Exemplo n.º 1
0
 /**
  * Updates the positions of nodes and edges in the viewer. This method does not normally need to
  * be called as update happens every time draw() is called. Calling this method can be useful if
  * you wish to speed up the movement of nodes and edges by updating their position more than once
  * every draw cycle.
  */
 public void updateParticles() {
   physics.tick(0.3f); // Advance time in the physics engine.
 }