public NimbusNaiad(UUID ownerId) { super( ownerId, 56, "Nimbus Naiad", Rarity.COMMON, new CardType[] {CardType.ENCHANTMENT, CardType.CREATURE}, "{2}{U}"); this.expansionSetCode = "THS"; this.subtype.add("Nymph"); this.power = new MageInt(2); this.toughness = new MageInt(2); // Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant // creature. It becomes a creature again if it's not attached to a creature.) this.addAbility(new BestowAbility(this, "{4}{U}")); // Flying this.addAbility(FlyingAbility.getInstance()); // Enchanted creature gets +2/+2 and has flying. Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEnchantedEffect(2, 2)); Effect effect = new GainAbilityAttachedEffect(FlyingAbility.getInstance(), AttachmentType.AURA); effect.setText("and has flying"); ability.addEffect(effect); this.addAbility(ability); }
@Override public void build() { // Flying this.addAbility(FlyingAbility.getInstance()); // When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying // until end of turn. Ability ability = new EntersBattlefieldTriggeredAbility(new BoostTargetEffect(2, 2, Duration.EndOfTurn)); ability.addEffect(new GainAbilityTargetEffect(FlyingAbility.getInstance(), Duration.EndOfTurn)); ability.addTarget(new TargetCreaturePermanent()); this.addAbility(ability); }
public IsperiasSkywatch(UUID ownerId) { super( ownerId, 43, "Isperia's Skywatch", Rarity.COMMON, new CardType[] {CardType.CREATURE}, "{5}{U}"); this.expansionSetCode = "RTR"; this.subtype.add("Vedalken"); this.subtype.add("Knight"); this.power = new MageInt(3); this.toughness = new MageInt(3); // Flying this.addAbility(FlyingAbility.getInstance()); // When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. // (Until your next turn, that creature can't attack or block and its activated abilities can't // be activated.) Ability ability = new EntersBattlefieldTriggeredAbility(new DetainTargetEffect()); TargetCreaturePermanent target = new TargetCreaturePermanent(filter); ability.addTarget(target); this.addAbility(ability); }
public WorldheartPhoenix(UUID ownerId) { super( ownerId, 135, "Worldheart Phoenix", Rarity.UNCOMMON, new CardType[] {CardType.CREATURE}, "{3}{R}"); this.expansionSetCode = "MM2"; this.subtype.add("Phoenix"); this.power = new MageInt(2); this.toughness = new MageInt(2); // Flying this.addAbility(FlyingAbility.getInstance()); // You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than // paying its mana cost. // If you do, it enters the battlefield with two +1/+1 counters on it. Ability ability = new SimpleStaticAbility(Zone.ALL, new WorldheartPhoenixPlayEffect()); ability.addEffect( new EntersBattlefieldEffect( new WorldheartPhoenixEntersBattlefieldEffect(), "If you do, it enters the battlefield with two +1/+1 counters on it")); this.addAbility(ability); }
public DemonOfDarkSchemes(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[] {CardType.CREATURE}, "{3}{B}{B}{B}"); this.subtype.add("Demon"); this.power = new MageInt(5); this.toughness = new MageInt(5); // Flying this.addAbility(FlyingAbility.getInstance()); // When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of // turn. Effect effect = new BoostAllEffect(-2, -2, Duration.EndOfTurn, true); effect.setText("all other creatures get -2/-2 until end of turn"); this.addAbility(new EntersBattlefieldTriggeredAbility(effect, false)); // Whenever another creature dies, you get {E}. this.addAbility( new DiesCreatureTriggeredAbility(new GetEnergyCountersControllerEffect(1), false, true)); // {2}{B}, Pay {E}{E}{E}{E}: Put target creature card from a graveyard onto the battlefield // under your control tapped. effect = new ReturnFromGraveyardToBattlefieldTargetEffect(true); effect.setText( "Put target creature card from a graveyard onto the battlefield under your control tapped"); Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, effect, new ManaCostsImpl("{2}{B}")); ability.addCost(new PayEnergyCost(4)); ability.addTarget( new TargetCardInGraveyard(new FilterCreatureCard("creature card from a graveyard"))); this.addAbility(ability); }
public ScreechingSilcaw(UUID ownerId) { super( ownerId, 42, "Screeching Silcaw", Rarity.COMMON, new CardType[] {CardType.CREATURE}, "{1}{U}"); this.expansionSetCode = "SOM"; this.subtype.add("Bird"); this.color.setBlue(true); this.power = new MageInt(1); this.toughness = new MageInt(2); this.addAbility(FlyingAbility.getInstance()); TriggeredAbility conditional = new ConditionalTriggeredAbility( new DealsCombatDamageToAPlayerTriggeredAbility( new PutLibraryIntoGraveTargetEffect(4), false, true), MetalcraftCondition.getInstance(), text); this.addAbility(conditional); }
public PulsatingIllusion(UUID ownerId) { super( ownerId, 96, "Pulsating Illusion", Rarity.UNCOMMON, new CardType[] {CardType.CREATURE}, "{4}{U}"); this.expansionSetCode = "ODY"; this.subtype.add("Illusion"); this.color.setBlue(true); this.power = new MageInt(0); this.toughness = new MageInt(1); // Flying this.addAbility(FlyingAbility.getInstance()); // Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate this ability only // once each turn. this.addAbility( new ActivateOncePerTurnActivatedAbility( Zone.BATTLEFIELD, new BoostSourceEffect(4, 4, Duration.EndOfTurn), new DiscardTargetCost(new TargetCardInHand()))); }
public PreyseizerDragon(UUID ownerId) { super( ownerId, 50, "Preyseizer Dragon", Rarity.RARE, new CardType[] {CardType.CREATURE}, "{4}{R}{R}"); this.expansionSetCode = "PC2"; this.subtype.add("Dragon"); this.power = new MageInt(4); this.toughness = new MageInt(4); // Flying this.addAbility(FlyingAbility.getInstance()); // Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This // creature enters the battlefield with twice that many +1/+1 counters on it.) this.addAbility(new DevourAbility(DevourFactor.Devour2)); // Whenever Preyseizer Dragon attacks, it deals damage to target creature or player equal to the // number of +1/+1 counters on Preyseizer Dragon. Ability ability = new AttacksTriggeredAbility( new DamageTargetEffect(new CountersCount(CounterType.P1P1)), false); ability.addTarget(new TargetCreatureOrPlayer()); this.addAbility(ability); }
public RepentantVampire(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[] {CardType.CREATURE}, "{3}{B}{B}"); this.subtype.add("Vampire"); this.power = new MageInt(3); this.toughness = new MageInt(3); // Flying this.addAbility(FlyingAbility.getInstance()); // Whenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on // Repentant Vampire. this.addAbility( new DiesAndDealtDamageThisTurnTriggeredAbility( new AddCountersSourceEffect(CounterType.P1P1.createInstance()), false)); // Threshold - As long as seven or more cards are in your graveyard, Repentant Vampire is white // and has "{tap}: Destroy target black creature." Ability ability = new SimpleStaticAbility( Zone.BATTLEFIELD, new ConditionalContinuousEffect( new BecomesColorSourceEffect(ObjectColor.WHITE, Duration.WhileOnBattlefield), new CardsInControllerGraveCondition(7), "As long as seven or more cards are in your graveyard, {this} is white")); Ability gainedAbility = new SimpleActivatedAbility( Zone.BATTLEFIELD, new DestroyTargetEffect(), new TapSourceCost()); gainedAbility.addTarget(new TargetCreaturePermanent(filter)); ability.addEffect( new ConditionalContinuousEffect( new GainAbilitySourceEffect(gainedAbility, Duration.WhileOnBattlefield), new CardsInControllerGraveCondition(7), "and has \"{T}: Destroy target black creature.\"")); ability.setAbilityWord(AbilityWord.THRESHOLD); this.addAbility(ability); }
public ChildhoodHorror(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[] {CardType.CREATURE}, "{3}{B}"); this.subtype.add("Horror"); this.power = new MageInt(2); this.toughness = new MageInt(2); // Flying this.addAbility(FlyingAbility.getInstance()); // Threshold - As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 // and can't block. Ability thresholdAbility = new SimpleStaticAbility( Zone.BATTLEFIELD, new ConditionalContinuousEffect( new BoostSourceEffect(2, 2, Duration.WhileOnBattlefield), new CardsInControllerGraveCondition(7), "If seven or more cards are in your graveyard, Childhood Horror gets +2/+2")); Effect effect = new ConditionalRestrictionEffect( new CantBlockSourceEffect(Duration.WhileOnBattlefield), new CardsInControllerGraveCondition(7)); effect.setText("and can't block"); thresholdAbility.addEffect(effect); thresholdAbility.setAbilityWord(AbilityWord.THRESHOLD); this.addAbility(thresholdAbility); }
public InvertTheSkies(UUID ownerId) { super( ownerId, 155, "Invert the Skies", Rarity.UNCOMMON, new CardType[] {CardType.INSTANT}, "{3}{G/U}"); this.expansionSetCode = "EVE"; this.color.setBlue(true); this.color.setGreen(true); // Creatures your opponents control lose flying until end of turn if {G} was spent to cast // Invert the Skies, and creatures you control gain flying until end of turn if {U} was spent to // cast it. this.getSpellAbility() .addEffect( new ConditionalContinousEffect( new InvertTheSkiesEffect(), new ManaWasSpentCondition(ColoredManaSymbol.G), "Creatures your opponents control lose flying until end of turn if {G} was spent to cast {this},", true)); this.getSpellAbility() .addEffect( new ConditionalContinousEffect( new GainAbilityControlledEffect(FlyingAbility.getInstance(), Duration.EndOfTurn), new ManaWasSpentCondition(ColoredManaSymbol.U), "and creatures you control gain flying until end of turn if {U} was spent to cast it", true)); this.addInfo("Info1", "<i>(Do both if {G}{U} was spent.)<i>"); }
public BearerOfSilence(UUID ownerId) { super( ownerId, 67, "Bearer of Silence", Rarity.RARE, new CardType[] {CardType.CREATURE}, "{1}{B}"); this.expansionSetCode = "OGW"; this.subtype.add("Eldrazi"); this.power = new MageInt(2); this.toughness = new MageInt(1); // Devoid this.addAbility(new DevoidAbility(this.color)); // When you cast Bearer of Silence, you may pay {1}{C}. If you do, target opponent sacrifices a // creature. Ability ability = new CastSourceTriggeredAbility( new DoIfCostPaid( new SacrificeEffect(new FilterCreaturePermanent(), 1, "Target opponent"), new ManaCostsImpl("{1}{C}"))); ability.addTarget(new TargetOpponent()); this.addAbility(ability); // Flying this.addAbility(FlyingAbility.getInstance()); // Bearer of Silence can't block. this.addAbility(new CantBlockAbility()); }
public SkarrganFirebird(UUID ownerId) { super( ownerId, 57, "Skarrgan Firebird", Rarity.RARE, new CardType[] {CardType.CREATURE}, "{4}{R}{R}"); this.expansionSetCode = "DDL"; this.subtype.add("Phoenix"); this.color.setRed(true); this.power = new MageInt(3); this.toughness = new MageInt(3); // Bloodthirst 3 this.addAbility(new BloodthirstAbility(3)); // Flying this.addAbility(FlyingAbility.getInstance()); // {R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability // only if an opponent was dealt damage this turn. this.addAbility( new ConditionalActivatedAbility( Zone.GRAVEYARD, new ReturnSourceFromGraveyardToHandEffect(), new ManaCostsImpl("{R}{R}{R}"), new OpponentWasDealtDamageCondition(), null)); }
public StormfrontRiders(UUID ownerId) { super( ownerId, 20, "Stormfront Riders", Rarity.UNCOMMON, new CardType[] {CardType.CREATURE}, "{4}{W}"); this.expansionSetCode = "PLC"; this.subtype.add("Human"); this.subtype.add("Soldier"); this.power = new MageInt(4); this.toughness = new MageInt(3); // Flying this.addAbility(FlyingAbility.getInstance()); // When Stormfront Riders enters the battlefield, return two creatures you control to their // owner's hand. this.addAbility( new EntersBattlefieldTriggeredAbility( new ReturnToHandChosenControlledPermanentEffect( new FilterControlledCreaturePermanent("creatures you control"), 2))); // Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, // put a 1/1 white Soldier creature token onto the battlefield. this.addAbility( new ZoneChangeAllTriggeredAbility( Zone.BATTLEFIELD, Zone.BATTLEFIELD, Zone.HAND, new CreateTokenEffect(new SoldierToken()), filter, "Whenever {this} or another creature is returned to your hand from the battlefield, ", false)); }
public DemigodOfRevenge(UUID ownerId) { super( ownerId, 183, "Demigod of Revenge", Rarity.RARE, new CardType[] {CardType.CREATURE}, "{B/R}{B/R}{B/R}{B/R}{B/R}"); this.expansionSetCode = "SHM"; this.subtype.add("Spirit"); this.subtype.add("Avatar"); this.power = new MageInt(5); this.toughness = new MageInt(4); // Flying this.addAbility(FlyingAbility.getInstance()); // Haste this.addAbility(HasteAbility.getInstance()); // When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your // graveyard to the battlefield. this.addAbility(new CastSourceTriggeredAbility(new DemigodOfRevengeReturnEffect())); }
public CloudchaserKestrel(UUID ownerId) { super( ownerId, 10, "Cloudchaser Kestrel", Rarity.COMMON, new CardType[] {CardType.CREATURE}, "{1}{W}{W}"); this.expansionSetCode = "TSP"; this.subtype.add("Bird"); this.power = new MageInt(2); this.toughness = new MageInt(2); // Flying this.addAbility(FlyingAbility.getInstance()); // When Cloudchaser Kestrel enters the battlefield, destroy target enchantment. Ability ability = new EntersBattlefieldTriggeredAbility(new DestroyTargetEffect(), false); ability.addTarget(new TargetEnchantmentPermanent()); this.addAbility(ability); // {W}: Target permanent becomes white until end of turn. ability = new SimpleActivatedAbility( Zone.BATTLEFIELD, new BecomesColorTargetEffect(ObjectColor.WHITE, Duration.EndOfTurn), new ManaCostsImpl("{W}")); ability.addTarget(new TargetPermanent()); this.addAbility(ability); }
public GeralfsMasterpiece(UUID ownerId) { super( ownerId, 65, "Geralf's Masterpiece", Rarity.MYTHIC, new CardType[] {CardType.CREATURE}, "{3}{U}{U}"); this.expansionSetCode = "SOI"; this.subtype.add("Zombie"); this.subtype.add("Horror"); this.power = new MageInt(7); this.toughness = new MageInt(7); // Flying this.addAbility(FlyingAbility.getInstance()); // Geralf's Masterpiece gets -1/-1 for each card in your hand. DynamicValue count = new SignInversionDynamicValue(new CardsInControllerHandCount()); Effect effect = new BoostSourceEffect(count, count, Duration.WhileOnBattlefield); effect.setText("{this} gets -1/-1 for each card in your hand"); this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect)); // {3}{U}, Discard three cards: Return Geralf's Masterpiece from your graveyard to the // battlefield tapped. Ability ability = new SimpleActivatedAbility( Zone.GRAVEYARD, new ReturnSourceFromGraveyardToBattlefieldEffect(true), new ManaCostsImpl("{3}{U}")); ability.addCost(new DiscardTargetCost(new TargetCardInHand(3, new FilterCard("three cards")))); this.addAbility(ability); }
public LyevSkyknight(UUID ownerId) { super( ownerId, 179, "Lyev Skyknight", Rarity.UNCOMMON, new CardType[] {CardType.CREATURE}, "{1}{W}{U}"); this.expansionSetCode = "RTR"; this.subtype.add("Human"); this.subtype.add("Knight"); this.power = new MageInt(3); this.toughness = new MageInt(1); // Flying this.addAbility(FlyingAbility.getInstance()); // When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent // controls. // (Until your next turn, that permanent can't attack or block and its activated abilities can't // be activated.) Ability ability = new EntersBattlefieldTriggeredAbility(new DetainTargetEffect(), false); TargetNonlandPermanent target = new TargetNonlandPermanent(filter); ability.addTarget(target); this.addAbility(ability); }
public ArcadesSabboth(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[] {CardType.CREATURE}, "{2}{G}{G}{W}{W}{U}{U}"); this.supertype.add("Legendary"); this.subtype.add("Elder"); this.subtype.add("Dragon"); this.power = new MageInt(7); this.toughness = new MageInt(7); // Flying this.addAbility(FlyingAbility.getInstance()); // At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. this.addAbility( new BeginningOfUpkeepTriggeredAbility( new SacrificeSourceUnlessPaysEffect(new ManaCostsImpl("{G}{W}{U}")), TargetController.YOU, false)); // Each untapped creature you control gets +0/+2 as long as it's not attacking. this.addAbility( new SimpleStaticAbility( Zone.BATTLEFIELD, new BoostAllEffect(0, 2, Duration.WhileOnBattlefield, filter, false))); // {W}: Arcades Sabboth gets +0/+1 until end of turn. this.addAbility( new SimpleActivatedAbility( Zone.BATTLEFIELD, new BoostSourceEffect(0, 1, Duration.EndOfTurn), new ManaCostsImpl("{W}"))); }
public NectarFaerie(UUID ownerId) { super( ownerId, 130, "Nectar Faerie", Rarity.UNCOMMON, new CardType[] {CardType.CREATURE}, "{1}{B}"); this.expansionSetCode = "LRW"; this.subtype.add("Faerie"); this.subtype.add("Wizard"); this.color.setBlack(true); this.power = new MageInt(1); this.toughness = new MageInt(1); this.addAbility(FlyingAbility.getInstance()); // {B}, {tap}: Target Faerie or Elf gains lifelink until end of turn. Ability ability = new SimpleActivatedAbility( Zone.BATTLEFIELD, new GainAbilityTargetEffect(LifelinkAbility.getInstance(), Duration.EndOfTurn), new ColoredManaCost(ColoredManaSymbol.B)); ability.addCost(new TapSourceCost()); ability.addTarget(new TargetPermanent(filter)); this.addAbility(ability); }
public Ornitharch(UUID ownerId) { super( ownerId, 23, "Ornitharch", Rarity.UNCOMMON, new CardType[] {CardType.CREATURE}, "{3}{W}{W}"); this.expansionSetCode = "BNG"; this.subtype.add("Archon"); this.power = new MageInt(3); this.toughness = new MageInt(3); // Flying this.addAbility(FlyingAbility.getInstance()); // Tribute 2 this.addAbility(new TributeAbility(2)); // When Ornitharch enters the battlefield, if tribute wasn't paid, put two 1/1 white Bird // creature tokens with flying onto the battlefield. TriggeredAbility ability = new EntersBattlefieldTriggeredAbility(new CreateTokenEffect(new BirdToken(), 2), false); this.addAbility( new ConditionalTriggeredAbility( ability, TributeNotPaidCondition.getInstance(), "When {this} enters the battlefield, if its tribute wasn't paid, put two 1/1 white Bird creature tokens with flying onto the battlefield.")); }
public Rakavolver(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[] {CardType.CREATURE}, "{2}{R}"); this.subtype.add("Volver"); this.power = new MageInt(2); this.toughness = new MageInt(2); // Kicker {1}{W} and/or {U} KickerAbility kickerAbility = new KickerAbility("{1}{W}"); kickerAbility.addKickerCost("{U}"); this.addAbility(kickerAbility); // If Rakavolver was kicked with its {1}{W} kicker, it enters the battlefield with two +1/+1 // counters on it and with "Whenever Rakavolver deals damage, you gain that much life." Ability ability = new EntersBattlefieldAbility( new AddCountersSourceEffect(CounterType.P1P1.createInstance(2)), new KickedCostCondition("{1}{W}"), "If {this} was kicked with its {1}{W} kicker, it enters the battlefield with two +1/+1 counters on it and with \"Whenever {this} deals damage, you gain that much life.\"", ""); ability.addEffect( new GainAbilitySourceEffect( new DealsDamageGainLifeSourceTriggeredAbility(), Duration.WhileOnBattlefield)); this.addAbility(ability); // If Rakavolver was kicked with its {U} kicker, it enters the battlefield with a +1/+1 counter // on it and with flying. ability = new EntersBattlefieldAbility( new AddCountersSourceEffect(CounterType.P1P1.createInstance(1)), new KickedCostCondition("{U}"), "If {this} was kicked with its {U} kicker, it enters the battlefield with a +1/+1 counter on it and with flying.", ""); ability.addEffect( new GainAbilitySourceEffect(FlyingAbility.getInstance(), Duration.WhileOnBattlefield)); this.addAbility(ability); }
public MordantDragon(UUID ownerId) { super( ownerId, 85, "Mordant Dragon", Rarity.RARE, new CardType[] {CardType.CREATURE}, "{3}{R}{R}{R}"); this.expansionSetCode = "WWK"; this.subtype.add("Dragon"); this.power = new MageInt(5); this.toughness = new MageInt(5); // Flying this.addAbility(FlyingAbility.getInstance()); // {1}{R}: Mordant Dragon gets +1/+0 until end of turn. this.addAbility( new SimpleActivatedAbility( Zone.BATTLEFIELD, new BoostSourceEffect(1, 0, Duration.EndOfTurn), new ManaCostsImpl("{1}{R}"))); // Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much // damage to target creature that player controls. this.addAbility( new DealsCombatDamageToAPlayerTriggeredAbility(new MordantDragonEffect(), true, true)); }
@Override public boolean checkTrigger(GameEvent event, Game game) { Permanent permanent = game.getPermanent(getSourceId()); if (permanent != null && permanent.getAbilities().contains(FlyingAbility.getInstance())) { return true; } return false; }
LurkingEvilToken() { super("Horror", "4/4 Horror creature with flying"); power = new MageInt(4); toughness = new MageInt(4); subtype.add("Horror"); cardType.add(CardType.CREATURE); this.addAbility(FlyingAbility.getInstance()); }
WaspToken() { super("Wasp", "1/1 colorless Insect artifact creature token with flying"); cardType.add(CardType.ARTIFACT); cardType.add(CardType.CREATURE); this.subtype.add("Insect"); power = new MageInt(1); toughness = new MageInt(1); this.addAbility(FlyingAbility.getInstance()); }
FaerieConclaveToken() { super("Faerie", "a 2/1 blue Faerie creature with flying"); cardType.add(CardType.CREATURE); this.subtype.add("Faerie"); color.setBlue(true); power = new MageInt(2); toughness = new MageInt(1); this.addAbility(FlyingAbility.getInstance()); }
public MazeGlider(UUID ownerId) { super(ownerId, 13, "Maze Glider", Rarity.COMMON, new CardType[] {CardType.CREATURE}, "{5}{U}"); this.expansionSetCode = "DGM"; this.subtype.add("Elemental"); this.color.setBlue(true); this.power = new MageInt(3); this.toughness = new MageInt(5); // Flying this.addAbility(FlyingAbility.getInstance()); // Multicolored creatures you control have flying. this.addAbility( new SimpleStaticAbility( Zone.BATTLEFIELD, new GainAbilityAllEffect( FlyingAbility.getInstance(), Duration.WhileOnBattlefield, filter))); }
ReignOfThePitToken(int xValue) { super("Demon", "X/X black Demon creature token with flying"); power = new MageInt(xValue); toughness = new MageInt(xValue); color.setBlack(true); subtype.add("Demon"); cardType.add(CardType.CREATURE); this.addAbility(FlyingAbility.getInstance()); }
public HauntedAngelToken() { super("Angel", "3/3 black Angel creature token with flying"); cardType.add(CardType.CREATURE); color.setBlack(true); subtype.add("Angel"); power = new MageInt(3); toughness = new MageInt(3); this.addAbility(FlyingAbility.getInstance()); }