Пример #1
0
 private void createScreenBorders(MTComponent parent) {
   // Left border
   float borderWidth = 50f;
   float borderHeight = app.height;
   Vector3D pos = new Vector3D(-(borderWidth / 2f), app.height / 2f);
   PhysicsRectangle borderLeft =
       new PhysicsRectangle(pos, borderWidth, borderHeight, app, world, 0, 0, 0, scale);
   borderLeft.setName("borderLeft");
   parent.addChild(borderLeft);
   // Right border
   pos = new Vector3D(app.width + (borderWidth / 2), app.height / 2);
   PhysicsRectangle borderRight =
       new PhysicsRectangle(pos, borderWidth, borderHeight, app, world, 0, 0, 0, scale);
   borderRight.setName("borderRight");
   parent.addChild(borderRight);
   // Top border
   borderWidth = app.width;
   borderHeight = 50f;
   pos = new Vector3D(app.width / 2, -(borderHeight / 2));
   PhysicsRectangle borderTop =
       new PhysicsRectangle(pos, borderWidth, borderHeight, app, world, 0, 0, 0, scale);
   borderTop.setName("borderTop");
   parent.addChild(borderTop);
   // Bottom border
   pos = new Vector3D(app.width / 2, app.height + (borderHeight / 2));
   PhysicsRectangle borderBottom =
       new PhysicsRectangle(pos, borderWidth, borderHeight, app, world, 0, 0, 0, scale);
   borderBottom.setName("borderBottom");
   parent.addChild(borderBottom);
 }
Пример #2
0
 @Override
 protected void polyDefB4CreationCallback(PolygonDef def) {
   super.polyDefB4CreationCallback(def);
   def.isSensor = true; // THIS AS SENSOR!
 }
Пример #3
0
 @Override
 protected void bodyDefB4CreationCallback(BodyDef def) {
   def.isBullet = true;
   super.bodyDefB4CreationCallback(def);
 }