public static void dropItems(World var0, ItemStack var1, int var2, int var3, int var4) { float var5 = 0.7F; double var6 = (double) (var0.random.nextFloat() * var5) + (double) (1.0F - var5) * 0.5D; double var8 = (double) (var0.random.nextFloat() * var5) + (double) (1.0F - var5) * 0.5D; double var10 = (double) (var0.random.nextFloat() * var5) + (double) (1.0F - var5) * 0.5D; EntityItem var12 = new EntityItem( var0, (double) var2 + var6, (double) var3 + var8, (double) var4 + var10, var1); var12.pickupDelay = 10; var0.addEntity(var12); }