Пример #1
0
  public void newGame() {

    gameObject1.clear();
    gameObject2.clear();
    gameObject3.clear();
    gameObject4.clear();

    gameObjectadd();
    timer.resetTimer();
    score1 = 0;
    score2 = 0;
    totalWinner = 0;
    winner = 0;
    money.randomize();
    state = 1;
    round = 0;
    choose = "Nope";
    choose2 = "Nope";
    newMoney(scaledMoney, money.drawUpdate(money.vals[0]));
    newMoney(Money1, score11.drawUpdate(0));
    newMoney(Money2, score22.drawUpdate(0));
    newMoney(scaledTimer, timer.drawUpdate());

    score11.setBitmap(Money1.get(0), Money1.get(1));
    score22.setBitmap(Money2.get(0), Money2.get(1));
    money.setBitmap(scaledMoney.get(0), scaledMoney.get(1));
    timer.setBitmap(scaledTimer.get(0), scaledTimer.get(1));
  }
Пример #2
0
  @Override
  public void surfaceCreated(SurfaceHolder holder) {
    scaleFactorX = getWidth() / (WIDTH * 1.f);
    scaleFactorY = getHeight() / (HEIGHT * 1.f);

    createPics();

    scaledMoney.add(BitmapFactory.decodeResource(getResources(), R.drawable.money));
    scaledMoney.add(BitmapFactory.decodeResource(getResources(), R.drawable.kingword));
    Money1.add(BitmapFactory.decodeResource(getResources(), R.drawable.money));
    Money1.add(BitmapFactory.decodeResource(getResources(), R.drawable.kingword));
    Money2.add(BitmapFactory.decodeResource(getResources(), R.drawable.money));
    Money2.add(BitmapFactory.decodeResource(getResources(), R.drawable.kingword));
    scaledTimer.add(BitmapFactory.decodeResource(getResources(), R.drawable.civilian));
    scaledTimer.add(BitmapFactory.decodeResource(getResources(), R.drawable.captain));

    setupVar();

    newMoney(scaledMoney, money.drawUpdate(money.vals[0]));
    newMoney(Money1, score11.drawUpdate(0));
    newMoney(Money2, score22.drawUpdate(0));
    newMoney(scaledTimer, timer.drawUpdate());

    score11.setBitmap(Money1.get(0), Money1.get(1));
    score22.setBitmap(Money2.get(0), Money2.get(1));
    money.setBitmap(scaledMoney.get(0), scaledMoney.get(1));
    timer.setBitmap(scaledTimer.get(0), scaledTimer.get(1));

    thread = new MainThread(getHolder(), this);
    // we can safely start the game loop
    thread.setRunning(true);
    thread.start();
  }
Пример #3
0
  @Override
  public boolean onTouchEvent(MotionEvent event) {
    ArrayList<GameObject> gameObject = new ArrayList<GameObject>();
    String player = null;
    GameWord gameWord = gameWord1;
    boolean playerDiamond = false;
    if (state == 1) {
      gameObject = gameObject1;
      playerDiamond = usedDiamond;
      player = choose;
      gameWord = gameWord1;
    }
    if (state == 2) {
      gameObject = gameObject2;
      playerDiamond = usedDiamond2;
      player = choose2;
      gameWord = gameWord2;
    }
    if (state == 3) {
      gameObject = gameObject3;
    }
    if (state == 4) {
      gameObject = gameObject4;
    }

    switch (event.getAction()) {
      case MotionEvent.ACTION_DOWN:
        playerDiamond = false;
        xTouch = event.getX();
        yTouch = event.getY();

        // System.out.println("x: "+ (int)(xTouch/scaleFactorX)+" "+scaleFactorX);
        // System.out.println("y: "+ (int)(yTouch/scaleFactorY)+" "+scaleFactorY);
        for (int i = 0; i < gameObject.size(); i++) {
          gameObjectName =
              collision(
                  (int) (xTouch / scaleFactorX), (int) (yTouch / scaleFactorY), gameObject.get(i));

          if (gameObjectName != null) {
            imageWord(gameWord, gameObjectName);
            System.out.println(gameObjectName);
            num = i;
            // gameObject.get(i).setX((int)(xTouch/scaleFactorX));
            // gameObject.get(i).setY((int)(yTouch/scaleFactorY));
            break;
          }
        }
        break;
      case MotionEvent.ACTION_MOVE:
        if (state == 1 || state == 2) {
          if (num != -1) {
            if (gameObjectName != "Done") {
              xTouch = event.getX();
              // System.out.println("X: " + xTouch);
              yTouch = event.getY();
              // System.out.println("Y: " + yTouch);

              if (num >= 0) {
                gameObject
                    .get(num)
                    .setX((int) (xTouch / scaleFactorY) - (gameObject.get(num).getWidth() / 2));
                gameObject
                    .get(num)
                    .setY((int) (yTouch / scaleFactorY) - (gameObject.get(num).getHeight() / 2));
              }
            }
          }
        }
        break;

      case MotionEvent.ACTION_UP:
        /*if (collBetObj(gameObject.get(num),mid)){
            System.out.println("collide");
            gameObject.remove(num);
            overlayBitmap.eraseColor(Color.TRANSPARENT);
        }*/
        if (num != -1) {
          if ((collBetObj(gameObject.get(num), mid) && player == "Nope")
              || (collBetObj(gameObject.get(num), mid))
                  && (gameObject.get(num).getString() == "Diamond")) {
            if (gameObject.get(num).getString() != "Diamond") {
              player = gameObject.get(num).getString();
              // System.out.println("Choose: " + player);
              gameObject.remove(num);
            } else if (gameObject.get(num).getString() == "Diamond" && player == "Nope") {
              // System.out.println("Choose: " + player);
              gameObject.get(num).setX(gameObject.get(num).getInitialX());
              gameObject.get(num).setY(gameObject.get(num).getInitialY());
            } else {
              playerDiamond = true;
              // System.out.println("Diamond used: " + playerDiamond);
              gameObject.remove(num);
            }
            if (state == 1) {
              usedDiamond = playerDiamond;
              choose = player;
            } else if (state == 2) {
              usedDiamond2 = playerDiamond;
              choose2 = player;
            }
            // gameObject.get(num).getBit().eraseColor(Color.TRANSPARENT);

          } else {

            if (gameObject.get(num).getString() != "Done") {
              gameObject.get(num).setX(gameObject.get(num).getInitialX());
              gameObject.get(num).setY(gameObject.get(num).getInitialY());
            } else {
              if (state == 1) {
                // usedDiamond = playerDiamond;
                // choose =  player;
                state = 2;
                scaledGameWord =
                    Bitmap.createScaledBitmap(
                        BitmapFactory.decodeResource(getResources(), R.drawable.player2),
                        192,
                        64,
                        true);
                gameWord2.setBitmap(scaledGameWord);
                timer.resetTimer();
              } else if (state == 2) {
                // usedDiamond2 = playerDiamond;
                // choose2 = player;
                state = 3;
                timer.resetTimer();

                compare.setCompare(choose, usedDiamond, choose2, usedDiamond2);
                winner = compare.comparator();
                System.out.println("Winner: " + winner);
                choose = "Nope";
                choose2 = "Nope";
                usedDiamond = false;
                usedDiamond2 = false;
              } else if (state == 3) {
                state = 1;
                scaledGameWord =
                    Bitmap.createScaledBitmap(
                        BitmapFactory.decodeResource(getResources(), R.drawable.player1),
                        192,
                        64,
                        true);
                gameWord1.setBitmap(scaledGameWord);
                // gameWord2.setBitmap(scaledGameWord);
                if (winner == 1) {
                  score1 = score1 + money.vals[round];
                  newMoney(Money1, score11.drawUpdate(score1));
                  score11.setBitmap(Money1.get(0), Money1.get(1));
                } else if (winner == 2) {
                  score2 = score2 + money.vals[round];
                  newMoney(Money2, score22.drawUpdate(score2));
                  score22.setBitmap(Money2.get(0), Money2.get(1));
                }
                if (round < 5) {
                  round++;

                  if (round == 5) {
                    state = 4;
                  } else {

                    newMoney(scaledMoney, money.drawUpdate(money.vals[round]));
                    money.setBitmap(scaledMoney.get(0), scaledMoney.get(1));
                  }
                }

                int remaining = 0;
                for (int i = 0; i < ((money.vals.length) - round); i++) {
                  remaining = remaining + money.vals[4 - i];
                  System.out.println("Money: " + money.vals[4 - i]);
                }
                System.out.println(remaining);
                System.out.println((score1 + remaining) < score2);
                System.out.println((score2 + remaining) < score1);

                if (((score1 + remaining) < score2) || ((score2 + remaining) < score1)) {
                  state = 4;
                  System.out.println("Sad");
                }

                timer.resetTimer();
                winner = 0;

              } else if (state == 4) {
                newGame();
              }
              // System.out.println("State: "+ state);
              // System.out.println("Score1: "+ score1);
              // System.out.println("Score2: "+ score2);
            }
          }
          num = -1;
          gameObjectName = null;
        }
        break;
    }

    return true;
  }