/
ShootingSquare.java
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/
ShootingSquare.java
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import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.Color;
import java.awt.Graphics;
import java.util.List;
import java.awt.Point;
import java.io.*;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.RepaintManager;
// TODO making super class of Bullet and Enemy
public class ShootingSquare extends JFrame implements Runnable, KeyListener {
static final public int FRAME_SIZE = 400;
final private MainPanel mainPanel = new MainPanel();
private MySquare me = new MySquare(FRAME_SIZE/2, FRAME_SIZE/2);
private KeyInput keyInput = new KeyInput();
private List<Bullet> bulletList = new ArrayList<Bullet>();
private List<Enemy> enemyList = new ArrayList<Enemy>();
private int enemySize = 5;
private int Time = 0;
private int score = 0;
private int highScore = 0;
private boolean isGameOver = false;
ShootingSquare() {
setDefaultCloseOperation(EXIT_ON_CLOSE);
getContentPane().add(mainPanel);
mainPanel.setVisible(true);
this.addKeyListener(this);
Thread threadShotSqr = new Thread(this);
threadShotSqr.start();
}
public static void main(String[] args) {
JFrame shotSqr = new ShootingSquare();
shotSqr.setTitle("Shooting Square");
shotSqr.setVisible(true);
shotSqr.setSize(FRAME_SIZE, FRAME_SIZE);
}
@Override
public void run() {
readHighScore();
while (!isGameOver) {
try {
Thread.sleep(50);
} catch (InterruptedException e) {
e.printStackTrace();
break;
}
moveMe();
moveBullet();
shotMyBullet();
if (this.makeEnemy(Time, enemySize)) {
enemySize++;
}
moveEnemy();
score++;
Time++;
collision();
repaint();
ExitGame();
}
writeHighScore();
while (true) {
try {
Thread.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
break;
}
ExitGame();
}
}
public void shotMyBullet() {
if (keyInput.isZ()) {
Point bufMyPos = me.getPos();
int n = bulletList.size();
Bullet bul = new Bullet(bufMyPos.x + MySquare.SIZE/2, bufMyPos.y + MySquare.SIZE/2, n);
bulletList.add(bul);
}
}
public void moveMe() {
if (keyInput.isUp()) {
me.moveMe(0, -1);
}
if (keyInput.isDown()) {
me.moveMe(0, 1);
}
if (keyInput.isLeft()) {
me.moveMe(-1, 0);
}
if (keyInput.isRight()) {
me.moveMe(1, 0);
}
}
public void moveEnemy() {
Enemy bufEnemy;
for (Iterator<Enemy> ite = enemyList.iterator(); ite.hasNext() == true;) {
bufEnemy = ite.next();
bufEnemy.moveEnemy();
if (bufEnemy.delCheckBullet() == true) {
bufEnemy = null;
ite.remove();
}
}
}
public void moveBullet() {
Bullet bufBullet;
for (Iterator<Bullet> ite = bulletList.iterator(); ite.hasNext() == true;) {
bufBullet = ite.next();
bufBullet.moveBullet();
if (bufBullet.delCheckBullet() == true) {
bufBullet = null;
ite.remove();
}
}
}
public boolean makeEnemy(int Time, int enemySize) {
if (Time % 20 == 0) {
Random rnd = new Random();
System.out.println(rnd.nextInt(ShootingSquare.FRAME_SIZE));
Enemy bufEn = new Enemy(rnd.nextInt(ShootingSquare.FRAME_SIZE),
0,
enemySize,
0);
enemyList.add(bufEn);
return true;
}
return false;
}
public void collision() {
for (Iterator<Enemy> iteEnemy = enemyList.iterator(); iteEnemy.hasNext();) {
Enemy bufEnemy = iteEnemy.next();
Point bufEnemyPos = bufEnemy.getPos();
for (Iterator<Bullet> iteBullet = bulletList.iterator(); iteBullet.hasNext();) {
Bullet bufBullet = iteBullet.next();
Point bufBulletPos = bufBullet.getPos();
if (hitEnemyBullet(bufEnemy, bufEnemyPos, bufBulletPos)) {
score++;
bufBullet = null;
bufEnemy.minimizeSize();
iteBullet.remove();
}
}
Point bufMyPos = me.getPos();
if (hitEnemyMe(bufEnemy, bufEnemyPos, bufMyPos)) {
isGameOver = true;
System.out.println("Hit me");
}
}
}
private boolean hitEnemyMe(Enemy bufEnemy, Point bufEnemyPos, Point bufMyPos) {
return bufMyPos.x + MySquare.SIZE >= bufEnemyPos.x &&
bufMyPos.x <= bufEnemyPos.x + bufEnemy.getSize() &&
bufMyPos.y + MySquare.SIZE >= bufEnemyPos.y &&
bufMyPos.y <= bufEnemyPos.y + bufEnemy.getSize();
}
private boolean hitEnemyBullet(Enemy bufEnemy, Point bufEnemyPos,
Point bufBulletPos) {
return hitEnemyMe(bufEnemy, bufEnemyPos, bufBulletPos);
}
private void readHighScore() {
try{
FileReader fr = new FileReader("ShootingSquare.txt");
BufferedReader br = new BufferedReader(fr);
String tmp_str = br.readLine();
System.out.println(tmp_str);
highScore = Integer.parseInt(tmp_str);
br.close();
} catch (IOException e) {
e.printStackTrace();
} catch (NumberFormatException e) {
e.printStackTrace();
}
}
private void writeHighScore() {
if (score > highScore) {
System.out.println(score + " " + highScore);
try {
/*
DataOutputStream out = new DataOutputStream(new FileOutputStream("ShootingSquare.txt"));
out.writeInt(score);
out.close();
*/
FileWriter fileWr = new FileWriter("ShootingSquare.txt");
fileWr.write(Integer.toString(score));
fileWr.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
public void ExitGame() {
if (keyInput.isEsc() == true) {
System.exit(0);
}
}
@Override
public void keyPressed(KeyEvent e) {
keyInput.Pressed(e.getKeyCode());
}
@Override
public void keyReleased(KeyEvent e) {
keyInput.Released(e.getKeyCode());
}
@Override
public void keyTyped(KeyEvent arg0) {}
class MainPanel extends JPanel {
MainPanel() {
RepaintManager.currentManager(this).setDoubleBufferingEnabled(true);
setOpaque(true);
setVisible(false);
}
public void paintComponent(Graphics g) {
Point bufMyPos = me.getPos();
g.setColor(Color.RED);
g.drawRect(bufMyPos.x, bufMyPos.y, MySquare.SIZE, MySquare.SIZE);
g.setColor(Color.BLACK);
g.drawString(Integer.toString(score), 10, 10);
g.drawString(Integer.toString(highScore), 350, 10);
for (Iterator<Bullet> ite = bulletList.iterator(); ite.hasNext();) {
Bullet bufBul = ite.next();
Point bufPos = bufBul.getPos();
g.drawRect(bufPos.x, bufPos.y, Bullet.SIZE, Bullet.SIZE);
}
g.setColor(Color.BLUE);
for (Iterator<Enemy> ite = enemyList.iterator(); ite.hasNext();) {
Enemy bufEnemy = ite.next();
Point bufPos = bufEnemy.getPos();
g.drawRect(bufPos.x, bufPos.y, bufEnemy.getSize(), bufEnemy.getSize());
}
g.setColor(Color.BLACK);
if (isGameOver == true) {
g.drawString("Game Over.", ShootingSquare.FRAME_SIZE/2, ShootingSquare.FRAME_SIZE/2);
}
}
}
}