private void doRender(SpriteBatch batch) { if (deadByBullet) { TextureRegion frame = getDeadTextureRegion(); float width = Utility.getWidth(frame, mDrawRect.height); float originX = width * 0.5f; float originY = mDrawRect.height * 0.5f; batch.draw( frame, mDrawRect.x, mDrawRect.y, originX, originY, width, mDrawRect.height, 1, 1, 180); } else { render(batch); } }