Пример #1
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  @Override
  protected void clientNotifyDead() {
    _clientMovingToPawnOffset = 0;
    _clientMoving = false;

    super.clientNotifyDead();
  }
Пример #2
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 /**
  * Launch actions corresponding to the Event ReadyToAct.<br>
  * <B><U> Actions</U> :</B>
  *
  * <ul>
  *   <li>Launch actions corresponding to the Event Think
  * </ul>
  */
 @Override
 protected void onEvtReadyToAct() {
   // Launch actions corresponding to the Event Think
   if (_nextIntention != null) {
     setIntention(_nextIntention._crtlIntention, _nextIntention._arg0, _nextIntention._arg1);
     _nextIntention = null;
   }
   super.onEvtReadyToAct();
 }
Пример #3
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  /**
   * Saves the current Intention for this L2PlayerAI if necessary and calls changeIntention in
   * AbstractAI.
   *
   * @param intention The new Intention to set to the AI
   * @param arg0 The first parameter of the Intention
   * @param arg1 The second parameter of the Intention
   */
  @Override
  protected synchronized void changeIntention(CtrlIntention intention, Object arg0, Object arg1) {
    // Forget next if it's not cast or it's cast and skill is toggle.
    if ((intention != AI_INTENTION_CAST) || ((arg0 != null) && !((Skill) arg0).isToggle())) {
      _nextIntention = null;
      super.changeIntention(intention, arg0, arg1);
      return;
    }

    // do nothing if next intention is same as current one.
    if ((intention == _intention) && (arg0 == _intentionArg0) && (arg1 == _intentionArg1)) {
      super.changeIntention(intention, arg0, arg1);
      return;
    }

    // save current intention so it can be used after cast
    saveNextIntention(_intention, _intentionArg0, _intentionArg1);
    super.changeIntention(intention, arg0, arg1);
  }
Пример #4
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 /**
  * Launch actions corresponding to the Event Cancel.<br>
  * <B><U> Actions</U> :</B>
  *
  * <ul>
  *   <li>Stop an AI Follow Task
  *   <li>Launch actions corresponding to the Event Think
  * </ul>
  */
 @Override
 protected void onEvtCancel() {
   _nextIntention = null;
   super.onEvtCancel();
 }