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Player.java
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Player.java
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public class Player {
private String name;
private int Metal;
private int Wood;
private int Food;
private int Water;
private int Stone;
private int Privacy;
private int Wealth;
private int Environment;
private int Power;
private int Knowledge;
private int PrivacyGoal;
private int WealthGoal;
private int EnvironmentGoal;
private int PowerGoal;
private int KnowledgeGoal;
private int points;
private Territory ground;
private String status;
private Nation nation;
private int x;
private int y;
private int vote;
//private Nation nation;
public Player() {
points = 100;
status = "Create";
nation = null;
Privacy = 100;
Wealth = 0;
Environment = 0;
Power = 0;
Knowledge = 0;
PrivacyGoal = 0;
WealthGoal = 0;
EnvironmentGoal = 0;
PowerGoal = 0;
KnowledgeGoal = 0;
//System.out.println("Assign points to goal attributes: \nP: Privacy\nW: Wealth\nE: Environment\nO: Power\nK: Knowledge\n");
//while (points > 0) {
//System.out.println("5 points to: ");
//String input = in.next();
//if (input.equalsIgnoreCase("P")) {
//addHPPrivacy();
//}else if (input.equalsIgnoreCase("W")) {
//addHPWealth();
//}else if (input.equalsIgnoreCase("E")) {
//addHPEnvironment();
//}else if (input.equalsIgnoreCase("O")) {
//addHPPower();
//}else if (input.equalsIgnoreCase("K")) {
//addHPKnowledge();
//}else {
//System.out.println("Please enter a valid option");
//}
//System.out.println("\nRemaining Points: "+points);
//printGoals();
//}
//System.out.println("Out of goal points, time to play!");
//in.close();
}
public Player(String newName) {
name = newName;
points = 0;
status = "Nomad";
Privacy = 100;
Wealth = 0;
Environment = 0;
Power = 0;
Knowledge = 0;
PrivacyGoal = 20;
WealthGoal = 20;
EnvironmentGoal = 20;
PowerGoal = 20;
KnowledgeGoal = 20;
}
public void addHPPower() {
if (PowerGoal<=45) {
PowerGoal += 5;
points -= 5;
}
}
public void addHPEnvironment() {
if (EnvironmentGoal<=20) {
EnvironmentGoal += 5;
points -= 5;
}
}
public void addHPPrivacy() {
if (PrivacyGoal<=20) {
PrivacyGoal += 5;
points -= 5;
}
}
public void addHPKnowledge() {
if (KnowledgeGoal <= 45) {
KnowledgeGoal += 5;
points -= 5;
}
}
public void addHPWealth() {
if (WealthGoal<=20) {
WealthGoal += 5;
points -= 5;
}
}
public void printGoals() {
System.out.println("PrivacyGoal: "+ PrivacyGoal);
System.out.println("WealthGoal: "+ WealthGoal);
System.out.println("EnvironmentGoal: "+ EnvironmentGoal);
System.out.println("PowerGoal: "+ PowerGoal);
System.out.println("KnowledgeGoal: "+ KnowledgeGoal);
}
public String getName() {
return name;
}
public void addResource(int amount, Resource res) {
String r = res.toString();
if (amount <= 0) {
System.out.println("Cannot add negative resources");
return;
}
if (r.equals("Metal")) {
Metal += amount;
return;
}if (r.equals("Wood")) {
Wood += amount;
return;
}if (r.equals("Food")) {
Food += amount;
return;
}if (r.equals("Water")) {
Water += amount;
return;
}if (r.equals("Stone")) {
Stone += amount;
return;
}
}
public Territory isOn() {
return ground;
}
public void travel(Territory ter) {
isOn().removePlayer(this);
ter.addPlayer(this);
setGround(ter);
}
public int getPoints() {
return points;
}
public void setName(String n) {
name = n;
}
public int getWealth() {
return Wealth;
}
public int getPrivacy() {
return Privacy;
}
public int getPower() {
return Power;
}
public int getEnvironment() {
return Environment;
}
public int getKnowledge() {
return Knowledge;
}
public int getKnGoal() {
return KnowledgeGoal;
}
public int getPrGoal() {
return PrivacyGoal;
}
public int getPoGoal() {
return PowerGoal;
}
public int getEnGoal() {
return EnvironmentGoal;
}
public int getWeGoal() {
return WealthGoal;
}
public int getStone() {
return Stone;
}
public int getWater() {
return Water;
}
public int getFood() {
return Food;
}
public int getMetal() {
return Metal;
}
public int getWood() {
return Wood;
}
public void setGround(Territory origin) {
ground = origin;
ground.addPlayer(this);
x = ground.getX() - 15 + (int)(Math.random()*30);
y = ground.getY() - 15 + (int)(Math.random()*30);
checkReady();
}
public Territory getGround() {
return ground;
}
public void checkReady() {
if ((points==0) && (ground != null) && (name != null)) {
status = "Nomad";
}
}
public String getStatus() {
return status;
}
public void setStatus(String S) {
status = S;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public void collect() {
String s = ground.getResource();
if (s.equals("Water")) {
Water++;
}else if (s.equals("Wood")) {
Wood++;
}else if (s.equals("Metal")) {
Metal++;
}else if (s.equals("Stone")) {
Stone++;
}else {
Food++;
}
}
public void promptVote() {
vote = -1;
}
public int getVote() {
return vote;
}
public void vote(int v) {
vote = v;
}
public Nation getNation() {
if (nation!=null) {
return nation;
}else {
return null;
}
}
public void setNation(Nation n) {
if (n==null) {
nation = null;
status = "Nomad";
}else {
nation = n;
status = "Member";
}
}
}