Пример #1
0
 // JAXB callback
 @SuppressWarnings("unused")
 private void afterUnmarshal(Unmarshaller unmarshaller, Object parent) {
   DataManager.log.info("Loaded world maps data: " + worldMapsData.size() + " maps");
   DataManager.log.info(
       "Loaded player exp table: " + playerExperienceTable.getMaxLevel() + " levels");
   DataManager.log.info("Loaded " + playerStatsData.size() + " player stat templates");
   DataManager.log.info("Loaded " + summonStatsData.size() + " summon stat templates");
   DataManager.log.info("Loaded " + itemCleanup.size() + " item cleanup entries");
   DataManager.log.info("Loaded " + itemData.size() + " item templates");
   DataManager.log.info("Loaded " + itemGroupsData.size() + " item group templates");
   DataManager.log.info("Loaded " + npcData.size() + " npc templates");
   DataManager.log.info("Loaded " + npcShoutData.size() + " npc shout templates");
   DataManager.log.info("Loaded " + petData.size() + " pet templates");
   DataManager.log.info("Loaded " + playerInitialData.size() + " initial player templates");
   DataManager.log.info("Loaded " + tradeListData.size() + " trade lists");
   DataManager.log.info("Loaded " + teleporterData.size() + " npc teleporter templates");
   DataManager.log.info("Loaded " + teleLocationData.size() + " teleport locations");
   DataManager.log.info("Loaded " + skillData.size() + " skill templates");
   DataManager.log.info("Loaded " + motionData.size() + " motion times");
   DataManager.log.info("Loaded " + skillTreeData.size() + " skill learn entries");
   DataManager.log.info("Loaded " + cubeExpandData.size() + " cube expand entries");
   DataManager.log.info("Loaded " + warehouseExpandData.size() + " warehouse expand entries");
   DataManager.log.info("Loaded " + bindPointData.size() + " bind point entries");
   DataManager.log.info("Loaded " + questData.size() + " quest data entries");
   DataManager.log.info("Loaded " + gatherableData.size() + " gatherable entries");
   DataManager.log.info("Loaded " + titleData.size() + " title entries");
   DataManager.log.info("Loaded " + walkerData.size() + " walker routes");
   DataManager.log.info("Loaded " + zoneData.size() + " zone entries");
   DataManager.log.info("Loaded " + goodsListData.size() + " goodslist entries");
   DataManager.log.info("Loaded " + tribeRelationsData.size() + " tribe relation entries");
   DataManager.log.info("Loaded " + recipeData.size() + " recipe entries");
   DataManager.log.info("Loaded " + portalData.size() + " portal entries");
   DataManager.log.info("Loaded " + chestData.size() + " chest locations");
   DataManager.log.info("Loaded " + staticDoorData.size() + " static door locations");
   DataManager.log.info("Loaded " + itemSetData.size() + " item set entries");
   DataManager.log.info("Loaded " + npcFactionsData.size() + " npc factions");
   DataManager.log.info("Loaded " + npcSkillData.size() + " npc skill list entries");
   DataManager.log.info("Loaded " + petSkillData.size() + " pet skill list entries");
   DataManager.log.info("Loaded " + siegeLocationData.size() + " siege location entries");
   DataManager.log.info("Loaded " + flyRingData.size() + " fly ring entries");
   DataManager.log.info("Loaded " + shieldData.size() + " shield entries");
   DataManager.log.info("Loaded " + petData.size() + " pet entries");
   DataManager.log.info("Loaded " + guideData.size() + " guide entries");
   DataManager.log.info("Loaded " + roadData.size() + " road entries");
   DataManager.log.info("Loaded " + instanceCooltimeData.size() + " instance cooltime entries");
   DataManager.log.info("Loaded " + decomposableItemsData.size() + " decomposable items entries");
   DataManager.log.info("Loaded " + aiData.size() + " ai templates");
   DataManager.log.info("Loaded " + flyPath.size() + " flypath templates");
   DataManager.log.info("Loaded " + windstreamsData.size() + " windstream entries");
   DataManager.log.info("Loaded " + assembledNpcData.size() + " assembled npcs entries");
   DataManager.log.info("Loaded " + assemblyData.size() + " assembled items entries");
   DataManager.log.info("Loaded " + cosmeticItemsData.size() + " cosmetic items entries");
   DataManager.log.info("Loaded " + npcDropData.size() + " npc drop entries");
   DataManager.log.info("Loaded " + autoGroupData.size() + " auto group entries");
   DataManager.log.info("Loaded " + spawnsData2.size() + " spawn maps entries");
   DataManager.log.info("Loaded " + eventData.size() + " active events");
   DataManager.log.info("Loaded " + pvpZoneData.size() + " [Ascension]Tvt's Positions");
 }
Пример #2
0
    /**
     * Generate chest block to drive model selection: 0 = single facing west 1 = single facing south
     * 2 = single facing east 3 = single facing north 4 = left side facing west 5 = left side facing
     * south 6 = left side facing east 7 = left side facing north 8 = right side facing west 9 =
     * right side facing south 10 = right side facing east 11 = right side facing north
     *
     * @param mapiter
     * @return
     */
    private int generateChestBlockData(MapIterator mapiter) {
      ChestData cd = ChestData.SINGLE_WEST; /* Default to single facing west */
      /* Check adjacent block IDs */
      int ids[] = {
        mapiter.getBlockTypeIDAt(BlockStep.Z_PLUS), /* To west */
        mapiter.getBlockTypeIDAt(BlockStep.X_PLUS), /* To south */
        mapiter.getBlockTypeIDAt(BlockStep.Z_MINUS), /* To east */
        mapiter.getBlockTypeIDAt(BlockStep.X_MINUS)
      }; /* To north */
      /* First, check if we're a double - see if any adjacent chests */
      if (ids[0] == CHEST_BLKTYPEID) {
          /* Another to west - assume we face south */
        cd = ChestData.RIGHT_SOUTH; /* We're right side */
      } else if (ids[1] == CHEST_BLKTYPEID) {
          /* Another to south - assume west facing */
        cd = ChestData.LEFT_WEST; /* We're left side */
      } else if (ids[2] == CHEST_BLKTYPEID) {
          /* Another to east - assume south facing */
        cd = ChestData.LEFT_SOUTH; /* We're left side */
      } else if (ids[3] == CHEST_BLKTYPEID) {
          /* Another to north - assume west facing */
        cd = ChestData.RIGHT_WEST; /* We're right side */
      } else {
          /* Else, single - build index into lookup table */
        int idx = 0;
        for (int i = 0; i < ids.length; i++) {
          if ((ids[i] != 0)
              && (HDTextureMap.getTransparency(ids[i]) != BlockTransparency.TRANSPARENT)) {
            idx |= (1 << i);
          }
        }
        cd = SINGLE_LOOKUP[idx];
      }

      return cd.ordinal();
    }