@Override public void render(GameContainer container, StateBasedGame game, Graphics g) throws SlickException { Fenetre.image_bg.draw(0, 0, container.getWidth(), container.getHeight()); titre.render(g); for (int i = 0; i < allMapTab.length; i++) { if (i + 1 > Fenetre.profilActif.getNiveaux_debloque()) { levelB[i].setBlockedImage(); } levelB[i].render(g); } }