protected void shutdown() { super.shutdown(); backgroundMusic.release(audioMgr); splatSound.release(audioMgr); resource1.unload(); audioMgr.shutdown(); if (gameClient != null) { gameClient.sendByeMessage(); try { gameClient.shutdown(); } catch (IOException e) { e.printStackTrace(); } } display.close(); }
public final void triggerSound(final AudioResource aAudioResource) { // collect these and play at end of tick.. aAudioResource.start(); }