private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (local_bob.bounds.overlaps(coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (local_bob.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (local_bob.position.y > spring.position.y) { if (local_bob.bounds.overlaps(spring.bounds)) { local_bob.hitSpring(); listener.highJump(); } } } }
private void checkCollisions() { if (mainElectron.position.x - mainElectron.radius <= 0 || mainElectron.position.x + mainElectron.radius >= WORLD_WIDTH) { // collision with the shields of the capacitor state = State.GAME_END; listener.gameEnded(); } // Check collisions with obstacles for (Obstacle obs : obstacles) { if (obs.collidesWith(mainElectron.bounds)) { state = State.GAME_END; listener.gameEnded(); } } }
private void checkSquirrelCollisions() { int len = squirrels.size(); for (int i = 0; i < len; i++) { Squirrel squirrel = squirrels.get(i); if (squirrel.bounds.overlaps(local_bob.bounds)) { local_bob.hitSquirrel(); listener.hit(); } } }
private void checkPlatformCollisions() { if (local_bob.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (local_bob.position.y > platform.position.y) { if (local_bob.bounds.overlaps(platform.bounds)) { local_bob.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } }