A realtime Roguelike adventure for cs.hel.fi lab courses
So far you can move around in a procedurally generated dungeon, dodging monsters and burrowing through walls. Move around with arrow keys, wasd or mouse and use space to attack (walls or creatures). Rightclicking a location teleports player there. Q and E are for selectin (Q) and activating (E) a nearby activatable object (open door, loot item, twist puzzle, etc...). Esc brings up the main menu with more commands explained.
##Latest stable
Ready to run (more or less) stable version can be found at the packed_jar folder.
##Project description
Please see projectDescription.md
##Worklog (in finnish)
- Used hours can be found at tuntikirjanpito.md
- Weekly reports for TiraLab at tiralab_viikkoraportti.md
##Licence
Please see the LICENCE.md
Licenced assets in use:
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Kryonet TCP/UDP client/server library, licence terms in LICENCE.md
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YAMLbeans YAML library, licence terms in LICENCE.md
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EasyOgg for Ogg Vorbis playback is from Kevins site (http://www.cokeandcode.com/). It utilizes jogg and jorbis (LGPL, http://www.jcraft.com/).
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Majority of the UI components are from Kenneys Pack (http://kenney.nl/projects/kenney-game-assets)
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Some monster sprites (monster3.png, monster6.png) are from: Humble Bundle pack: Old School Modern 2 Copyright Jason Perry
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Several dungeon frills are from http://opengameart.org/content/lpc-dungeon-elements by William Thomsonj and Lanea Zimmerman(Sharm)
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Animated water tiles by Bart from OpenGameArt.org: http://opengameart.org/content/art-bart-animated-water-tiles
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Game sounds are from OpenGameArt.org Weapon blow, (c) spookymodem
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The Game music is from: JDB Artists Humble Bundle -pack: MADNESS - ROYALTY FREE MUSIC BY JDB ARTIST www.jdbartist.net Copyright JDB Artist
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And: Joe Steudler Music Sampler Humble Bundle: Copyright 2014 DEGICA Co., LTD; Enterbrain, INC; Artist: Joel Steudler
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Fonts (Alagard and Romulus) are by Pix3M from OpenGameArt.Org