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Summary

This is a fork of Artemis Entity System Framework which uses libdx for containers and pooling. There are some major changes made to make Artemis more robust, memory efficient and intuitive.

Maven

<dependency>
    <groupId>com.roundtriangles.games</groupId>
    <artifactId>gdx-artemis</artifactId>
    <version>0.5</version>
</dependency>

Snapshot

Enable snapshot repository

<repositories>
    <repository>
        <id>snapshots-repo</id>
        <url>https://oss.sonatype.org/content/repositories/snapshots</url>
        <releases><enabled>false</enabled></releases>
        <snapshots><enabled>true</enabled></snapshots>
    </repository>
</repositories>

Add dependency

<dependency>
    <groupId>com.roundtriangles.games</groupId>
    <artifactId>gdx-artemis</artifactId>
    <version>0.6-SNAPSHOT</version>
</dependency>

Description

Artemis is an Entity Component System written in Java as a framework to manage entities in a game world. This library has been built on top of libdx, which is a Java library for developing cross-platform games for Android, iOS, Desktop and HTML5. For more information on gdx-artemis see the Wiki.

The library is in active development. Feedback is much appreciated.

Major new features:

  • Uses libgdx containers and pooling.
  • Event (messaging) system was added (version 0.2)
  • Better GWT and HTML 5 support. ComponentMappers need manual instantiation.
  • Battle tested, with many major bugs fixed
  • Optimized for memory consumption and speed of execution using Java profiler
  • deployed to Maven Central repository.

Demo

There is a separate Demo Project to help you get started. It is documented here.

Documentation

See Wiki

Latest Changes (0.6-SNAPSHOT)

Previous changes

See CHANGELOG.md

About

Fork of artemis entity-system (http://gamadu.com/artemis/) refactored to integrate with Libgdx (http://libgdx.badlogicgames.com/)

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  • Java 99.8%
  • Groovy 0.2%