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neon roguelike engine
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Instructions when using code from the git repository ---------------------------------------------------- The repository contains two separate parts: neon: the main game engine and editor darkness: a sample game for neon To download the source code of a certain revision, choose the required branch or tag and click 'Download Snapshot'. Neon uses some external libraries, which should be in your java classpath before running. These are: guava.jar - java collections not included in the standard collections framework - available at code.google.com/p/guava-libraries/ jdbm.jar - java collections backed by disk storage - available at github.com/jankotek/JDBM3 jdom-2.0.5.jar - used for xml reading and writing - available at www.jdom.org jtexgen.jar - procedural texture generation - available at kenai.com/projects/jtexgen mbassador-1.1.7.jar - a fast event bus implementation - available at github.com/bennidi/mbassador phys2d.jar - 2d java physics engine - available at www.cokeandcode.com/phys2d/ tinylaf-1.4.0.jar - alternative look-and-feel - available at www.muntjak.de/hans/java/tinylaf/ All these libraries are included in the latest neon release. Also required is the DejaVuSansMono.ttf file. This provides a font to make the game look the same on any platform.
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