Пример #1
0
 public void reloadTexture(int frontIndex, View frontView, int backIndex, View backView) {
   synchronized (this) {
     boolean frontChanged =
         frontCards.loadView(frontIndex, frontView, controller.getAnimationBitmapFormat());
     boolean backChanged =
         backCards.loadView(backIndex, backView, controller.getAnimationBitmapFormat());
   }
 }
Пример #2
0
  synchronized void resetSelection(int selection, int maxIndex) {

    // stop flip animation when selection is manually changed

    this.maxIndex = maxIndex;
    setVisible(false);
    setState(STATE_INIT);
    accumulatedAngle = selection * 180;
    frontCards.resetWithIndex(selection);
    backCards.resetWithIndex(selection + 1 < maxIndex ? selection + 1 : -1);
    controller.postHideFlipAnimation();
  }
Пример #3
0
  synchronized boolean handleTouchEvent(MotionEvent event, boolean isOnTouchEvent) {
    switch (event.getAction()) {
      case MotionEvent.ACTION_DOWN:
        // remember page we started on...
        lastPageIndex = getPageIndexFromAngle(accumulatedAngle);
        lastPosition = orientationVertical ? event.getY() : event.getX();
        return isOnTouchEvent;
      case MotionEvent.ACTION_MOVE:
        float delta =
            orientationVertical ? (lastPosition - event.getY()) : (lastPosition - event.getX());

        if (Math.abs(delta) > controller.getTouchSlop()) {
          setState(STATE_TOUCH);
          forward = delta > 0;
        }
        if (state == STATE_TOUCH) {
          if (Math.abs(delta) > minMovement) // ignore small movements
          forward = delta > 0;

          controller.showFlipAnimation();

          float angleDelta;
          if (orientationVertical)
            angleDelta = 180 * delta / controller.getContentHeight() * movementRate;
          else angleDelta = 180 * delta / controller.getContentWidth() * movementRate;

          if (Math.abs(angleDelta) > maxTouchMoveAngle) // prevent
            // large
            // delta
            // when
            // moving
            // too fast
            angleDelta = Math.signum(angleDelta) * maxTouchMoveAngle;

          // do not flip more than one page with one touch...
          if (Math.abs(getPageIndexFromAngle(accumulatedAngle + angleDelta) - lastPageIndex) <= 1) {
            accumulatedAngle += angleDelta;
          }

          // Bounce the page for the first and the last page
          if (frontCards.getIndex() == maxIndex - 1) { // the last page
            if (accumulatedAngle > frontCards.getIndex() * 180 + maxTipAngle)
              accumulatedAngle = frontCards.getIndex() * 180 + maxTipAngle;
          } else if (accumulatedAngle < -maxTipAngle) accumulatedAngle = -maxTipAngle;

          int anglePageIndex = getPageIndexFromAngle(accumulatedAngle);

          if (accumulatedAngle >= 0) {
            if (anglePageIndex != frontCards.getIndex()) {
              if (anglePageIndex == frontCards.getIndex() - 1) { // moved
                // to
                // previous
                // page
                swapCards(); // frontCards becomes the backCards
                frontCards.resetWithIndex(backCards.getIndex() - 1);
                controller.flippedToView(anglePageIndex, false);
              } else if (anglePageIndex == frontCards.getIndex() + 1) { // moved
                // to
                // next
                // page
                swapCards();
                backCards.resetWithIndex(frontCards.getIndex() + 1);
                controller.flippedToView(anglePageIndex, false);
              } else
                throw new RuntimeException(
                    String.format(
                        "Inconsistent states: anglePageIndex: %d, accumulatedAngle %.1f, frontCards %d, backCards %d",
                        anglePageIndex,
                        accumulatedAngle,
                        frontCards.getIndex(),
                        backCards.getIndex()));
            }
          }

          lastPosition = orientationVertical ? event.getY() : event.getX();

          controller.getSurfaceView().requestRender();
          return true;
        }

        return isOnTouchEvent;
      case MotionEvent.ACTION_UP:
      case MotionEvent.ACTION_CANCEL:
        if (state == STATE_TOUCH) {
          if (accumulatedAngle < 0) forward = true;
          else if (accumulatedAngle > frontCards.getIndex() * 180
              && frontCards.getIndex() == maxIndex - 1) forward = false;

          setState(STATE_AUTO_ROTATE);
          controller.getSurfaceView().requestRender();
        }
        return isOnTouchEvent;
    }

    return false;
  }
Пример #4
0
  public synchronized void draw(FlipRenderer renderer, GL10 gl) {
    frontCards.buildTexture(renderer, gl);
    backCards.buildTexture(renderer, gl);

    if (!Texture.isValidTexture(frontCards.getTexture())
        && !Texture.isValidTexture(backCards.getTexture())) return;

    if (!visible) return;

    switch (state) {
      case STATE_INIT:
      case STATE_TOUCH:
        break;
      case STATE_AUTO_ROTATE:
        {
          animatedFrame++;
          float delta = (forward ? acceleration : -acceleration) * animatedFrame % 180;

          float oldAngle = accumulatedAngle;

          accumulatedAngle += delta;

          if (oldAngle < 0) { // bouncing back after flip backward and over
            // the first page
            Assert.assertTrue(forward);
            if (accumulatedAngle >= 0) {
              accumulatedAngle = 0;
              setState(STATE_INIT);
            }
          } else {
            if (frontCards.getIndex() == maxIndex - 1
                && oldAngle > frontCards.getIndex() * 180) { // bouncing
              // back
              // after
              // flip
              // forward
              // and
              // over
              // the
              // last
              // page
              Assert.assertTrue(!forward);
              if (accumulatedAngle <= frontCards.getIndex() * 180) {
                setState(STATE_INIT);
                accumulatedAngle = frontCards.getIndex() * 180;
              }
            } else {
              if (forward) {
                Assert.assertTrue(
                    "index of backCards should not be -1 when automatically flipping forward",
                    backCards.getIndex() != -1);
                if (accumulatedAngle >= backCards.getIndex() * 180) { // moved
                  // to
                  // the
                  // next
                  // page
                  accumulatedAngle = backCards.getIndex() * 180;
                  setState(STATE_INIT);
                  controller.postFlippedToView(backCards.getIndex());

                  swapCards();
                  backCards.resetWithIndex(frontCards.getIndex() + 1);
                }
              } else { // backward
                if (accumulatedAngle <= frontCards.getIndex() * 180) { // firstCards
                  // restored
                  accumulatedAngle = frontCards.getIndex() * 180;
                  setState(STATE_INIT);
                }
              }
            }
          } // ends of `if (oldAngle < 0) {} else {}`

          if (state == STATE_INIT) controller.postHideFlipAnimation();
          else controller.getSurfaceView().requestRender();
        }
        break;
      default:
        break;
    }

    float angle = getDisplayAngle();
    if (angle < 0) {
      frontCards.getTopCard().setAxis(Card.AXIS_BOTTOM);
      frontCards.getTopCard().setAngle(-angle);
      frontCards.getTopCard().draw(gl);

      frontCards.getBottomCard().setAngle(0);
      frontCards.getBottomCard().draw(gl);

      // no need to draw backCards here
    } else {
      if (angle < 90) { // render front view over back view
        frontCards.getTopCard().setAngle(0);
        frontCards.getTopCard().draw(gl);

        backCards.getBottomCard().setAngle(0);
        backCards.getBottomCard().draw(gl);

        frontCards.getBottomCard().setAxis(Card.AXIS_TOP);
        frontCards.getBottomCard().setAngle(angle);
        frontCards.getBottomCard().draw(gl);
      } else { // render back view first
        frontCards.getTopCard().setAngle(0);
        frontCards.getTopCard().draw(gl);

        backCards.getTopCard().setAxis(Card.AXIS_BOTTOM);
        backCards.getTopCard().setAngle(180 - angle);
        backCards.getTopCard().draw(gl);

        backCards.getBottomCard().setAngle(0);
        backCards.getBottomCard().draw(gl);
      }
    }
  }