/
GravityGun.java
82 lines (71 loc) · 2.31 KB
/
GravityGun.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
import java.util.*;
import java.awt.*;
public class GravityGun extends Weapon {
public GravityGun(String name, int damage, int damage2, int owner)
{
super(name, damage, damage2, owner);
}
public void Shoot(Point Position, Point Speed, int Faction, Time Life)
{
ArrayList AnimationList = new ArrayList();
Animation a = new Animation();
Shot sh = new Shot(new Point(Position),new Point(32,32),Util.m_imGravImage, 1, m_iOwner, false, false);
sh.AddImage(Util.m_imGravImageNV);
sh.m_iDamage = m_iBaseDamage+m_iPowerLevel;
if (Life != null)
{
sh.m_tLife = new Time(Life);
sh.m_tLife.AddMilliseconds(m_iPowerLevel * 20);
}
AnimationList = new ArrayList();
a = new Animation("IDLE",1,8,true,34);
AnimationList.add(a);
sh.SetAnimations(AnimationList);
sh.PlayAnimation("IDLE");
sh.m_pSpeed.x = Speed.x;
sh.m_pSpeed.y = Speed.y;
sh.m_iFaction = Faction;
sh.SetImage(Util.m_iVision);
Util.m_alSprite.add(sh);
m_tLastShotTime = new Time(Util.m_tTime);
}
public void ShootMissile(Point Position, Point Speed, int Faction, Time Life)
{
Shot sh;
ArrayList AnimationList = new ArrayList();
Animation a = new Animation();
if (m_iPowerLevel2 > 0)
{
sh = new Shot(new Point(Position),new Point(32,32),Util.m_imMissileImage, 1, m_iOwner, false, false);
sh.AddImage(Util.m_imMissileImageNV);
sh.m_iDamage = m_iMissileBaseDamage+m_iPowerLevel2;
sh.m_tLife = null;
AnimationList = new ArrayList();
a = new Animation("IDLE",1,3,true,6);
AnimationList.add(a);
sh.SetAnimations(AnimationList);
sh.PlayAnimation("IDLE");
sh.m_pSpeed.x = -5;
sh.m_pSpeed.y = 0;
sh.m_iFaction = Faction;
sh.SetImage(Util.m_iVision);
Util.m_alSprite.add(sh);
//-------------------------------
sh = new Shot(new Point(Position),new Point(32,32),Util.m_imMissileImage, 1, m_iOwner, false, false);
sh.AddImage(Util.m_imMissileImageNV);
sh.m_iDamage = m_iMissileBaseDamage+m_iPowerLevel2;
sh.m_tLife = null;
AnimationList = new ArrayList();
a = new Animation("IDLE",1,3,true,6);
AnimationList.add(a);
sh.SetAnimations(AnimationList);
sh.PlayAnimation("IDLE");
sh.m_pSpeed.x = 5;
sh.m_pSpeed.y = 0;
sh.m_iFaction = Faction;
sh.SetImage(Util.m_iVision);
Util.m_alSprite.add(sh);
}
m_tMissileLastShotTime = new Time(Util.m_tTime);
}
}