public void sendSmelting() { for (int j = 0; j < SMELT_FRAME.length; j++) { c.getPA().sendFrame246(SMELT_FRAME[j], 150, SMELT_BARS[j]); } c.getPA().sendFrame164(2400); c.smeltInterface = true; }
public void doTheBrew(int itemId, int replaceItem, int slot) { if (c.duelRule[6]) { c.sendMessage("You may not eat in this duel."); return; } c.startAnimation(829); c.playerItems[slot] = replaceItem + 1; c.getItems().resetItems(3214); int[] toDecrease = {0, 2, 4, 6}; for (int tD : toDecrease) { c.playerLevel[tD] -= getBrewStat(tD, .10); if (c.playerLevel[tD] < 0) { c.playerLevel[tD] = 1; } c.getPA().refreshSkill(tD); c.getPA().setSkillLevel(tD, c.playerLevel[tD], c.playerXP[tD]); } c.playerLevel[1] += getBrewStat(1, .20); if (c.playerLevel[1] > c.getLevelForXP(c.playerXP[1]) * 1.2 + 1) { c.playerLevel[1] = (int) (c.getLevelForXP(c.playerXP[1]) * 1.2); } c.getPA().refreshSkill(1); c.playerLevel[3] += getBrewStat(3, .15); if (c.playerLevel[3] > c.getLevelForXP(c.playerXP[3]) * 1.17 + 1) { c.playerLevel[3] = (int) (c.getLevelForXP(c.playerXP[3]) * 1.17); } c.getPA().refreshSkill(3); }
public int getBoostedStat(int skill, boolean sup) { int increaseBy = 0; if (sup) { increaseBy = (int) (c.getLevelForXP(c.playerXP[skill]) * .20); } else { increaseBy = (int) (c.getLevelForXP(c.playerXP[skill]) * .13) + 1; } if (c.playerLevel[skill] + increaseBy > c.getLevelForXP(c.playerXP[skill]) + increaseBy + 1) { return c.getLevelForXP(c.playerXP[skill]) + increaseBy - c.playerLevel[skill]; } return increaseBy; }
public void restoreStats() { for (int j = 0; j <= 6; j++) { if (j == 5 || j == 3) { continue; } if (c.playerLevel[j] < c.getLevelForXP(c.playerXP[j])) { c.playerLevel[j] += c.getLevelForXP(c.playerXP[j]) * .33; if (c.playerLevel[j] > c.getLevelForXP(c.playerXP[j])) { c.playerLevel[j] = c.getLevelForXP(c.playerXP[j]); } c.getPA().refreshSkill(j); c.getPA().setSkillLevel(j, c.playerLevel[j], c.playerXP[j]); } } }
public boolean isPotion(int itemId) { String name = c.getItems().getItemName(itemId); return name.contains("(4)") || name.contains("(3)") || name.contains("(2)") || name.contains("(1)"); }
@Override public void processPacket(Client c, int packetType, int packetSize) { if (c.inTrade) { if (!c.acceptedTrade) { Misc.println("trade reset"); c.getTradeAndDuel().declineTrade(); } } Client o = (Client) PlayerHandler.players[c.duelingWith]; if (o != null) { if (c.duelStatus >= 1 && c.duelStatus <= 4) { c.getTradeAndDuel().declineDuel(); o.getTradeAndDuel().declineDuel(); } } if (c.duelStatus == 6) { c.getTradeAndDuel().claimStakedItems(); } }
public void readInput(int level, String type, Client c, int amounttomake) { if (c.getItems().getItemName(Integer.parseInt(type)).contains("Bronze")) { CheckBronze(c, level, amounttomake, type); } else if (c.getItems().getItemName(Integer.parseInt(type)).contains("Iron")) { CheckIron(c, level, amounttomake, type); } else if (c.getItems().getItemName(Integer.parseInt(type)).contains("Steel")) { CheckSteel(c, level, amounttomake, type); } else if (c.getItems().getItemName(Integer.parseInt(type)).contains("Mith")) { CheckMith(c, level, amounttomake, type); } else if (c.getItems().getItemName(Integer.parseInt(type)).contains("Adam") || c.getItems().getItemName(Integer.parseInt(type)).contains("Addy")) { CheckAddy(c, level, amounttomake, type); } else if (c.getItems().getItemName(Integer.parseInt(type)).contains("Rune") || c.getItems().getItemName(Integer.parseInt(type)).contains("Runite")) { CheckRune(c, level, amounttomake, type); } c.sendMessage("Item: " + type); }
public void cutGem(int id) { GemCrafting gem = GemCrafting.forId(id); if (gem == null) { return; } if (c.getItems().playerHasItem(gem.getUncut(), 1)) { if (c.playerLevel[c.playerCrafting] >= gem.getReq()) { c.getItems().deleteItem(gem.getUncut(), 1); c.sendMessage("You carefully cut the gem."); c.getItems().addItem(gem.getCut(), 1); c.getPA().addSkillXP(gem.getXP(), c.playerCrafting); c.startAnimation(gem.getAnim()); } else { c.sendMessage("You need a crafting level of " + gem.getReq() + " to cut this gem."); } } }
public void openLeather(int hide) { for (int i = 0; i < leathers.length; i++) { if (leathers[i][0] == hide) { c.getPA().sendFrame164(8880); // leather c.getPA().sendFrame126("What would you like to make?", 8879); c.getPA().sendFrame246(8884, 250, leathers[i][1]); // middle c.getPA().sendFrame246(8883, 250, leathers[i][2]); // left picture c.getPA().sendFrame246(8885, 250, leathers[i][3]); // right pic c.getPA().sendFrame126("Vambs", 8889); c.getPA().sendFrame126("Chaps", 8893); c.getPA().sendFrame126("Body", 8897); } } c.craftingLeather = true; c.hideId = hide; }
public void drinkPrayerPot(int itemId, int replaceItem, int slot, boolean rest) { c.startAnimation(829); c.playerItems[slot] = replaceItem + 1; c.getItems().resetItems(3214); c.playerLevel[5] += c.getLevelForXP(c.playerXP[5]) * .33; if (rest) { c.playerLevel[5] += 1; } if (c.playerLevel[5] > c.getLevelForXP(c.playerXP[5])) { c.playerLevel[5] = c.getLevelForXP(c.playerXP[5]); } c.getPA().refreshSkill(5); if (rest) { restoreStats(); } }
public void craftLeather(int id) { LeatherCrafting lea = LeatherCrafting.forId(id); if (lea == null) { return; } if (c.playerLevel[c.playerCrafting] >= lea.getReqLevel()) { if (c.getItems().playerHasItem(lea.getLeather(), lea.getReqAmt())) { c.startAnimation(1249); c.getItems().deleteItem(lea.getLeather(), lea.getReqAmt()); c.getItems().addItem(lea.getOutcome(), 1); c.getPA().addSkillXP(lea.getXP(), c.playerCrafting); resetCrafting(); } else { c.sendMessage("You do not have enough items to craft this item."); } } else { c.sendMessage("You need a crafting level of " + lea.getReqLevel() + " to craft this item."); } c.getPA().removeAllWindows(); }
public void startSmelting(int barType) { if (canSmelt(barType)) { // c.sendMessage("We canSmelt"); if (hasOres(barType)) { // c.sendMessage("We have ores"); this.exp = getExp(barType); this.oreId = getOre(barType); this.oreId2 = getOre2(barType); this.barId = barType; c.smeltAmount = c.getItems().getItemAmount(getOre(barType)); smelt(barType); } else { c.sendMessage("You do not have the required ores to smelt this."); c.getPA().resetVariables(); c.getPA().closeAllWindows(); } } else { c.sendMessage("You must have a higher smithing level to smith this."); c.getPA().resetVariables(); c.getPA().closeAllWindows(); } }
@Override public void processPacket(Client c, int packetType, int packetSize) { c.playerIndex = 0; c.npcIndex = 0; switch (packetType) { /** Attack player */ case ATTACK_PLAYER: c.playerIndex = c.getInStream().readSignedWordBigEndian(); if (PlayerHandler.players[c.playerIndex] == null) { break; } if (c.respawnTimer > 0) { break; } if (c.autocastId > 0) { c.autocasting = true; } if (!c.autocasting && c.spellId > 0) { c.spellId = 0; } c.mageFollow = false; c.spellId = 0; c.usingMagic = false; boolean usingBow = false; boolean usingOtherRangeWeapons = false; boolean usingArrows = false; boolean usingCross = c.playerEquipment[c.playerWeapon] == 9185; for (int bowId : c.BOWS) { if (c.playerEquipment[c.playerWeapon] == bowId) { usingBow = true; for (int arrowId : c.ARROWS) { if (c.playerEquipment[c.playerArrows] == arrowId) { usingArrows = true; } } } } for (int otherRangeId : c.OTHER_RANGE_WEAPONS) { if (c.playerEquipment[c.playerWeapon] == otherRangeId) { usingOtherRangeWeapons = true; } } if (c.duelStatus == 5) { if (c.duelCount > 0) { c.sendMessage("The duel hasn't started yet!"); c.playerIndex = 0; return; } if (c.duelRule[9]) { boolean canUseWeapon = false; for (int funWeapon : Config.FUN_WEAPONS) { if (c.playerEquipment[c.playerWeapon] == funWeapon) { canUseWeapon = true; } } if (!canUseWeapon) { c.sendMessage("You can only use fun weapons in this duel!"); return; } } if (c.duelRule[2] && (usingBow || usingOtherRangeWeapons)) { c.sendMessage("Range has been disabled in this duel!"); return; } if (c.duelRule[3] && !usingBow && !usingOtherRangeWeapons) { c.sendMessage("Melee has been disabled in this duel!"); return; } } if ((usingBow || c.autocasting) && c.goodDistance( c.getX(), c.getY(), PlayerHandler.players[c.playerIndex].getX(), PlayerHandler.players[c.playerIndex].getY(), 6)) { c.usingBow = true; c.stopMovement(); } if (usingOtherRangeWeapons && c.goodDistance( c.getX(), c.getY(), PlayerHandler.players[c.playerIndex].getX(), PlayerHandler.players[c.playerIndex].getY(), 3)) { c.usingRangeWeapon = true; c.stopMovement(); } if (!usingBow) { c.usingBow = false; } if (!usingOtherRangeWeapons) { c.usingRangeWeapon = false; } if (!usingCross && !usingArrows && usingBow && c.playerEquipment[c.playerWeapon] < 4212 && c.playerEquipment[c.playerWeapon] > 4223) { c.sendMessage("You have run out of arrows!"); return; } if (c.getCombat().correctBowAndArrows() < c.playerEquipment[c.playerArrows] && Config.CORRECT_ARROWS && usingBow && !c.getCombat().usingCrystalBow() && c.playerEquipment[c.playerWeapon] != 9185) { c.sendMessage( "You can't use " + c.getItems().getItemName(c.playerEquipment[c.playerArrows]).toLowerCase() + "s with a " + c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase() + "."); c.stopMovement(); c.getCombat().resetPlayerAttack(); return; } if (c.getCombat().checkReqs()) { c.followId = c.playerIndex; if (!c.usingMagic && !usingBow && !usingOtherRangeWeapons) { c.followDistance = 1; c.getPA().followPlayer(); } if (c.attackTimer <= 0) { // c.sendMessage("Tried to attack..."); // c.getCombat().attackPlayer(c.playerIndex); // c.attackTimer++; } } break; /** Attack player with magic */ case MAGE_PLAYER: if (!c.mageAllowed) { c.mageAllowed = true; break; } // c.usingSpecial = false; // c.getItems().updateSpecialBar(); c.playerIndex = c.getInStream().readSignedWordA(); int castingSpellId = c.getInStream().readSignedWordBigEndian(); c.usingMagic = false; if (PlayerHandler.players[c.playerIndex] == null) { break; } if (c.respawnTimer > 0) { break; } for (int i = 0; i < c.MAGIC_SPELLS.length; i++) { if (castingSpellId == c.MAGIC_SPELLS[i][0]) { c.spellId = i; c.usingMagic = true; break; } } if (c.autocasting) { c.autocasting = false; } if (!c.getCombat().checkReqs()) { break; } if (c.duelStatus == 5) { if (c.duelCount > 0) { c.sendMessage("The duel hasn't started yet!"); c.playerIndex = 0; return; } if (c.duelRule[4]) { c.sendMessage("Magic has been disabled in this duel!"); return; } } for (int r = 0; r < c.REDUCE_SPELLS.length; r++) { // reducing // spells, // confuse // etc if (PlayerHandler.players[c.playerIndex].REDUCE_SPELLS[r] == c.MAGIC_SPELLS[c.spellId][0]) { if (System.currentTimeMillis() - PlayerHandler.players[c.playerIndex].reduceSpellDelay[r] < PlayerHandler.players[c.playerIndex].REDUCE_SPELL_TIME[r]) { c.sendMessage("That player is currently immune to this spell."); c.usingMagic = false; c.stopMovement(); c.getCombat().resetPlayerAttack(); } break; } } if (System.currentTimeMillis() - PlayerHandler.players[c.playerIndex].teleBlockDelay < PlayerHandler.players[c.playerIndex].teleBlockLength && c.MAGIC_SPELLS[c.spellId][0] == 12445) { c.sendMessage("That player is already affected by this spell."); c.usingMagic = false; c.stopMovement(); c.getCombat().resetPlayerAttack(); } /* * if(!c.getCombat().checkMagicReqs(c.spellId)) { * c.stopMovement(); c.getCombat().resetPlayerAttack(); break; } */ if (c.usingMagic) { if (c.goodDistance( c.getX(), c.getY(), PlayerHandler.players[c.playerIndex].getX(), PlayerHandler.players[c.playerIndex].getY(), 7)) { c.stopMovement(); } if (c.getCombat().checkReqs()) { c.followId = c.playerIndex; c.mageFollow = true; if (c.attackTimer <= 0) { // c.getCombat().attackPlayer(c.playerIndex); // c.attackTimer++; } } } break; } }
private void CheckMith(Client c, int level, int amounttomake, String type) { remove = 2359; if (type.equalsIgnoreCase("1355") && level >= 51) // Axe { xp = 50; item = 1355; removeamount = 1; maketimes = amounttomake; } else if (type.equalsIgnoreCase("1209") && level >= 50) // Dagger { xp = 50; item = 1209; removeamount = 1; maketimes = amounttomake; } else if (type.equals("1428") && level >= 52) // Mace { xp = 50; item = 1428; removeamount = 1; maketimes = amounttomake; } else if (type.equals("1143") && level >= 53) // Med helm { xp = 50; item = 1143; removeamount = 1; maketimes = amounttomake; } else if (type.equals("9142") && level >= 54) // Dart tips { xp = 50; item = 9142; removeamount = 1; maketimes = amounttomake; } else if (type.equals("1285") && level >= 54) // Sword (s) { xp = 50; item = 1285; removeamount = 1; maketimes = amounttomake; } else if (type.equals("4822") && level >= 54) // Nails { xp = 50; item = 4822; removeamount = 1; maketimes = amounttomake; } else if (type.equals("42") && level >= 55) // Arrow tips { xp = 50; item = 42; removeamount = 1; maketimes = amounttomake; } else if (type.equals("1329") && level >= 55) // Scim { xp = 100; item = 1329; removeamount = 2; maketimes = amounttomake; } else if (type.equals("1299") && level >= 56) // Longsword { xp = 100; item = 1299; removeamount = 2; maketimes = amounttomake; } else if (type.equals("866") && level >= 57) // Knives { xp = 50; item = 866; removeamount = 1; maketimes = amounttomake; } else if (type.equals("1159") && level >= 57) // Full Helm { xp = 100; item = 1159; removeamount = 2; maketimes = amounttomake; } else if (type.equals("1181") && level >= 58) // Square shield { xp = 100; item = 1181; removeamount = 2; maketimes = amounttomake; } else if (type.equals("1343") && level >= 59) // Warhammer { xp = 150; item = 1343; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1369") && level >= 60) // Battle axe { xp = 150; item = 1369; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1109") && level >= 61) // Chain { xp = 150; item = 1109; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1197") && level >= 62) // Kite { xp = 150; item = 1197; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1315") && level >= 64) // 2h Sword { xp = 150; item = 1315; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1071") && level >= 66) // Platelegs { xp = 150; item = 1071; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1085") && level >= 66) // PlateSkirt { xp = 150; item = 1085; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1121") && level >= 68) // Platebody { xp = 250; item = 1121; removeamount = 5; maketimes = amounttomake; } else { c.sendMessage("You don't have a high enough level to make this armour!"); c.getPA().closeAllWindows(); return; } doaction(c, item, remove, removeamount, maketimes, -1, -1, xp); }
private void CheckBronze(Client c, int level, int amounttomake, String type) { if (type.equalsIgnoreCase("1351") && level >= 1) { xp = 13; item = 1351; remove = 2349; removeamount = 1; maketimes = amounttomake; } else if (type.equalsIgnoreCase("1205") && level >= 1) { xp = 13; item = 1205; remove = 2349; removeamount = 1; maketimes = amounttomake; } else if (type.equals("1422") && level >= 2) { xp = 13; item = 1422; remove = 2349; removeamount = 1; maketimes = amounttomake; } else if (type.equals("1139") && level >= 3) { xp = 13; item = 1139; remove = 2349; removeamount = 1; maketimes = amounttomake; } else if (type.equals("819") && level >= 4) { xp = 13; item = 819; remove = 2349; removeamount = 1; maketimes = amounttomake; } else if (type.equals("1277") && level >= 4) { xp = 13; item = 1277; remove = 2349; removeamount = 1; maketimes = amounttomake; } else if (type.equals("4819") && level >= 4) { xp = 13; item = 4819; remove = 2349; removeamount = 1; maketimes = amounttomake; } else if (type.equals("39") && level >= 5) { xp = 13; item = 39; remove = 2349; removeamount = 1; maketimes = amounttomake; } else if (type.equals("1321") && level >= 5) { xp = 25; item = 1321; remove = 2349; removeamount = 2; maketimes = amounttomake; } else if (type.equals("1291") && level >= 6) { xp = 25; item = 1291; remove = 2349; removeamount = 2; maketimes = amounttomake; } else if (type.equals("864") && level >= 7) { xp = 25; item = 864; remove = 2349; removeamount = 1; maketimes = amounttomake; } else if (type.equals("1155") && level >= 7) { xp = 25; item = 1155; remove = 2349; removeamount = 2; maketimes = amounttomake; } else if (type.equals("1173") && level >= 8) { xp = 25; item = 1173; remove = 2349; removeamount = 2; maketimes = amounttomake; } else if (type.equals("1337") && level >= 9) { xp = 38; item = 1337; remove = 2349; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1375") && level >= 10) { xp = 38; item = 1375; remove = 2349; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1103") && level >= 11) { xp = 38; item = 1103; remove = 2349; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1189") && level >= 12) { xp = 38; item = 1189; remove = 2349; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1307") && level >= 14) { xp = 38; item = 1307; remove = 2349; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1075") && level >= 16) { xp = 38; item = 1075; remove = 2349; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1087") && level >= 16) { xp = 38; item = 1087; remove = 2349; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1117") && level >= 18) { xp = 63; item = 1117; remove = 2349; removeamount = 5; maketimes = amounttomake; } else { c.sendMessage("You don't have a high enough level to make this armour!"); c.getPA().closeAllWindows(); return; } doaction(c, item, remove, removeamount, maketimes, -1, -1, xp); }
public boolean doaction( Client c, int toadd, int toremove, int toremove2, int timestomake, int NOTUSED, int NOTUSED2, int xp) { int maketimes = timestomake; c.getPA().closeAllWindows(); if (c.getItems().playerHasItem(toremove, toremove2)) { c.startAnimation(898); if (maketimes > 1 && c.getItems().playerHasItem(toremove, toremove2 * 2)) { c.sendMessage("You make some " + c.getItems().getItemName(toadd) + "s."); } else { c.sendMessage("You make a " + c.getItems().getItemName(toadd) + "."); } while (maketimes > 0) { if (c.getItems().playerHasItem(toremove, toremove2)) { c.getItems().deleteItem2(toremove, toremove2); if (c.getItems().getItemName(toadd).contains("bolt")) { c.getItems().addItem(toadd, 10); } else if (c.getItems().getItemName(toadd).contains("nail")) { c.getItems().addItem(toadd, 15); } else if (c.getItems().getItemName(toadd).contains("arrow")) { c.getItems().addItem(toadd, 15); } else if (c.getItems().getItemName(toadd).contains("knife")) { c.getItems().addItem(toadd, 5); } else if (c.getItems().getItemName(toadd).contains("cannon")) { c.getItems().addItem(toadd, 4); } else { c.getItems().addItem(toadd, 1); } c.getPA().addSkillXP(xp, 13); c.getPA().refreshSkill(13); maketimes--; } else { break; } } } else { c.sendMessage("You don't have enough bars to make this item!"); c.getPA().closeAllWindows(); return false; } return true; }
public void smelt(int barType) { if (c.smeltAmount > 0) { c.getPA().closeAllWindows(); if (hasOres(barType)) { c.getItems().deleteItem(oreId, c.getItems().getItemSlot(oreId), 1); if (oreId2 > 0) c.getItems().deleteItem(oreId2, c.getItems().getItemSlot(oreId2), 1); c.getItems().addItem(barId, 1); c.getPA().addSkillXP(exp, c.playerSmithing); c.getPA().refreshSkill(c.playerSmithing); c.smeltAmount--; c.smeltTimer = 1; } else { c.sendMessage("You do not have the required ores to smelt this."); c.getPA().closeAllWindows(); c.getPA().removeAllWindows(); } } else { c.getPA().resetVariables(); c.getPA().closeAllWindows(); } }
private void CheckAddy(Client c, int level, int amounttomake, String type) { remove = 2361; if (type.equalsIgnoreCase("1357") && level >= 71) // Axe { xp = 63; item = 1357; removeamount = 1; maketimes = amounttomake; } else if (type.equalsIgnoreCase("1211") && level >= 70) // Dagger { xp = 63; item = 1211; removeamount = 1; maketimes = amounttomake; } else if (type.equals("1430") && level >= 72) // Mace { xp = 63; item = 1430; removeamount = 1; maketimes = amounttomake; } else if (type.equals("1145") && level >= 73) // Med helm { xp = 63; item = 1145; removeamount = 1; maketimes = amounttomake; } else if (type.equals("9143") && level >= 74) // Dart tips { xp = 63; item = 9143; removeamount = 1; maketimes = amounttomake; } else if (type.equals("1287") && level >= 74) // Sword (s) { xp = 63; item = 1287; removeamount = 1; maketimes = amounttomake; } else if (type.equals("4823") && level >= 74) // Nails { xp = 63; item = 4823; removeamount = 1; maketimes = amounttomake; } else if (type.equals("43") && level >= 75) // Arrow tips { xp = 63; item = 43; removeamount = 1; maketimes = amounttomake; } else if (type.equals("1331") && level >= 75) // Scim { xp = 125; item = 1331; removeamount = 2; maketimes = amounttomake; } else if (type.equals("1301") && level >= 76) // Longsword { xp = 125; item = 1301; removeamount = 2; maketimes = amounttomake; } else if (type.equals("867") && level >= 77) // Knives { xp = 63; item = 867; removeamount = 1; maketimes = amounttomake; } else if (type.equals("1161") && level >= 77) // Full Helm { xp = 125; item = 1161; removeamount = 2; maketimes = amounttomake; } else if (type.equals("1183") && level >= 78) // Square shield { xp = 125; item = 1183; removeamount = 2; maketimes = amounttomake; } else if (type.equals("1345") && level >= 79) // Warhammer { xp = 188; item = 1345; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1371") && level >= 80) // Battle axe { xp = 188; item = 1371; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1111") && level >= 81) // Chain { xp = 188; item = 1111; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1199") && level >= 82) // Kite { xp = 188; item = 1199; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1317") && level >= 84) // 2h Sword { xp = 188; item = 1317; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1073") && level >= 86) // Platelegs { xp = 188; item = 1073; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1091") && level >= 86) // PlateSkirt { xp = 188; item = 1091; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1123") && level >= 88) // Platebody { xp = 313; item = 1123; removeamount = 5; maketimes = amounttomake; } else { c.sendMessage("You don't have a high enough level to make this armour!"); c.getPA().closeAllWindows(); return; } doaction(c, item, remove, removeamount, maketimes, -1, -1, xp); }
public void enchanceStat(int skillID, boolean sup) { c.playerLevel[skillID] += getBoostedStat(skillID, sup); c.getPA().refreshSkill(skillID); }
private void CheckRune(Client c, int level, int amounttomake, String type) { remove = 2363; if (type.equalsIgnoreCase("1359") && level >= 86) // Axe { xp = 75; item = 1359; removeamount = 1; maketimes = amounttomake; } else if (type.equalsIgnoreCase("1213") && level >= 85) // Dagger { xp = 75; item = 1213; removeamount = 1; maketimes = amounttomake; } else if (type.equals("1432") && level >= 87) // Mace { xp = 75; item = 1432; removeamount = 1; maketimes = amounttomake; } else if (type.equals("1147") && level >= 88) // Med helm { xp = 75; item = 1147; removeamount = 1; maketimes = amounttomake; } else if (type.equals("9144") && level >= 89) // Dart tips { xp = 75; item = 9144; removeamount = 1; maketimes = amounttomake; } else if (type.equals("1289") && level >= 89) // Sword (s) { xp = 75; item = 1289; removeamount = 1; maketimes = amounttomake; } else if (type.equals("4824") && level >= 89) // Nails { xp = 75; item = 4824; removeamount = 1; maketimes = amounttomake; } else if (type.equals("44") && level >= 90) // Arrow tips { xp = 75; item = 44; removeamount = 1; maketimes = amounttomake; } else if (type.equals("1333") && level >= 90) // Scim { xp = 150; item = 1333; removeamount = 2; maketimes = amounttomake; } else if (type.equals("1303") && level >= 91) // Longsword { xp = 150; item = 1303; removeamount = 2; maketimes = amounttomake; } else if (type.equals("868") && level >= 92) // Knives { xp = 75; item = 868; removeamount = 1; maketimes = amounttomake; } else if (type.equals("1163") && level >= 92) // Full Helm { xp = 150; item = 1163; removeamount = 2; maketimes = amounttomake; } else if (type.equals("1185") && level >= 93) // Square shield { xp = 150; item = 1185; removeamount = 2; maketimes = amounttomake; } else if (type.equals("1347") && level >= 94) // Warhammer { xp = 225; item = 1347; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1373") && level >= 95) // Battle axe { xp = 225; item = 1373; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1113") && level >= 96) // Chain { xp = 225; item = 1113; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1201") && level >= 97) // Kite { xp = 225; item = 1201; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1319") && level >= 99) // 2h Sword { xp = 225; item = 1319; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1079") && level >= 99) // Platelegs { xp = 225; item = 1079; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1093") && level >= 99) // PlateSkirt { xp = 225; item = 1093; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1127") && level >= 99) // Platebody { xp = 313; item = 1127; removeamount = 5; maketimes = amounttomake; } else { c.sendMessage("You don't have a high enough level to make this armour!"); c.getPA().closeAllWindows(); return; } doaction(c, item, remove, removeamount, maketimes, -1, -1, xp); }
public void resetCrafting() { c.craftingLeather = false; c.hideId = -1; }
public void curePoison(long delay) { c.poisonDamage = 0; c.poisonImmune = delay; c.lastPoisonSip = System.currentTimeMillis(); }
public void drinkAntiPoison(int itemId, int replaceItem, int slot, long delay) { c.startAnimation(829); c.playerItems[slot] = replaceItem + 1; c.getItems().resetItems(3214); curePoison(delay); }
public boolean hasOres(int barType) { if (getOre2(barType) > 0) return c.getItems().playerHasItem(getOre(barType)) && c.getItems().playerHasItem(getOre2(barType)); else return c.getItems().playerHasItem(getOre(barType)); }
public void drinkMagicPotion(int itemId, int replaceItem, int slot, int stat, boolean sup) { c.startAnimation(829); c.playerItems[slot] = replaceItem + 1; c.getItems().resetItems(3214); enchanceMagic(stat, sup); }
private void CheckIron(Client c, int level, int amounttomake, String type) { remove = 2351; if (type.equalsIgnoreCase("1349") && level >= 16) // Axe { xp = 25; item = 1349; removeamount = 1; maketimes = amounttomake; } else if (type.equalsIgnoreCase("1203") && level >= 15) // Dagger { xp = 25; item = 1203; removeamount = 1; maketimes = amounttomake; } else if (type.equals("1420") && level >= 17) // Mace { xp = 25; item = 1420; removeamount = 1; maketimes = amounttomake; } else if (type.equals("1137") && level >= 18) // Med helm { xp = 25; item = 1137; removeamount = 1; maketimes = amounttomake; } else if (type.equals("9140") && level >= 19) // Dart tips { xp = 25; item = 9140; removeamount = 1; maketimes = amounttomake; } else if (type.equals("1279") && level >= 19) // Sword (s) { xp = 25; item = 1277; removeamount = 1; maketimes = amounttomake; } else if (type.equals("4820") && level >= 19) // Nails { xp = 25; item = 4820; removeamount = 1; maketimes = amounttomake; } else if (type.equals("40") && level >= 20) // Arrow tips { xp = 25; item = 40; removeamount = 1; maketimes = amounttomake; } else if (type.equals("1323") && level >= 20) // Scim { xp = 50; item = 1323; removeamount = 2; maketimes = amounttomake; } else if (type.equals("1293") && level >= 21) // Longsword { xp = 50; item = 1293; removeamount = 2; maketimes = amounttomake; } else if (type.equals("863") && level >= 22) // Knives { xp = 25; item = 863; removeamount = 1; maketimes = amounttomake; } else if (type.equals("1153") && level >= 22) // Full Helm { xp = 50; item = 1153; removeamount = 2; maketimes = amounttomake; } else if (type.equals("1175") && level >= 23) // Square shield { xp = 50; item = 1175; removeamount = 2; maketimes = amounttomake; } else if (type.equals("1335") && level >= 24) // Warhammer { xp = 38; item = 1335; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1363") && level >= 25) // Battle axe { xp = 75; item = 1363; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1101") && level >= 26) // Chain { xp = 75; item = 1101; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1191") && level >= 27) // Kite { xp = 75; item = 1191; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1309") && level >= 29) // 2h Sword { xp = 75; item = 1309; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1067") && level >= 31) // Platelegs { xp = 75; item = 1067; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1081") && level >= 31) // PlateSkirt { xp = 75; item = 1081; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1115") && level >= 33) // Platebody { xp = 100; item = 1115; removeamount = 5; maketimes = amounttomake; } else { c.sendMessage("You don't have a high enough level to make this armour!"); c.getPA().closeAllWindows(); return; } doaction(c, item, remove, removeamount, maketimes, -1, -1, xp); }
public int getBrewStat(int skill, double amount) { return (int) (c.getLevelForXP(c.playerXP[skill]) * amount); }
private void CheckSteel(Client c, int level, int amounttomake, String type) { remove = 2353; if (type.equalsIgnoreCase("1353") && level >= 31) // Axe { xp = 38; item = 1353; removeamount = 1; maketimes = amounttomake; } else if (type.equalsIgnoreCase("1207") && level >= 30) // Dagger { xp = 50; item = 1207; removeamount = 1; maketimes = amounttomake; } else if (type.equals("1424") && level >= 32) // Mace { xp = 50; item = 1424; removeamount = 1; maketimes = amounttomake; } else if (type.equals("1141") && level >= 33) // Med helm { xp = 50; item = 1141; removeamount = 1; maketimes = amounttomake; } else if (type.equals("9141") && level >= 34) // Dart tips { xp = 50; item = 9141; removeamount = 1; maketimes = amounttomake; } else if (type.equals("1281") && level >= 34) // Sword (s) { xp = 50; item = 1281; removeamount = 1; maketimes = amounttomake; } else if (type.equals("1539") && level >= 34) // Nails { xp = 50; item = 1539; removeamount = 1; maketimes = amounttomake; } else if (type.equals("41") && level >= 35) // Arrow tips { xp = 50; item = 41; removeamount = 1; maketimes = amounttomake; } else if (type.equals("1325") && level >= 35) // Scim { xp = 75; item = 1325; removeamount = 2; maketimes = amounttomake; } else if (type.equals("1295") && level >= 36) // Longsword { xp = 75; item = 1295; removeamount = 2; maketimes = amounttomake; } else if (type.equals("865") && level >= 37) // Knives { xp = 50; item = 865; removeamount = 1; maketimes = amounttomake; } else if (type.equals("1157") && level >= 37) // Full Helm { xp = 75; item = 1157; removeamount = 2; maketimes = amounttomake; } else if (type.equals("1177") && level >= 38) // Square shield { xp = 75; item = 1177; removeamount = 2; maketimes = amounttomake; } else if (type.equals("1339") && level >= 39) // Warhammer { xp = 113; item = 1339; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1365") && level >= 40) // Battle axe { xp = 113; item = 1365; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1105") && level >= 41) // Chain { xp = 113; item = 1105; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1193") && level >= 42) // Kite { xp = 113; item = 1193; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1311") && level >= 44) // 2h Sword { xp = 113; item = 1311; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1069") && level >= 46) // Platelegs { xp = 113; item = 1069; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1083") && level >= 46) // PlateSkirt { xp = 113; item = 1083; removeamount = 3; maketimes = amounttomake; } else if (type.equals("1119") && level >= 48) // Platebody { xp = 188; item = 1119; removeamount = 5; maketimes = amounttomake; } else { c.sendMessage("You don't have a high enough level to make this armour!"); c.getPA().closeAllWindows(); return; } doaction(c, item, remove, removeamount, maketimes, -1, -1, xp); }
public void handlePotion(int itemId, int slot) { if (c.duelRule[5]) { c.sendMessage("You may not drink potions in this duel."); return; } if (System.currentTimeMillis() - c.potDelay >= 1200) { c.potDelay = System.currentTimeMillis(); c.foodDelay = c.potDelay; c.getCombat().resetPlayerAttack(); c.attackTimer++; c.sendMessage( "You drink some of your " + server.org.engine.item.Item.getItemName(itemId) + "."); String item = server.org.engine.item.Item.getItemName(itemId); if (item.endsWith("(4)")) { c.sendMessage("You have 3 doses of potion left."); } else if (item.endsWith("(3)")) { c.sendMessage("You have 2 doses of potion left."); } else if (item.endsWith("(2)")) { c.sendMessage("You have 1 dose of potion left."); } else if (item.endsWith("(1)")) { c.sendMessage("You have finished your potion."); } switch (itemId) { // Magic pots case 3040: drinkMagicPotion(itemId, 3042, slot, 6, false); break; case 3042: drinkMagicPotion(itemId, 3044, slot, 6, false); break; case 3044: drinkMagicPotion(itemId, 3046, slot, 6, false); break; case 3046: drinkMagicPotion(itemId, 229, slot, 6, false); break; case 6685: // brews doTheBrew(itemId, 6687, slot); break; case 6687: doTheBrew(itemId, 6689, slot); break; case 6689: doTheBrew(itemId, 6691, slot); break; case 6691: doTheBrew(itemId, 229, slot); break; case 2436: drinkStatPotion(itemId, 145, slot, 0, true); // sup attack break; case 145: drinkStatPotion(itemId, 147, slot, 0, true); break; case 147: drinkStatPotion(itemId, 149, slot, 0, true); break; case 149: drinkStatPotion(itemId, 229, slot, 0, true); break; case 2440: drinkStatPotion(itemId, 157, slot, 2, true); // sup str break; case 157: drinkStatPotion(itemId, 159, slot, 2, true); break; case 159: drinkStatPotion(itemId, 161, slot, 2, true); break; case 161: drinkStatPotion(itemId, 229, slot, 2, true); break; case 2444: drinkStatPotion(itemId, 169, slot, 4, false); // range pot break; case 169: drinkStatPotion(itemId, 171, slot, 4, false); break; case 171: drinkStatPotion(itemId, 173, slot, 4, false); break; case 173: drinkStatPotion(itemId, 229, slot, 4, false); break; case 2432: drinkStatPotion(itemId, 133, slot, 1, false); // def pot break; case 133: drinkStatPotion(itemId, 135, slot, 1, false); break; case 135: drinkStatPotion(itemId, 137, slot, 1, false); break; case 137: drinkStatPotion(itemId, 229, slot, 1, false); break; case 113: drinkStatPotion(itemId, 115, slot, 2, false); // str pot break; case 115: drinkStatPotion(itemId, 117, slot, 2, false); break; case 117: drinkStatPotion(itemId, 119, slot, 2, false); break; case 119: drinkStatPotion(itemId, 229, slot, 2, false); break; case 2428: drinkStatPotion(itemId, 121, slot, 0, false); // attack // pot break; case 121: drinkStatPotion(itemId, 123, slot, 0, false); break; case 123: drinkStatPotion(itemId, 125, slot, 0, false); break; case 125: drinkStatPotion(itemId, 229, slot, 0, false); break; case 2442: drinkStatPotion(itemId, 163, slot, 1, true); // super def // pot break; case 163: drinkStatPotion(itemId, 165, slot, 1, true); break; case 165: drinkStatPotion(itemId, 167, slot, 1, true); break; case 167: drinkStatPotion(itemId, 229, slot, 1, true); break; case 3024: drinkPrayerPot(itemId, 3026, slot, true); // sup restore break; case 3026: drinkPrayerPot(itemId, 3028, slot, true); break; case 3028: drinkPrayerPot(itemId, 3030, slot, true); break; case 3030: drinkPrayerPot(itemId, 229, slot, true); break; case 10925: drinkPrayerPot(itemId, 10927, slot, true); // sanfew // serums curePoison(300000); break; case 10927: drinkPrayerPot(itemId, 10929, slot, true); curePoison(300000); break; case 10929: drinkPrayerPot(itemId, 10931, slot, true); curePoison(300000); break; case 10931: drinkPrayerPot(itemId, 229, slot, true); curePoison(300000); break; case 2434: drinkPrayerPot(itemId, 139, slot, false); // pray pot break; case 139: drinkPrayerPot(itemId, 141, slot, false); break; case 141: drinkPrayerPot(itemId, 143, slot, false); break; case 143: drinkPrayerPot(itemId, 229, slot, false); break; case 2446: drinkAntiPoison(itemId, 175, slot, 30000); // anti poisons break; case 175: drinkAntiPoison(itemId, 177, slot, 30000); break; case 177: drinkAntiPoison(itemId, 179, slot, 30000); break; case 179: drinkAntiPoison(itemId, 229, slot, 30000); break; case 2448: drinkAntiPoison(itemId, 181, slot, 300000); // anti // poisons break; case 181: drinkAntiPoison(itemId, 183, slot, 300000); break; case 183: drinkAntiPoison(itemId, 185, slot, 300000); break; case 185: drinkAntiPoison(itemId, 229, slot, 300000); break; } } }