imageActor = new Image(image2);
    ScrollPane scrollPane = new ScrollPane(imageActor);
    List list = new List(skin);
    list.setItems(listEntries);
    list.getSelection().setMultiple(true);
    list.getSelection().setRequired(false);
    // list.getSelection().setToggle(true);
    ScrollPane scrollPane2 = new ScrollPane(list, skin);
    scrollPane2.setFlickScroll(false);
    SplitPane splitPane = new SplitPane(scrollPane, scrollPane2, false, skin, "default-horizontal");
    fpsLabel = new Label("fps:", skin);

    // configures an example of a TextField in password mode.
    final Label passwordLabel = new Label("Textfield in password mode: ", skin);
    final TextField passwordTextField = new TextField("", skin);
    passwordTextField.setMessageText("password");
    passwordTextField.setPasswordCharacter('*');
    passwordTextField.setPasswordMode(true);

    // window.debug();
    Window window = new Window("Dialog", skin);
    window.getButtonTable().add(new TextButton("X", skin)).height(window.getPadTop());
    window.setPosition(0, 0);
    window.defaults().spaceBottom(10);
    window.row().fill().expandX();
    window.add(iconButton);
    window.add(buttonMulti);
    window.add(imgButton);
    window.add(imgToggleButton);
    window.row();
    window.add(checkBox);
    window.add(slider).minWidth(100).fillX().colspan(3);
    window.row();
    window.add(dropdown);
    window.add(textfield).minWidth(100).expandX().fillX().colspan(3);
    window.row();
    window.add(splitPane).fill().expand().colspan(4).maxHeight(200);
    window.row();
    window.add(passwordLabel).colspan(2);
    window.add(passwordTextField).minWidth(100).expandX().fillX().colspan(2);
    window.row();
    window.add(fpsLabel).colspan(4);
    window.pack();

    // stage.addActor(new Button("Behind Window", skin));
    stage.addActor(window);

    textfield.setTextFieldListener(
        new TextFieldListener() {
          public void keyTyped(TextField textField, char key) {
            if (key == '\n') textField.getOnscreenKeyboard().show(false);
          }
        });

    slider.addListener(
        new ChangeListener() {
          public void changed(ChangeEvent event, Actor actor) {
            Gdx.app.log("UITest", "slider: " + slider.getValue());
          }
        });

    iconButton.addListener(
        new ChangeListener() {
          public void changed(ChangeEvent event, Actor actor) {
            new Dialog("Some Dialog", skin, "dialog") {
              protected void result(Object object) {
                System.out.println("Chosen: " + object);
              }
            }.text("Are you enjoying this demo?")
                .button("Yes", true)
                .button("No", false)
                .key(Keys.ENTER, true)
                .key(Keys.ESCAPE, false)
                .show(stage);
          }
        });
  }
	private void fillTable() {
		StyleHelper helper = StyleHelper.getInstance();

		Table leftTable = new Table();
		ImageButton menu = new ImageButton(
				helper.getImageButtonStyleRound("widgets/icon-menu"));
		ImageButton hint = new ImageButton(
				helper.getImageButtonStyleRound("widgets/icon-hint"));
		zoomIn = new ImageButton(
				helper.getImageButtonStyleRound("widgets/icon-plus"));
		zoomOut = new ImageButton(
				helper.getImageButtonStyleRound("widgets/icon-minus"));
		Button goal = new ImageButton(
				helper.getImageButtonStyleRound("widgets/icon-goal"));
		ImageButton startSimulation = new ImageButton(StyleHelper.getInstance()
				.getImageButtonStyleRound("widgets/icon-next"));
		startSimulation.addListener(new StartSimulationListener());

		// add listeners
		menu.addListener(new MenuClickListener());
		hint.addListener(new HintClickListener());

		leftTable.pad(30);
		leftTable.defaults().space(30);
		leftTable.add(menu).size(100).top().left();
		leftTable.row();
		// TODO only activated after some time
		leftTable.add(hint).expand().size(100).top().left();
		leftTable.row();
		leftTable.add(goal).expand().size(100).top().left();
		leftTable.row();

		leftTable.add(zoomIn).size(70).left();
		leftTable.row();
		leftTable.add(zoomOut).size(70).left();

		final ColorController colorController = gameController
				.getColorController();

		final ActorLayoutConfiguration config = new ActorLayoutConfiguration();
		config.setColorController(colorController);
		boardActor = new BoardActor(gameController.getShownBoard(), config);
		boardActor.setColorBlindEnabled(game.getSettingController()
				.getCurrentSetting().isColorblindEnabled());

		game.getSettingController().addSettingChangeListener(boardActor);
		// used to make resetting the board via game controller possible
		gameController.registerPlacementBoardEventListener(boardActor
				.getBoardEventListener());
		final Table boardTable = new Table();
		boardTable.add(boardActor).fill().expand();

		final Table controlTable = new Table();
		controlTable.add(leftTable).expand().fill();

		if (gameController.getLevel().getShowObjectBar()) {

			boardActor.enableLayoutEditing(
					gameController.getPlacmentBoardEventListener(), true);
			ObjectBar objectBar = boardActor.getObjectBar();
			objectBar.add(startSimulation).size(200);
			controlTable.add(objectBar).padLeft(30);

		} else {
			boardActor.enableLayoutEditing(
					gameController.getPlacmentBoardEventListener(), false);
			controlTable.add(startSimulation).bottom().right().size(200)
					.pad(30);
		}

		table.stack(boardTable, controlTable).fill().expand();
		onSettingChange(game.getSettingController().getCurrentSetting());

		BoardActor goalBoard = new BoardActor(gameController.getLevel()
				.getGoalBoard(), config);
		goalBoard.setZoomAndPanEnabled(false);
		goalBoard.setColorBlindEnabled(game.getSettingController()
				.getCurrentSetting().isColorblindEnabled());
		game.getSettingController().addSettingChangeListener(goalBoard);
		Table goalTable = new Table();
		goalTable.add(goalBoard).size(getViewportHeight());
		goal.addListener(new GoalClickListener());

		goalDialog.addListener(new ClickListener() {
			@Override
			public void clicked(InputEvent event, float x, float y) {
				goalDialog.hide();
			}
		});

		goalDialog.add(goalTable).width(getViewportWidth() - 250)
				.height(getViewportHeight());

	}