Exemplo n.º 1
0
  /**
   * Adds the given edge to those to be displayed in the viewer. Note that the edge must connect
   * nodes that have already been added to the viewer. This version will use the locations of the
   * two nodes to calculate their distance of separation.
   *
   * @param edge Edge to add to the display.
   * @return True if edge was added successfully. False if edge contains nodes that have not been
   *     added to the viewer.
   */
  public boolean addEdge(E edge) {
    Particle p1 = nodes.get(edge.getNode1());
    if (p1 == null) {
      System.err.println("Warning: Node1 not found when creating edge.");
      return false;
    }
    Particle p2 = nodes.get(edge.getNode2());
    if (p2 == null) {
      System.err.println("Warning: Node2 not found when creating edge.");
      return false;
    }

    // Only add edge if it does not already exist in the collection
    if (!edges.containsKey(edge)) {
      float x1 = p1.position().x();
      float y1 = p1.position().y();
      float x2 = p2.position().x();
      float y2 = p2.position().y();
      // Strength, damping, reset length
      edges.put(
          edge,
          physics.makeSpring(
              p1,
              p2,
              EDGE_STRENGTH,
              DAMPING,
              (float) Math.sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2))));
    }
    return true;
  }
Exemplo n.º 2
0
  /**
   * Creates a spring between the two given nodes with the given strength. If the two nodes not
   * directly connected by an edge already have a spring between them, it will be replaced by this
   * one.
   *
   * @param node1 First of the two nodes to have a spring between them.
   * @param node2 Second of the two nodes to have a spring between them.
   * @param length The length of this spring (natural rest distance at which the two nodes would
   *     sit).
   * @param strength The strength of this new spring.
   * @return True if the viewer contains the two nodes and a spring between them has been created.
   */
  public boolean addSpring(N node1, N node2, float length, float strength) {
    Particle p1 = nodes.get(node1);
    if (p1 == null) {
      return false;
    }
    Particle p2 = nodes.get(node2);
    if (p2 == null) {
      return false;
    }

    // We may have to remove existing spring if it exists between these two nodes.
    for (int i = 0; i < physics.getNumSprings(); i++) {
      Spring spring = physics.getSpring(i);
      if ((((spring.getOneEnd() == p1) && (spring.getTheOtherEnd() == p2))
              || ((spring.getOneEnd() == p2) && (spring.getTheOtherEnd() == p1)))
          && (spring.strength() != EDGE_STRENGTH)) {
        physics.removeSpring(spring);
        break;
      }
    }

    // Add the new force.
    physics.makeSpring(p1, p2, strength, DAMPING, length);
    return false;
  }
Exemplo n.º 3
0
  /**
   * Adds the given edge to those to be displayed in the viewer. Note that the edge must connect
   * nodes that have already been added to the viewer. This version will fix the distance of
   * separation between nodes to the given value
   *
   * @param edge Edge to add to the display.
   * @return True if edge was added successfully. False if edge contains nodes that have not been
   *     added to the viewer.
   */
  public boolean addEdge(E edge, float distance) {
    Particle p1 = nodes.get(edge.getNode1());
    if (p1 == null) {
      System.err.println("Warning: Node1 not found when creating edge.");
      return false;
    }
    Particle p2 = nodes.get(edge.getNode2());
    if (p2 == null) {
      System.err.println("Warning: Node2 not found when creating edge.");
      return false;
    }

    // Only add edge if it does not already exist in the collection
    if (!edges.containsKey(edge)) {
      // Strength, damping, reset length
      edges.put(edge, physics.makeSpring(p1, p2, EDGE_STRENGTH, DAMPING, distance));
    }
    return true;
  }
Exemplo n.º 4
0
  /**
   * Tethers the given node to its location with the given strength.
   *
   * @param node The node to be tethered.
   * @param strength Strength of the tether.
   * @return True if the viewer contains the given node and it was tethered successfully.
   */
  public boolean tether(N node, float strength) {
    Particle p1 = nodes.get(node);
    if (p1 == null) {
      return false;
    }

    // Grab the tethering stake if it has already been created, otherwise create a new one.
    Particle stake = stakes.get(node);
    if (stake == null) {
      stake = physics.makeParticle(1, node.getLocation().x, node.getLocation().y, 0);
      stake.makeFixed();
      stakes.put(node, stake);
    }

    // Grab the tether if it has already been created, otherwise create a new one.
    Spring tether = tethers.get(stake);
    if (tether == null) {
      tether = physics.makeSpring(stake, p1, strength, DAMPING, Float.MIN_VALUE);
      tethers.put(stake, tether);
    } else {
      tether.setStrength(strength);
    }
    return true;
  }