public void onSensorChanged(String sensorStr) {
    Log.v(TAG, "onSensorChanged : " + sensorStr);

    String[] fs = sensorStr.split(",");
    if (fs.length == 4) {
      acceValusW = Float.parseFloat(fs[0]) * (BASE - 10);
      // 获得x轴的值
      acceValusX = Float.parseFloat(fs[1]) * (BASE - 10);
      // 获得y轴的值
      acceValusY = Float.parseFloat(fs[2]) * (BASE - 10);
      // 获得z轴的值
      acceValusZ = Float.parseFloat(fs[3]) * (BASE - 10);
      // 锁定整个SurfaceView
      Canvas mCanvas = mSurfaceHolder.lockCanvas();
      try {
        if (mCanvas != null) {
          // 画笔的颜色(红)
          mPaint.setColor(Color.RED);
          // 画X轴的点
          mCanvas.drawPoint(x, (int) (BASE + acceValusX), mPaint);
          // 画笔的颜色(绿)
          mPaint.setColor(Color.GREEN);
          // 画Y轴的点
          mCanvas.drawPoint(x, (int) (BASE * 2 + acceValusY), mPaint);
          // 画笔的颜色(蓝)
          mPaint.setColor(Color.CYAN);
          // 画Z轴的点
          mCanvas.drawPoint(x, (int) (BASE * 3 + acceValusZ), mPaint);
          // 画笔的颜色(huang)
          mPaint.setColor(Color.WHITE);
          // 画W轴的点
          mCanvas.drawPoint(x, (int) (BASE * 4 + acceValusW), mPaint);
          // 横坐标+1

          x++;
          // 如果已经画到了屏幕的最右边
          // if (x > getWindowManager().getDefaultDisplay().getWidth()) {
          if (x > mCanvas.getWidth()) {
            x = 0;
            // 清屏
            mCanvas.drawColor(Color.BLACK);
          }
          // 绘制完成,提交修改
          mSurfaceHolder.unlockCanvasAndPost(mCanvas);
        }
      } catch (Exception e) {
        e.printStackTrace();
      } finally {
        if (mCanvas != null) {
          // 重新锁一次
          mSurfaceHolder.lockCanvas(new Rect(0, 0, 0, 0));
          mSurfaceHolder.unlockCanvasAndPost(mCanvas);
        }
      }
    }
  }
Пример #2
0
 void myDraw() {
   float width, height;
   width = getMeasuredWidth();
   height = getMeasuredHeight();
   canvas = holder.lockCanvas();
   canvas.drawColor(Color.GREEN);
   canvas.drawPath(path, paint);
   holder.unlockCanvasAndPost(canvas);
 }
Пример #3
0
  public void mDraw() {

    mCanvas = mHolder.lockCanvas(); // 获得画布对象,开始对画布画画

    mCanvas.drawColor(++i); // 设置画布颜色为黑色

    canvasMethod(mCanvas); // 调用自定义的方法,主要是在传进去的画布对象上画画

    mHolder.unlockCanvasAndPost(mCanvas); // 把画布显示在屏幕上
  }
Пример #4
0
 @Override
 public void run() {
   while (running) {
     Canvas c = null;
     try {
       c = surfaceHolder.lockCanvas(null);
       synchronized (surfaceHolder) {
         if (!game.onEnterFrame(c)) {
           running = false;
           game.shutdown(true);
           view.shutdown();
         }
       }
     } finally {
       // do this in a finally so that if an exception is thrown
       // during the above, we don't leave the Surface in an
       // inconsistent state
       if (c != null) {
         surfaceHolder.unlockCanvasAndPost(c);
       }
     }
   }
 }