Пример #1
0
 protected IHandlePart<Node, ? extends Node> createHoverSegmentHandlePart(
     final IVisualPart<Node, ? extends Node> target,
     Provider<BezierCurve[]> hoverHandlesSegmentsInSceneProvider,
     int segmentCount,
     int segmentIndex,
     Map<Object, Object> contextMap) {
   FXCircleSegmentHandlePart part = injector.getInstance(FXCircleSegmentHandlePart.class);
   part.setSegmentsProvider(hoverHandlesSegmentsInSceneProvider);
   part.setSegmentIndex(segmentIndex);
   part.setSegmentParameter(0);
   return part;
 }
Пример #2
0
 // TODO: if we pass in context behavior and context map to the other
 // creation methods, we should also do this here.
 // TODO: remove the segment count parameter here
 protected IHandlePart<Node, ? extends Node> createCurveSelectionHandlePart(
     final IVisualPart<Node, ? extends Node> targetPart,
     Provider<BezierCurve[]> segmentsProvider,
     int segmentCount,
     int segmentIndex,
     double segmentParameter) {
   FXCircleSegmentHandlePart part = injector.getInstance(FXCircleSegmentHandlePart.class);
   part.setSegmentsProvider(segmentsProvider);
   part.setSegmentIndex(segmentIndex);
   part.setSegmentParameter(segmentParameter);
   return part;
 }
Пример #3
0
 /**
  * Creates an {@link IHandlePart} for the specified vertex of the {@link IGeometry} provided by
  * the given <i>handleGeometryProvider</i>.
  *
  * @param target {@link IVisualPart} for which a selection handle is created.
  * @param segmentsProvider Provides the {@link BezierCurve}s from which the handle can retrieve
  *     its location.
  * @param segmentCount Number of segments.
  * @param segmentIndex Index of the segment where the handle is located.
  * @param contextMap Stores context information as an {@link IBehavior} is stateless.
  * @return {@link IHandlePart} for the specified vertex of the {@link IGeometry} provided by the
  *     <i>handleGeometryProvider</i>
  */
 protected IHandlePart<Node, ? extends Node> createSelectionSegmentHandlePart(
     final IVisualPart<Node, ? extends Node> target,
     Provider<BezierCurve[]> segmentsProvider,
     int segmentCount,
     int segmentIndex,
     Map<Object, Object> contextMap) {
   FXCircleSegmentHandlePart part = injector.getInstance(FXCircleSegmentHandlePart.class);
   part.setSegmentsProvider(segmentsProvider);
   part.setSegmentIndex(segmentIndex);
   part.setSegmentParameter(0);
   injector.injectMembers(part);
   return part;
 }