Пример #1
0
 public void checkEnemyCollision() {
   for (Enemy e : enemyList) {
     if (e.getOnScreen()) { // can be removed later on
       // goes through all the enemies and checks if they collide
       if (e.checkCollision(e.getPics().get(e.getCounter()), player1)) {
         if (player1.getInvi() == false) {
           // If the player is not invisble then you get spiked.
           if (player1.getVelocity() > 0) { // if the player hits it from the bottom
             player1.setSpikeVelo();
             loseCoins();
           } else {
             player1.setVelo(
                 50); // if the player is on top instead the player bounces off the enemy
             if (musicOn) {
               bounce.play();
             }
           }
         }
         eRemove.add(e); // once we hit, we remove the enemy
       }
     } else {
       eRemove.add(e); // if the enemy goes of the screen, we remove
     }
   }
   for (Enemy e : eRemove) {
     poofList.add(new Poof(e.getX(), e.getY(), 1)); // removes all the enemies
     enemyList.remove(e);
   }
   eRemove = new ArrayList<Enemy>();
 }
Пример #2
0
 public void drawEnemy(Graphics g) {
   Graphics2D g2d = (Graphics2D) g;
   for (Enemy i : enemyList) {
     if (i.getFlip()) {
       g2d.drawImage(
           i.getPics().get(i.getCounter()),
           i.getX() + i.getWidth(),
           i.getY(),
           -i.getWidth(),
           i.getHeight(),
           null); // flips the image if the flip is true
     } else {
       g.drawImage(
           i.getPics().get(i.getCounter()), i.getX(), i.getY(), i.getWidth(), i.getHeight(), null);
     }
     i.count();
     i.setDirection();
     i.move();
   }
 }