/* 61: */ /* 62: */ public void setRotationAngles( float f, float f1, float f2, float f3, float f4, float f5, Entity entity) /* 63: */ { /* 64:101 */ super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); /* 65:102 */ EntityHumanBase e = (EntityHumanBase) entity; /* 66:104 */ if (e.isSitting()) /* 67: */ { /* 68:106 */ this.bipedRightArm.rotateAngleX += 1.1F; /* 69:107 */ this.bipedLeftArm.rotateAngleX += 1.1F; /* 70: */ } /* 71:109 */ if (e.isTwoHanded()) /* 72: */ { /* 73:111 */ this.bipedRightArm.rotateAngleX += 0.5F; /* 74:112 */ this.bipedLeftArm.rotateAngleX += 0.5F; /* 75: */ } /* 76:114 */ else if (!e.isAiming()) /* 77: */ { /* 78:116 */ this.bipedRightArm.rotateAngleX -= 0.7F; /* 79:117 */ this.bipedLeftArm.rotateAngleX -= 0.7F; /* 80: */ } /* 81:120 */ if (e.isDefending()) { /* 82:122 */ setShiedRotation(f2); /* 83: */ } /* 84:126 */ this.bipedRightLeg.setRotationPoint(2.0F, 7.0F, 8.0F); /* 85:127 */ this.bipedLeftLeg.setRotationPoint(2.0F, 7.0F, 8.0F); /* 86:128 */ this.bipedBody.rotateAngleX = 0.7F; /* 87: */ }
/* 54: */ /* 55: */ public void render( Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) /* 56: */ { /* 57: 70 */ super.render(par1Entity, par2, par3, par4, par5, par6, par7); /* 58: */ /* 59: 72 */ float rot = (float) (Math.sin(System.nanoTime() / 4L) * 0.3D); /* 60: */ }