private void handleClickView(Point point) { assert point != null; assert Game.hasInstance(); assert !Game.getInstance().isPaused(); assert GameView.hasInstance(); assert !dragBoard; final GameView view = GameView.getInstance(); if (view.hasActiveTile()) { // Continue moving the active tile. assert mouseLast != null; assert deactivateOnRelease; repaint(); return; } final Tile tile = view.findPlayableTile(point); if (tile != null) { /* * The local user clicked on a playable tile. * Activate the tile and start dragging it around. */ view.activate(tile); deactivateOnRelease = false; repaint(); } else if (!view.isInHandRect(point) && !view.isInSwapRect(point)) { // Start dragging the board around. dragBoard = true; view.deactivate(); dragBoardPixelCount = 0; setCursor(DRAG_CURSOR); repaint(); } }